In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor.Read full description
"bring[s] stellar flight combat and more stand-out moments than any Call Of Duty set piece." - nowgamer.com
"Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience" - ign.com
In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.
Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.
This is space combat reborn.
Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.
Strike Suit Zero is an arcade like third person space shooter. As you complete missions you will gain access to additional ships and weapons but you will most likely be using the strike suit whenever you are able to choose, as you damage targets you can change into a more mech like form and fire auto targeting missiles as you dash around which will probably be your primary method of attack. With your constantly recharging shields and many of your attacks being auto aimed or automatic hits when fired in a certain area the combat just isn't usually that satisfying. Some missions can tend to drag on for too long, the scoring system that can determine your ending doesn't really make sense, and the bonus objective you need to fulfill for upgrades on each mission is usually annoying and gives you no indication for when you fail it.
While the game itself is quite good: mechanics are definitely good, graphic is what you expect from a non-AAA title (still good and easy on hardware), there are two big mistakes on this title: they tried to fit a story, in but feels more a joke than an actual story (or at least it's very plain and obvious) and the overall game (in normal difficulty) is way too hard. I would have liked more a "short" game with easy (read not-that-hard) missions and a better story, with the possibility to replay those missions in hard/maniac difficulty to get my challenge and my many deaths. So, would I recommend this game? Probably yes, because it's indie, graphics and music are good, there's linux/mac support and overall it's fun, but 20$ is definitely too much, this game at full price should have been 15ish or even less.
I'll say it now, I'm originally not a fan of flying/ mech games. But if every game was like Strike Suit Zero, I'll be willing to eat my words. Strike Suit Zero is a space combat game whereby you pilot the Strike Suit, going from a speedy jet fighter to an overpowered mechanized warrior designed to blow everything off the map. Upgrades for your fighter must be earned, gotten from completing the previous missions well enough. However, the upgrades are not so striking that you'll miss too much if you do poorly, focusing on passive improvements like shield, speed and energy. There are no stats to show you how much did you improve, which takes away the good feels from getting upgrades. Thankfully, the combat is fun enough to forget about all that, because when you go in, you go in hard. While some parts have breaks in between to let you rest for a bit, usually the next section of the mission comes in so quick that you'll have to rush from one point to another (with the help of boost). The missions can be quite unforgiving, with punishments for screwing up being very painful. Damage cannot be fixed over time, and this also applies to ally health. So you'll either die a lot of times, or you get so good that compared to when you begin, the difference is vast. Controls are good, with enough configuration options to make yourself comfortable. Playing in First-person pilot view, while a nice experience (you get to see what the cockpit looks like inside), will handicap you compared to the third-person camera. Don't do it until you can memorize the map well. One gripe is the DLC. While it does not take away from the main game, you'll always be reminded about it, especially if you really enjoyed the game. Overall, a well-designed game, fun and intense. When you're experienced enough, you'll get that feel-good feeling of destroying huge carriers and enemy ships with a relatively tiny fighter.
You ever want to pilot a Gundam? Than this is the game for you! The story is rather nice and engaging, the graphics are nice, but that isn't what you are here, you are here to blow up stuff in space and boy howdy does this game satisfy. I play this game with a controller, and I can say the controls are pretty tight. I never have issues going where I want to go, and it lets you pull off some pretty rad maneuvers. Combat is fun, and you get to blow stuff up while feeling like a champ. What more could you want?
It took over a decade to see the glorious return of the genre and, while the game had some rough spots upon release, most of its problems have been patched since. Strike Suit Zero brings the classic dogfighting of old and mixes it with some interesting lock-on and mecha combat to provide a nice and unique blend like I didn't play in years. This constant switching between fighter and Strike Mode is what makes the meat of the game, along with chasing high scores in the missions and experimenting with the multiple weapon loadouts. At its heart, it's an arcade game with touches of sim rather than a full blown simulator but, well, this trade off allows for an extremely fast paced action where you can be tracking 1 fighter then shifting to mech form and take down 20 of them, all while blasting at a capital ship. The backgrounds are extremely gorgeous and each screen looks like something you could almost frame and hang on your room. The Macross influences are extremely clear, just like the Homeworld feel thanks to its composer Paul Ruskay. All in all, while the game may not be for everyone due to its difficulty, it's a MUCH needed entry in the genre and a more than worthy comeback as a whole! I can only hope they'll keep doing this mixture of mecha and space shooting. Freaking love it!
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