You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.Read full description
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Tides of Numenera is a great number of amazing stories that comes with number of dilemmas over which you really have to think about. It is also inhabited by characters that aroused real emotions when you had to part with them. Main story should take about 40-50 hours of interesting experience which should be great fun for everyone who enjoyed classical RPG games.
Torment Tides of Numenera shares many similarities to Planescape Torment, you take control of a character that you can not customize voice or appearance wise (you can choose gender in this game), your character is pretty much immortal, and much of the game will be spent reading and dealing with different moral and philosophical ways of handling problems and finding out about who and what you are. In many ways the game improves on Planescape by switching to turn based combat which allows for more strategic options and more tactical encounters, removes the mobs of easily killable enemies and allows you to play through the game without fighting at all, dying takes you into an area of your mind where you can find new things to do, and the way that the skills and abilities work in Numenera (though the tabletop rules aren't copied for everything) are more fitting to a text and exploration heavy game like this. The world of Numenera is as interesting as a place to explore as Planescape, and it was created by some of the same people behind the Planescape setting. You can take three companions with you out of a total of six, though two refuse to be in a party together, and all are good characters, their abilities can be used for conversations and actions, they will have things to say during conversations, detailed backstories, and their actions can aid you by leading to different outcomes for certain situations. There are different ways to complete quests, things that can affect later events, and your choice of companions will make the game easy to replay to see different outcomes. If you were a fan of Planescape Torment, if you like the setting of Numenera, or just want a well-written RPG then this will likely be one of the best games released this year.
Torment: Tides of Numenera is a great RPG game with a fantasy and science fiction framework where ancient technology and relics of the past are intermingled with magic, in this game the border between exploration and combat is diluted and there is freedom to choose whether to fight or not to have it since you can take the option to persuade the enemy or simply defeat the leader so that the rest of the enemies surrender what allows us to develop characters not so oriented to the fight; And it's more fun than fighting. The graphic section is incredible with great detail that makes it a delight to play, I think it should be a fixed in our game libraries and not overlook it as it is a great RPG worth playing
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