Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.Read full description
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
Endless Mode - How long can you last against unyielding waves of enemies?
Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
Replay Editor - Edit and upload your best runs for all to see on Killstagram.com.
Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by it’s independant, dedicated team and thousands of backers from all around the globe.
PROS: Fun gameplay and great use of bullet-time. I particularly enjoyed watching the replays at the end, it really makes you feel like you pulled a hectic James Bond action sequence. Interesting story and delivery method. Challenges can be fun and give you something to do after you've completed the game. CONS: Game was pretty short, for me it ended just shy of being satisfying Gets old quick - after a while all the levels really become the same and I just lost interest in playing it. It'd be good for those who need to complete games 100% and get all the achievements. All in all its not bad, i would only suggest getting it on sale though. It doesn't really feel like a full game but more like a DLC add on to one. Hopefully this can get picked up or have elements of it emulated in a fuller FPS.
I remember when the first prototype for this game came out (as a result of a game jam, I believe). I must have played through it a few dozen times, captivated by the core gameplay mechanic of time moving with you and intrigued by the different scenarios the game threw at you. When I heard the developers were making it into a full game, I was automatically super excited to get my hands on it. And the developers certainly delivered. SUPERHOT is extremely well-polished, and new features have been added to really give the action-flick feel, such as katanas, more guns, and exciting scenarios. Throwing guns at people, dodging bullets, slashing people in half - if it's in an action movie, you can probably do it. It's fun and satisfying and it's just gushing with life and slickness and a solid "game-feel." However, the game costs $25 at full price, and although GMG VIP currently knocks it down to $20, it's still not worth the price. The main game only takes 2 hours to fully complete, and whatever extras available in the game boil down to things like speed trials or extra challenges from the main game. Despite the polish, innovation, and design, the game hardly feels like it has enough substance to justify the price tag. I'd personally recommend only picking this one up if it's on sale for less than half its normal price.
Anyone who is a fan of action films, say Hard Boiled and The Matrix, would definitely enjoy Superhot. There are not that many other games in which time being slowed down is crucial for survival. In fact, there is no reload mechanism for firearms, thus players have to resort in using fists, taking world objects and hurling them at targets, or even throwing the empty weapon at enemies and take their guns instead. As such, there are several techniques presented to permit different styles of combat and planning when tackling several enemies at once. However, it's not the "graphics" or the textures that lower the score. It's the price and the repetitive nature of the game. After a while, it becomes quite boring as there is a lack of sufficient content to make Superhot more playable. The campaign of the game is only worth playing once or twice, though to compensate for that, there is an endless mode which can provide more playtime. Still, I stress the fact to get this game at a discount.
This game has an amazing idea and works with it almost perfectly. The game mechanics are awesome and provide a unique perspective on an already popular genre. Slowing or stopping time completely to dodge and survey the area is so interesting! The character you play gives the connotation of a ninja dancing though bullets with different weapons, each for a different play style. You have options between a katana or pistols, making it suitable to both combat and shooter players. The levels as well provide an interesting obstacle and always shows something fresh. However, there are bad things about the game as well. The price is pretty expensive but that is by far the least arguable and can easily be fixed once you fall in love with the game. The modes however get repetitive and do not provide an interesting style of play. Overall, the game is definitely worth the money and if certain additions to the game, like more mods or gamemodes, it would easily become one of the best of it's type in the gaming community.
AWESOME GAME! I've never played anything like this before, and let me tell you it's a lot of fun! Being able to stop time and figure out your next steps adds an entire new dynamic to the game. I would strongly recommend this game to anyone. If i were to have one complaint about the game, it would've been that it wasn't long enough.
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