What will you do when world collapse? Follow the story of Thomas, one of last humans on earth as he try to survive in zombie infested the world. Use robust crafting system to create whatever you may need on your journey. But don't forget zombies aren't the only thing you should watch out for.
CRAFTING SYSTEM. COOKING SYSTEM. 38 playable WEAPONS. 3 playable CHARACTERS
If you're a fan of The Walking Dead or other zombie-related media, then this is the game for you!
Over all it's not the worst game I've ever played and I do recommend it. There are some spelling and grammar errors, but I can let those slide because I honestly find them extremely funny (Light the campfire and ????) and I personally would prefer they focus on improving game play over improving the grammar and spelling. The controls are a bit difficult and jerky and the lighting is definitely an issue, going out at night is pretty much impossible. Also, I gave a tool/weapon to a character to use and then they disappeared and I had to completely restart to the beginning because I couldn't progress with out that tool and I'm not the best at saving on more than one save file, even though I know I should. It would probably help if more hints were given, you're given tasks with little to no directive. You kind of have to go in blind and then wing the game a lot of the time, a mini map or some kind of hints would be a huge help. Yes it has it's issues, but it is a 5 dollar game, and in the end it's worth what you pay.
Story of the Survivor is made by two people, Kamil Szczepanik and Bartosz Zajkowski with a passion for video games who wanted to partner together to create a passion project. The game draws its inspiration from The Walking Dead games and television shows. I know what you?re thinking, ?another zombie game made by newbie video game developers? but this one may in fact be well worth checking out especially if you?re not someone who is instantly put off by the RPGMaker engine. The story begins relatively slowly as many RPGMaker games have a tendency of doing. However, what is immediately clear between the art assets both created and selected from those already made and the game?s soundtrack is that the developers have established the necessary tone and the aesthetic required to immerse players into their elaborate game world. As the story gains pace so too does the tremendous action. Although I have not reached what I am certain is going to be a mildly interesting conclusion it has been a very reasonably written one as far as RPGMaker games go and one that serves its inspirations well. The story does a solid job of conveying the feelings and emotions of a world in the midst of a zombie apocalypse. I enjoyed the crafting aspect of the game which is available from very early on in the game. It is something that you will need to be constantly thoughtful of as some of the items that are available to be made from your crafting items can play important, if not vital, roles in progressing further into the game. I know that there are perfectionists among us so if I was to pick out a negative it would be that the English isn?t the very best. However, in my time with the game I found it to be definitely passable. There weren?t any sections of the text that I felt as though I couldn?t understand what was being conveyed. There?s a few words here and there that I feel are incorrect. However, keep in mind how far traveled the language has become and the different ways in which people speak it and I?m not merely talking the difference between American and British English here. I find it interesting listening to someone from Europe speak English with someone from Southern Africa for example. At times it can seem as though they are speaking two very different languages yet all of the worlds are noticeably English. The dialects of the language are fascinating and so what the writers may have implied may be purely correct from one perspective and not from another. There?s only very few misspellings.
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