Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.Read full description
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
Endless Mode - How long can you last against unyielding waves of enemies?
Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
Replay Editor - Edit and upload your best runs for all to see on Killstagram.com.
Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by it’s independant, dedicated team and thousands of backers from all around the globe.
Anyone who is a fan of action films, say Hard Boiled and The Matrix, would definitely enjoy Superhot. There are not that many other games in which time being slowed down is crucial for survival. In fact, there is no reload mechanism for firearms, thus players have to resort in using fists, taking world objects and hurling them at targets, or even throwing the empty weapon at enemies and take their guns instead. As such, there are several techniques presented to permit different styles of combat and planning when tackling several enemies at once. However, it's not the "graphics" or the textures that lower the score. It's the price and the repetitive nature of the game. After a while, it becomes quite boring as there is a lack of sufficient content to make Superhot more playable. The campaign of the game is only worth playing once or twice, though to compensate for that, there is an endless mode which can provide more playtime. Still, I stress the fact to get this game at a discount.
This game has an amazing idea and works with it almost perfectly. The game mechanics are awesome and provide a unique perspective on an already popular genre. Slowing or stopping time completely to dodge and survey the area is so interesting! The character you play gives the connotation of a ninja dancing though bullets with different weapons, each for a different play style. You have options between a katana or pistols, making it suitable to both combat and shooter players. The levels as well provide an interesting obstacle and always shows something fresh. However, there are bad things about the game as well. The price is pretty expensive but that is by far the least arguable and can easily be fixed once you fall in love with the game. The modes however get repetitive and do not provide an interesting style of play. Overall, the game is definitely worth the money and if certain additions to the game, like more mods or gamemodes, it would easily become one of the best of it's type in the gaming community.
AWESOME GAME! I've never played anything like this before, and let me tell you it's a lot of fun! Being able to stop time and figure out your next steps adds an entire new dynamic to the game. I would strongly recommend this game to anyone. If i were to have one complaint about the game, it would've been that it wasn't long enough.
The "enemies move only when you move" idea is in itself not an original concept. This was more popular with rogue-likes, and no doubt people familiar with the genre will recognize that sort of mechanic. In a world where fresh new ideas are ultimately precious yet increasingly rare, innovation is the true key to progression and success. And let me tell you, SUPERHOT is on that road. A first-person action shooter game, where the primary mechanic is that your enemies move only when you do creates for some really interesting gameplay (the proof is in the hours of gameplay footage I've watched of this game, not counting the actual experience itself). You see the bullets coming at you just as they are fired, floating in midair, caught in a pocket of time much like an exaggerated version of Neo's bullet time. You deftly sidestep to the left and punch the opponent, catching his dropped weapon before it even falls an inch towards the ground, shooting two shots at the guys behind his now shattering body, and finally dispatching the last man by throwing the gun at his face, another strafe away from a shotgun blast this time. You get really cool action sequences, almost perfectly timed in a way that makes it all look like a carefully choreographed movie starring you. If you recorded gameplay and strung it together all in real time, I'm sure it would be really awesome to watch. This game really gets top marks for how it mixes up genres and creates a form of gameplay that, while not completely new, still feels fresh and hot. Super hot.
At first, I thought of Mirror's Edge because of the graphics. It reminded me a lot, specially because of the minimalistic style and the combination with white and red. It also shares with the title mentioned above that kind of puzzle-ish nature, in a different way. It's not a straight-forward shooter, it will keep you hooked if you're into this kind of game. Innovative, and works like a charm. Highly recommended!
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