An RPG By Kyle Ballentine.
Do You Accept Death? Or Do You Fear It?
An old-school RPG made to question your acceptance of mortality.
A unique RPG where instead of becoming stronger, you get weaker as you go along. Demitri is a hero who already completed his journey. He is already powerful, so combat is complex and strategic from the start! But no one can live forever, and everyone’s story must come to an end.
The theme revolves around death and acceptance. Written by a therapist, the story is made help you think about what you cannot control. Age, death, loss... these are all things we must accept in our lives.
For those just looking to experience the story, there are 2 distinct modes.
No grinding levels, because the hero becomes weaker
Complex, strategic battles from the start and no long tutorials
Turn-based battles with the “Stance” mechanic, allowing you to strengthen the character in various ways and respond to enemy attacks.
Strong themes of acceptance and mortality with an impactful ending, even the towns are modelled after the 5 stages of grief
2 versions, one for RPG veterans and one for those who just want to experience the story
•Full rpg experience with combat (6-10 hours), or...
•"Adventure Mode" (3-5 hours), which removes the element of combat and strategy, but leaves the story, puzzles, and exploration to enjoy!
2 endings depending on your choices
Original art by Neon Skies Studio
Developer Voice: I hope that you enjoy the game. Although this is my first game, I believe it’ s a solid RPG in the spirit of classic JRPGs. I always enjoyed older games for their use of challenge, puzzles, and complex maps. I think that many modern RPGs lack the interesting dungeons and exploration outside of battles, so I set out to make the dungeons full of puzzle mechanics and fun exploration. Although the battles are fairly standard for a turn-basedgame, I think you will enjoy the unique “stance”system and strategies needed to overcome the fact that you are becoming weaker and weaker.The story is meant to make you think about mortality, but also loss in a more general sense. All of the towns/cities you come across are dealing with these issues too. The story is focused on this but the gameplay I believe really drives the point home. How will you react to the loss of ability? Can you keep moving on? Can you accept what you cannot control?
Developer Profile: Kyle Ballentine I am a therapist in Santa Ana, California. I currently live with my wife, two cats, and one dog. This is my first game, To Ash. I’ m a life-long gamer, (growing up with two brothers, we played a ton of different games) and an RPG lover. I worked on this by myself, but had input from testers, family, and had some original art made by Jala Prendes.So you know where some of my design influences come from, some of my favorite games are; Castlevania, Mario RPG, Panzer Dragoon Saga, Smash Bros., ‘ Tales of’ games, Zelda, and Albert Odyssey.
RPGmaker product from an American doctor who lives with his wife, two cats, and a dog. The story of a great hero, who travels with her speaking shield. For Service to the god, the hero has received an unprecedented health, but everything has an end, and this time we have to save the world on the threshold of the underworld. Not a bad idea, with poor implementation. Thanks, the developer made the version only with the storyline, but still, the game is not interesting and can not inspire... At least for me.
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