Cutting-edge Action Stealth Gameplay. Hide in the shadows, sneak past the guards, or ambush them from the darkness! Dynamic Lighting and Shadow System. Every character and object casts realistic, dynamic shadows that effect stealth gameplay.Read full description
"A stellar and mood-defining sound environment, excellent voice work, gorgeous lighting, and a slow-to-build but page-turning story fuel Deadly Shadows to great effect." - IGN.com
"Thief: Deadly Shadows features a memorable protagonist, a great setting, and some very interesting missions." - Gamespot.com
Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. According to ancient prophecies, a Dark Age is approaching. He´s determined to stop this darkness before it comes.
Cutting-edge Action Stealth Gameplay. Hide in the shadows, sneak past the guards, or ambush them from the darkness! Dynamic Lighting and Shadow System. Every character and object casts realistic, dynamic shadows that effect stealth gameplay.
Huge Arsenal of Thieves tools. Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
An Entire City to Explore. Break into any building, mug nobles on the streets, spend your loot, and earn a reputation.
Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
Advanced Artificial Intelligence.
AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
Windows 2000, Windows XP, or Windows Vista (95/98/ME/NT not supported)
CPU: Intel Pentium IV 1.5 GHz (or AMD Athlon XP equivalent)
MEMORY: 256 MB system memory
GRAPHICS: 64 MB video memory, Direct3D 9.0, and Pixel Shader 1.1
SOUND: 100% DirectSound 9 compatible sound card
HARD DRIVE: 3,000 MB free hard disk space
INPUT DEVICES: Keyboard and mouse
This game isn't for those who think that sniping in Far Cry 3 constituted a stealth route - or even those who thought silent knifings were at all stealthy. Thief is probably the epitome of what stealth should be. It actively rewards shadowy espionage but is not like those irritating throw-away missions in many games that require it. Thief is mature enough to allow a player to try heavyhanded action-tactics - they'll probably just do very badly. The game has aged quite a bit but for those who still think gameplay trumps graphics, that will be no problem. Just be warned - this game is not for casuals.
Somewhere along the series, the gameplay department took a hit, not quite capturing thr same feel as its predecessors. But what it lacked in that aspect, it made up in triplicate in almost everything else. The graphics and sounds are among the most obvious, creating the light and dark mechanics for sneaking that modern stealth games would later adopt. Story also took a step up, really delving into the lore of the series. Garrett feels a lot more like a real character now. Not as widely accepted as a classic compared to the first two, but I still think it is an excellent Thief game.
And it's still very good. Some people argue that the "open city" is very small, and cut to pieces with so many loading screens. Still this is the first time when you don't have mission - cutscene - briefing - mission - cutscene, model. You go out there and find the missions yourself. You can go into some houses, shops, inns, storehouses and rob them. You can pickpocket people on the streets, then pawn the stolen goods and buy yourself some equipment. What bothers me about Deadly Shadows(but only in a moderate way)is the third person perspective option. You don't have to use it of course. That's why I don't consider it a big con. But TPP option breaks the immersion somehow. At least for me, after playing Thief and Thief 2 for such a long time. Apart from that it is still Thief, and at some points even better than both previous games! I can't recommend enough playing some of the missions - like the ones taking part in a burned orphanage and in a pirate's mansion. Those missions, have especially amazing atmosphere which was built by the use of professional voice acting and insane ambient music. As with previous instalments of the series, modding scene is strong with this one. You can find mods that I personally label essential, because they enhance the gameplay so much that they make the game perfect.
Not as classic as it predecessors but better than both in my opinion and especially better than its reboot titled Thief that came out recently. Deadly Shadow's voice acting and sound design is top notch especially for a game of this age. With out spoiling too much it has a specific level that puts this great sound design to use in a pretty creepy way. Id consider it to be one of the best levels in a video game. The game has a great atmosphere that is sometimes hurt by bad load times and weird physics and texture loading. Makes it pretty apparent the game was made for console but it personally is a minor complaint as so much in this game is done great. Does it have the same freedom as the Thief games before it? No but that would be silly to expect as its built on a new engine that is far more demanding and was relatively advanced graphically for its time. I say buy.
So now I have a game where I can rob people, disobey the law and harm the officers that try to keep order. Great... At least the mechanics of it are well executed in this game, if you have no moral quandaries against being a thief. Of course, there is more to the game than just robbing people blind, but I won't go into details with the story. I'll just say you will be doing many more morally questionable things during the course of this game for the sake of a so called greater good. As a stealth game, the stealth parts are done well. You cannot play the game to finish without killing anyone, though. So not all stealth anyhow. But dark spots will help you being not noticed. You can distract people. Even bludgeon them or stab them. And take their possessions. You know, because you are a thief. For a thief game, pretty good. For a moral game, miserable.
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