In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.Read full description
“This War of Mine is a gripping survival sim, and a great study of survival during wartime and civil collapse.” - 8.4 – IGN UK
“This War of Mine shows the horrors of war in a way, that we rarely can experience in a game.” - 9 – Giga Games
“Is this a game you want to play? No. Is it a game anyone with a beating heart should play? Yes. A million times yes. It's a longform exercise in empathy, a sobering piece of work that fills in the blanks left when all we see of war are the headshots. It's a much-needed course correct in the current shoot-first-ask-questions-never gaming landscape that supposes war is won because one supreme badguy caught a bullet through his brainstem. No: It's won when the people who lived under his boot get to go home.” - 8 – Gamespot
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
© 2014 11 bit studios S.A. This War of Mine™, 11 bit studios™, 11 bit launchpad™ and respective logos are trademarks of 11 bit studios S.A. All rights reserved.
This War Of Mine is a gritty tactical game by 11 Bit Studios that, as you can imagine, takes place in the middle of a war between unnamed forces. However you are not the invulnerable soldier leading the charge on the frontline. You play as a small group of survivors trying to do exactly that - survive. Each member of your group has a specific skill to aid the party in this time of need. Bruno for example is a good cook and can therefore make meals out of less resources. Arica is good at sneaking making stealth and theft easier. There are a handful more for you to discover and some people obviously outweighing the others in terms of worth. Each day has two distinct stages: in the sunlight hours you search your house, feed and medicate your people and deal with any NPCs who may come to your door in search of trade, help or even refuge. It is here that you can also craft items such as beds, cookers, tools and weapons to use for various things. This half is pretty tame. Then comes the night. First you must choose who gets to sleep for the night, who is guarding the house from bandits and who will be going out to scavenge for materials. This is an important choice. Do you send the person who is slightly wounded but has a bigger inventory? Do you put your ex-military man on guard for the night or allow him to gather strength and rest? The choice gets harder the further into the war survive. Once you choose a scavenger you must then gear up and choose a location to visit. Each has certain resources and some even have trade possibilities while others pose danger like the military outpost or the sniper junction. Each has a certain degree of risk and reward should you survive the night. The gameplay during the scavenging is super tense, especially for what is a two dimensional game. Many times I've found myself wanting the best loot and therefore having to sneak and steal from the elderly or hide in little nooks as an armed guard patrols past. If you manage to get your hands on a weapon though you can simply gun down anyone in your way - this is highly risky but can be rewarding. One example where this worked was where I had my ex-army fellow sneak onto a balcony of a school overrun by armed bandits and gunned down about six people until I was finally killed due to my lack of ammo. Moments like this really get the better of you especially when a vital resource like ammo is scarce. Upon this characters death the remaining surviors in my group became sad and lamented their friends death as anyone would. This was a big blow but in this game you have to make the best of any situation as if you were in this war. So I sent my sneak expert and looted the body of my recently deceased comrade as well as the entire school which was now practically deserted thanks to the efforts of my soldier. And that is what the game really boils down to. Survival. Yes you will lose people. Yes there will be times when you don't have enough food for everyone. Yes you will have to make harsh decisions. This War Of Mine is brilliant at bringing out the survivor in all of us. I find myself being ruthless and stealing from a defenceless elderly couple who cannot defend themselves. Not because I want to but because I HAVE to. Despite this great atmosphere there are some little moments that are a tad inconsistent. For example when you kill someone for whatever reason - mainly over wanting resources. Your character will become sad or depressed depending on the situation. (One exception to this was when I knifed a soldier who was about to abuse a woman in a supermarket and my character was happy she helped) You see them lament having to kill when back at the house which is understandable but I wanted to test this. So, one night I want to and old destroyed house which had one homeless man inside. He asked me for food so I beat him to death with a shovel and still my character lamented, saying "I had to do it, there was no other way" now I know the producers didn't have this kind of thing in mind when making This War Of Mine but it would be good to see the character question their sanity for mercilessly beating someone who posed no threat rather than using the stock of phrases used for a more understandable kill. Apart from this minor issue the only fault I can find with the game is the inability to manually save which can be overlooked as you will be playing this game for hours at a time and no major progress is ever lost. This War Of Mine is a beautiful game that really puts wars for the average person living in a city under siege into perspective. The gritty choices, the dark and sketchy art style and the urge you have to make your group survive is truly amazing.
I'm definitely not in the same boat as the "this isn't a game, it's a work of art" folks, no it's definitely a game. It's a pretty good one, but let's be realistic about it. It's not exactly a roguelike, but it's not really a long-term campaign either. It is, instead, a terrific post-apocalyptic survival-strategy game where you must make it through a certain duration where help arrives or the war ends. You start the game, having arrived at an abandoned property, which you immediately loot and proceed to fix up, to the best of your abilities. Every night brings the option to stay home or go on a mission to loot a building out into the city, which is covered by snipers, brigands, and other hazards. One of those hazards is that leaving makes your own home less defended and more susceptible to being robbed yourself. Along the road to survival, it's possible to have a number of shocking encounters which you can either do very well at, flee from, or fail completely. Indeed, the game does an excellent job of showing you the dire consequences of a poor decision made in haste, and what trying to fix that would look like. You are, similarly, praised for a difficult situation that you aced. Physical and mental health is the primary concern, as it should be, and providing a safe and well-supplied environment should prove challenging to all players. Decent graphics, seamless gameplay, (as far as I can tell) bug-free, and an appropriate soundtrack. This program is solid and well-made. Naturally, I recommend it.
Its a very sad game which makes it even better.The atmosphere is always tense and the slightest action van lead to a beloved characters death.Theres snipers that can kill you during day,and your fellow citizens who will kill you for a can of food at night.Very well made and I think it perfectly captures the reality of war.Even shed a manly tear when my favourite character died by the men who were supposed to save her.Really recommend if you want a sad and real war sim.
First of all, kudos to 11 Bit Studio for making this game. First things first, the concept is amazing, the story is brilliant, the gameplay is a very suitable style for the main concept, and the game is not buggy. First things first, concept is just mind-blowing. It shows a very dark and emotional story causing your mind to want to know what just happened. The story goes from a group of friends/acquaintances that struggle to survive in the midst of the wilderness. I'm going to guess that the guys you play on are the ones that got separated from the rest of the sheltered group. Its very dark, that sometimes the guys goes into a state of depression telling you stories in their bio that are sometimes horrible and what not. It's very emotional considering that YOU (the player) have to make critical decisions that will affect the lives of the guys if they're going to live long or die early. The story is brilliant. Why? The story goes back when the war is not even there. The guys have not been with each other for a long time (I think). They only met one another after the war has been started. Their one of the last survivors, and you the player, have to try and make them work with each other for them to live a while longer while the war is still on going. You sometimes have to make decisions like for example, someone knocks on the door seeking for shelter, you either have to let them in or drive them out. Me, for example, had let a lot of them in, considering that although the food and bed quota will increase, the man power would also increase causing the reinforcing inside the shelter to get stronger and better. The story will actually tick your personal emotions and your decision-making strategy causing the game to have a subjective plot according to your actions. Regarding the gameplay, go watch the trailer, I can't explain much about it. All I can say is that it's all about resource-managing. You have to scavenge resources, reinforce the shelter, make decisions whether you'll steal to let the guys live. The most heartbreaking part is when I went to the old couple's (I think, if I remember correctly) house and stole some canned foods. Oh man, this game stirred my emotions A LOT! Moving on at the very least, the game is not buggy, at least for me. For the longest time I've played it, it all went on smoothly. The game did not crash for me. So all I can conclude is that the game is coded properly. Well, there goes my overall review. I kind of went a circled around the plot and idea about the game concept, but oh well. All I can say is that this game is worth you money. It will change on how you perceive and see the world we live in. It will make you think about the time when you actually try to live in whilst engaging the war beside the midst of all. WELL, all I can conclude is that this game is definitely 10/10. Brilliant job!
First impression into this game was, this game is really realistic game. It isn't just a regular game that just shoot and kill but this one was really hit me in the feels because of its emotional content. Because you will find similarities on what is happening on the game and on reality. I highly recommend this one
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