IMPORTANT: This game is EARLY ACCESS ALPHA. Please do not PURCHASE it unless you want to actively SUPPORT DEVELOPMENT of the game and are prepared to handle with SERIOUS ISSUES and POSSIBLE INTERRUPTIONS of gameplay.Read full description
IMPORTANT: This game is EARLY ACCESS ALPHA. Please do not PURCHASE it unless you want to actively SUPPORT DEVELOPMENT of the game and are prepared to handle with SERIOUS ISSUES and POSSIBLE INTERRUPTIONS of gameplay.
STARSHIP CORPORATION is a starship-building simulation game in which you must design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new offices and where to establish new markets. You must design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and power line. You must then gain an intergalactic reputation by testing your ships and their crew's capabilities in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessels to their limit - and let the competition know just what they are up against.
Sandbox Mode with access to the Solar System’s Trade Network and its procedural generation of ship design contracts
153 unlockable rooms and facilities for construction
23 Missions for standard operation, emergencies and hostile encounters to test your ship in Crew Management
14 unlockable fuselages
Fun game, lots of replayability! Although some things are very annoying. For one, I hate having to manually test the ships as it is time consuming, especially when you encounter glitches halfway through a mission. For an example, your technicians might not be able to seal off doors for reasons unexplained to you. I feel that they should have made ship testing an automated process and made the manual testing portion an optional process. The rest of the gameplay is pretty good though! Building a ship is pretty fun in that you have to carefully pick and choose where to place your ship parts. For instance, you have to balance things like electricity, crew size and keep in mind that you cannot place things in the boarding zones. The game itself is not a fast paced strategy or an expansive space sim like Eve. Basically, you pick a contract and then the best ship for the job. For an example, a freighter that can load 3000 tons and handle a small boarding might be the best ship for a cargo job.
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