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Slip Through the Shadows. Steal to Survive. For a master thief like Garrett the choices are clear: profit or perish.
The ultimate thief is back! Tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart. Improved enemy AI, new gadgets and a riveting story will draw you into the world of Thief II: The Metal Age, a place of powerful new technologies, fanatical religions and corruption.
Thrilling, stealth-based FPS gameplay
Complex, non-linear levels allow you to choose a different path every time
Advanced enemy AI and sophisticated new master thief tools to outwit them
Gripping narrative with intriguing subplots through 15 huge missions
ThiefTM II: The Metal Age (c) 2000 Square Enix Limited. All Rights Reserved. Developed by Looking Glass Studios. Thief and Thief II: The Metal Age are trademarks of Square Enix Limited.
I actually liked the first game better, precisely the reason most people will find this one superior. Here, you can get by invisibly, and don't have to afraid, that at one point you will need to battle against a horde of zombies, or other monsters. I can understand why some would like to avoid the experience, when you are surrounded by horrors from all sides, and for a stealth game, this one is certainly way better, but i still prefer the first. On the other hand, if you want to roleplay the ARROW from the first season, this game is for you! The trick arrows returned, and the stages are even bigger. You can go around, delivering quick, projectile based justice on the street at the night, and only occasionally have to stop, to deal with some steampunk robots. The story is also great. Your actions in the first game triggered a chain reaction, that gave birth to a new faction, you have to deal with now. The overarching plot takes it's sweat time to reveal itself this time too, but when it does, it does it in style! Also, when i met what's left of my bitter enemies from the first game, i actually pitied them. Anyway, great game, and great sequel. Can't recommend it enough.
Thief is a classic among classic PC games and the entire stealth genre even now. Thief II takes all that was innovative and amazing about the first and improves upon it. Larger levels that you can spend hours exploring, gorgeous medieval environments, and perfected controls. It's well worth playing the first, but if you have to pick one, I'd go with this.
This is a worthy sequel to Thief Gold. Same as its predecessor, it really held up well after a little more than a decade. You still get those big, sprawling levels, and loot hidden everywhere. You also get some interesting nooks and crannies this time around. Also, the AI was improved on in this game, and they do feel smarter, although if you're quick, they're still nothing more than a brief distraction. The story feels more fleshed out in this one, probably because it's a sequel, and there was the backstory from the first game. Another definitely recommended title from the series.
First of all - Thief 2 is much better than its predecessor. What makes me say that? Well, remember Thief 1? Many zombies, burricks, wraiths, caverns and ruins. In Thief 2 you can forget about all this. All missions are set in the city of Dayport. (Well not all, but I'm not spoiling the fun.) There are close to none supernatural enemies. You face mostly humans with addition of some steam propelled "robots" and sentries. And that's why it's so good. Pure thieving experience set in steampunk world with amazing story, great voice acting. Incredible ambient music too. As with The 1st Thief, you can easily find mods that will make the game look more than passable for today's gamer.
Thief 2: The Metal Age was the game that made me love stealth. For some reason I ended up playing this before the first one, and to this day I view the Thief series as one of the greatest series of games. From the very first level you are presented with a quite large map, with a myriad of rooms, hidden treasures and other secrets to discover. The clever way of making you have to get more loot on the higher difficulties, while not killing or harming more than a set amount of enemies, makes the game highly replayable. You are also very rarely stuck with only one way to do a mission, with a lot of paths to use and items to help you on the way. The rope-arrow especially is always fun to use. While the graphics are obviously dated, the sound design, aesthetics, story and voice work are still top notch. I cannot recommend this enough!
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