"Like an adventure game lens into Stanley Kubrick's mind." - Rock Paper Shotgun
"Stranded speaks with footsteps and heavy breaths; the verbs of mortality and journeys." - Kill Screen
Do you know what it is to die alone, and so far from home?
Walking from cryostasis to find their ship lying crippled on an uncharted planet; shards of platinum-iridium alloy puncture the shimmering alien sand, the wind passes quietly over dead hydrocolliders. It isn't known how long the ruined vessel sat here, or even what caused the crash, but one thing is clear: Time is rapidly running out…
Stranded is an exploration based adventure game that allows players to assume the role of an astronaut exploring the mysterious, sun-blasted wasteland of an alien planet.
A love letter to classic point and click adventure games, Stranded is an immersive experience that allows the player the freedom to discover the story behind the games mysterious environment free from objectives and statistics.
The art, animation, and audio design are outstanding - it would be worth playing for them alone. But it also manages to build a beautiful atmosphere of mystery and quiet wonder that's really quite rare. People complain that it's short, but I think the length works in the games favour - it's a short, lovely look at an beautiful alien world, and anything longer would have lost those element of mystery and wonder that the game captures so well. The walking animation is a little too slow, or else the distances you walk across are a little too large, and since you'll be walking back and forth a lot it does get a little frustrating at times (especially with the slight wonkiness of how the game moves your character in response to a mouse-click). But mostly it was very charming, and just as long as it needed to be.
Visually and thematically, this game reminded me of The Dig. You're stranded on an alien world. There's no dialogue and you are left to wander the planet. It plays very much like Proteus, meaning there's very little to the game and it's more of a semi-interactive experience. There are 15 screens, most of which offer nothing but passage to the next. There are no puzzles or objects to click on. You walk from one screen to the next, and if you do so in the correct sequence, there is a short cutscene and then you are asked if you want to start over. I was incredibly disappointed with this game. There's really nothing here. It looks and sounds very intriguing, but there's nothing to it. I can't even tell if there's a reasoning behind the way you are supposed to progress through the game. It's a shame, because if this were the intro level to a much larger game, it would be a decent start. Aside from the lack of content though, there is another problem. Your character walks incredibly slow, and often not even to the spot you click on. When there's nothing to do but walk to the next screen, this can become boring very quickly. I cannot recommend it, especially at full price.
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