"A major leap forward for the series and, at least in my opinion, gets better and better the more I play it." - IGN.com
The best-selling Tom Clancy's Splinter Cell® saga takes on an entirely new direction.
In the highly anticipated sequel to the 2005 game of the year, Tom Clancy's Splinter Cell Double Agent™, play as a double agent spy for the first time ever. Take on dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and whom to protect actually affect the outcome of your game.
Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. All to protect the innocent. How far will you go to gain the enemy's trust? As covert operative Sam Fisher, you must infiltrate a vicious terrorist group and destroy it from within. You'll need to carefully weigh the consequences of your actions. Kill too many terrorists and you'll blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive.
Double agent gameplay and branching storyline - Play both sides and decide between opposing NSA and terrorists objectives. You choose who's priorities to support, and who's to undermine. Your actions affect the story and gameplay, leading to shockingly different endings.
Upgradeable weapons and gadgets - As you progress get access to upgraded prototype gadgets and weapons, like improved night vision, based on your choices and covert skills.
Authentic double agent tactics - Use realistic tactics, based on testimonies of actual undercover agents, to sabotage the enemies' plans.
Don't blow your cover - Steal, destroy, kill, and evade the authorities. Do whatever it takes to make your mark and gain the terrorists' trust.
A world of International espionage - Go from Shanghai and Cozumel to America itself, where New York City and Los Angeles are threatened by the terrorists' agenda of destruction.
All-new extreme gameplay situations - Conduct your missions underwater amidst churning ice floes, in a blinding sandstorm, or even sheathed in dust and smoke.
Innovative multiplayer - The critically acclaimed multiplayer modes are back with new innovations and exclusives for each platform. Get recruited and earn rank upgrades, and sabotage and spy for your team.
*Supported video cards at time of retail release: Single Player: ATI X1300 / X1600 / X1800 / X1900, NVIDIA 6200 / 6600 / 6800 / 7300 / 7600 / 7800 / 7900 | Multiplayer: ATI X1600 / X1800 / X1900, NVIDIA 6600 / 6800 /7300 / 7600 / 7800 / 7900
Note:Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.
© 2006 Ubisoft Entertainment. All Rights Reserved. Splinter Cell, Splinter Cell Double Agent, Sam Fisher, the Soldier icon, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
The worst and weirdest part about this game was different versions of it for each platforms, and some consoles got different missions than the other and so did PC. The idea for the plot was actually really, really good, being cover agent behind enemy lines, sounds amazing and different, problem was execution. First of all, the game is pretty short on content, because while there are 11 missions, 4 of them take place in one location, the headquarters, other two are incredibly short introduction missions, which makes it 5. It's a shame, because missions taking place in sunny day was fun idea. Other thing that turned out bad was stleath - instead of awesome indicator of shadow/sound like in previous games, you get simple light on your suit, which shows you are invisible (green), slightly visible (yellow) and visible (red), that's it. It's sad they took out something awesome and complex and changed it for something this simplistic and buggy, because couple of millimeters can turn you from completely invisible to visible. Still, missions are fun, but what kills this game is performance. It's random and horrible and be prepared for poor framerate on your hot new PC. For discounted price of 3 pounds, it is totally worth it, though.
This game could be great...and actually it is, just not on the PC. The weird thing is, it's not bad, where it supposed to be. Sure, the controls are a little weird, but you can get used to it in a while. The graphics are actually quite nice, and the level design is not any worse then the previous entries, at least i didn't thing they were smaller. No, the main problem is the story. Why on earth did they make it so different? The cutscenes on the PS version are awesome! Here, it's....weird. Then again, after three games with almost perfect controls, getting a little weird controls can be...irritating. A lot. Don't bother with it, just skip to conviction.
Double Agent, as a game, is a very welcome addition to the series, however the PC port is definitely lacking in terms of stability. There are many missions in which bugs are present, including some that prevent the player from continuing altogether, however there are fixes located online. To put it simply, if you own a console, I can highly suggest that you buy it for that instead unless you are willing to put up with a few hours of frustration. If you can, then you are left with a brilliant game with great stealth elements and a surprising amount of freedom.
As a game, Splinter Cell: Double Agent is a fine continuation of the series, staying faithful to its stealth action roots. As a PC port, the game is troubled. Although I did not experience any of the infamous frame rate issues and crashes that plague this game, and in fact got it running at over 60 fps maxed out, the port is still quite poor. Mouse support is down from the already lacking Chaos Theory. Now computer terminals, keypads and hacking systems are navigable only by keyboard, making it a lot more awkward to use. Also missing is the ability to enter keypad codes with the number buttons on your keyboard. Additionally I found the default keyboard assignments bizarre. Shift to jump, Space to use. I can only assume that these were decided by a developer unfamiliar with typical PC controls. Changing key assignments is clunky, and on numerous occasions I found my alterations had not saved when, upon trying to knock out a guard, nothing happened and I was instead shot. As I've said, the game ran fine on my PC, but I get the feeling it's very picky about what hardware it works with and what hardware it doesn't, as with GTA IV. You should probably only buy it if you find it cheap and/or you're feeling lucky.
Well, this game is flippin' awesome!! But, I read the reviews above and everyone is complaining about the P.C version!!! EVERYONE knows that if you're going to get games with top-of-the-line graphics, you have to get it for a console, unless you have an extremely good video card! I'd say you're free to your opinion, but you don't need to complain if you have a console where you can truly enjoy the game. These people are basing their ratings on how the game RUNS, not how it actually PLAYS. I suggest you put the proper rating for the playing, and then write about how it runs
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