The Warlock of Firetop Mountain is a tabletop adventure come to life! This fantasy solo RPG combines unique, simultaneous turn-based combat with a journey that changes based on each figurine you take into Firetop Mountain!Read full description
The Warlock of Firetop Mountain is a tabletop adventure come to life! This fantasy solo RPG combines unique, simultaneous turn-based combat with a journey that changes based on each figurine you take into Firetop Mountain! Which hero will you take into Zagor's lair THIS time?
The original 1982 Fighting Fantasy gamebook paperback, written by Ian Livingstone and Steve Jackson, has been transformed into an epic table-top adventure game, with new areas to explore, characters to meet, and of course, monsters to slay! Zagor's home assembles right before your eyes as you travel deep into the belly of the mountain.
Each character has their own motivations for being in Firetop Mountain, changing the way the gamebook is written and choices presented. Combat is fought using the digital miniatures in a simultaneous, turn-based system called GridBluff, and the game includes over 100 unique hero and monster figurines to discover.
© Tin Man Games Pty Ltd, 2016
Fighting Fantasy is a trademark owned by Steve Jackson and Ian Livingstone, all rights reserved.
The Warlock of Firetop Mountain is another game based upon the game books written by Steve Jackson and Ian Livingstone, other games being the Sorcery! series and games based on the Fighting Fantasy series that they created, the game was also funded through Kickstarter. The game starts by giving you a choice between four different characters, each with unique stats and a different reason for entering Firetop Mountain, when the game released their were four additional characters but more have been added since then. While a title like Sorcery! gives you a lengthy adventure with very different choices and ways to handle situations with a variety of spells, Firetop Mountain is a much shorter dungeon crawl with choices focused more on which path to take and weather or not you have found an item that can be used in the current scene. The game's art is well done and makes traverse the dungeon more interesting compared to the more minimalist approach of similar titles. The game has a turn based combat system where you move or attack at other squares on a small map, enemies move differently if they are going to move or attack on their turn, hitting the square they are in when they don't attack you will do damage to them but if both of you hit each other you will roll dice to see who wins. It's an enjoyable gamebook style game that can get a little repetitive when you have to keep replaying sections after death.
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