The Deed is a game in which you must commit a murder and then, through a process of making the right choices and planting the appropriate evidence, convince the authorities of your innocence and somebody else's guilt. The stand-alone expansion Dynasty offers three new scenarios based on this original concept.Read full description
The Deed is a game in which you must commit a murder and then, through a process of making the right choices and planting the appropriate evidence, convince the authorities of your innocence and somebody else's guilt. The stand-alone expansion Dynasty offers three new scenarios based on this original concept.
Taking place in three different eras, each of these new scenarios allows you to explore the sordid ancestry of the Bruce family as you take control of a character who aims to commit a murder and escape free of suspicion by framing one of the other characters in the game. You will explore a 15th century English castle and a wild west frontier saloon, before finally returning to Dunshiel House fifty years prior to the events of the original game.
Just as in The Deed, every decision you make can influence the outcome and lead to one of many possible endings, which are even more varied and numerous this time. There are many ways to do the deed, multiple pieces of evidence to use to your advantage and a wide selection of characters to frame for your crime.
Explore the Setting
This expansion aims to provide richer and more varied environments which immerse the player in the various historical time periods of the game, whether it's Medieval England under the reign of Henry IV, a violent frontier town in the Old West or a grand old estate in the Victorian era.
Meet the Characters
Each scenario contains a number of non-player characters, some of whom are based on real historical figures, and almost all of whom can be framed for the murder. The conversation system has been developed and improved, offering a greater amount of control for the player and more branching options which will lead to a more unique experience every time.
Choose the Murder Weapon
Choose from various murder weapons appropriate to the time period in which you find yourself, whether it's a medieval greatsword, a pair of household scissors or a good old-fashioned six-shooter. Figure out which method of murder is likely to point towards a character other than yourself.
Plant the Evidence
Items of evidence can be used in multiple ways to raise the suspicion of the authorities. Think carefully about which piece of evidence could be used to frame which characters, depending on where you plant it.
Face the Authorities
There's no question that the stakes are higher this time. Life in prison is one thing - but what about finding yourself on the headsman's block or strung up at the gallows for a grisly public execution?
Life could be brutal in the olden times, and so could the death of a convicted criminal. Can you manage to do the deed while also avoiding such a terrible fate?
Kind of like playing Cluedo in reverse! I was a little unsure of this game, considering the subject matter of murder is a little dark and sinister, but I was pleasantly surprised to say the least. It feels to me like a good old fashioned puzzle or story-driven adventure game. You need to a pay a lot of attention to what characters say through the conversations, and you need to choose your responses very carefully. Its not just enough to try and frame somebody else by planting their weapons on the body and a bit of evidence in their room - you need to have engineered as many conversations as possible to make it look like they have motives and reasons for the deed. At the same time, you need to be careful and consistent in your own responses. You don't want to say anything that might make you look like a didgey character, or somebody raking up dirt on everyone else. Plus, whatever you say to any of the NPC's will come out in front of the local law later, so be consistent in whatever story you spin about yourself! All in all I found this more in depth than I expected, and a good deal of though is required to succeed. I suspect it is possible to frame any of the NPC's (or make the murder look like suicide) in any of the three scenarios, and here is where the games replay value lies. While all the weapons and evidence are the same each time you play, the conversations (ie, the most important part) may not be (although there are a finite number of possibilities). Hence, it is possible to see many different endings to each scenario. Overall, I enjoyed the game, and for the price you will get a lot of hours of puzzlement out of it.
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