... 300 years after Aziraal has been banished, a brother and sister are drawn into the conflict which has flared up between the Orcs and the free world. Kyra, the hero's younger sister, suddenly disappears in mysterious circumstances.Read full description
... 300 years after Aziraal has been banished, a brother and sister are drawn into the conflict which has flared up between the Orcs and the free world. Kyra, the hero's younger sister, suddenly disappears in mysterious circumstances.
«...If my family really belongs to the chosen ones, why then have we always been as poor as church mice? I have never given much credence to all the old stories about a relict in our family's possession - one which supposedly bannedAziraal, the god of the Orcs - they say that only those ofmy bloodwere chosen to safeguard the secret. 'Tis nothing but nonsense methinks – however, my sister Kyra always listened eagerly to the stories of the old ones... but she vanished several months ago... »
To all intents and purposes you're an unscrupulous bounty hunter and mercenary - but the search for your sister takes you back to your roots.
At the beginning of your epic adventure, a mercenary task takes you to the far north - but you're also following up a mysterious lead at the same time - the first clue you've been given since Kyra's disappearance. You get a shock during a meeting with the delegates of a dark Brotherhood - your sister's kidnappers are indeed after your family's relict. Whether there's any truth in your family being chosen ones or not, the others obviously believe it - and if you ever want to see Kyra alive again, you'll have to act swiftly...
Includes the original Two Worlds, plus the add-on Tainted Blood
OVER 90 NEW QUESTS: Journey even deeper into the world of Antaloor with over 90 new quests and eight new multiplayer maps
Soundtrack by Grammy Award Winner Harold Faltermeyer
STUPENDOUS LANDSCAPES: in a fantasy world where every inhabitant leads a separate dynamic life with realistic daily routines, your deeds will determine the fate of the strife-torn land of Antaloor.
PLAYING FREEDOM: Two Worlds is not for those who don't like making decisions, because you'll often have to take one side or the other an intelligent, networked reputation system for guilds and secret societies makes sure of that.
KNIGHT, THIEF, MAGE OR ALCHEMIST: spectacular, dynamically-choreographed fights on foot or at full gallop. An absorbing alchemy system for creating individual potions and power-ups provides diversification - and carrying out break-ins in Sneak mode will have your nerves jangling! If this still isn't enough, try the sophisticated magic system...
INTUITIVE INTERFACE AND INDIVIDUAL DEVELOPMENT OF ATTRIBUTES: you can experiment with all the character attributes and develop your skills as and when you like. An elaborate inventory system ensures that you always have a clear overview no matter how hot the action gets.
MASSIVE MULTIPLAYER INCLUDED: bustling towns are the trading centers and meeting points for several hundred players. Self-created characters fight gripping PvsP duels in Arena mode or solve a series of exciting quests as allies.
UPDATED GAME ENGINE: The brand new 1.6 engine update now included!
Copyright 1999-2013 by TopWare Interactive AG. Developed by Reality Pump Studios. All rights reserved. Two Worlds, Reality Pump, TopWare Interactive and the related logos are trademarks and/or registered trademarks of TopWare Interactive AG.
Two World is one of those RPGs you probably haven't heard of, yet when you grab it in sale, you will have dozens of hours of fun with it. The story of Two Worlds is quickly explained: Save your sister. There's, of course, some background story to it, but that's about the basic motivation for you to start your adventure into a beautiful open world for you to explore freely by foot, horse or teleporter. This is really what this game is about, exploring the game world, collecting new equipment, weapons, armory, herbs to mix potions, an interacting with the world sorrounding you. And there's really a lot to collect. The usual grinding, comparing and collecting wares and exploring the huge continent is what this game is about, and what makes it worthwhile.
If you always wanted an open world RPG where you could explore with friends, that's exactly what Two Worlds is. It's not as complex as Oblivion and certainly doesn't have as much content or diversity in activities, but it's a decent game for what it was built to do. There are also PvP arenas and a single player game, which aren't that great due to class imbalances and a lackluster story, but it's content. Besides the opening song, the rest of the soundtrack is poorly done, but again doesn't detract from the few things this game does right. A decent RPG that has a bit of a niche for what it does. I'd recommend to any RPG fans who like the idea of a vast open world where they can explore with friends. Armor progression and weapon progression is actually fairly well-done. Players used to be able to duel other players and disarm them, leading to a lot of players losing their epic weapons. Last I checked Reality Pump patched the ability to duel other players out of the game. It was an interesting and kind of fun feature, but getting your gear stolen by random players was not fun. The game is worth buying at the low price though.
This review is only based on single player with the 1.7b patch which includes the Curse of Souls add-on. The multiplayer can be experienced whether other players are on the servers or not, though. I haven't encountered many problems with Two Worlds, and crashing is a rarity. Exploring the ridiculously huge map is worthwhile, but only in intervals. There's so much to see that I have to force myself to uncover it all. The dialogue is well done, hilarious at times, and different from what I'm used to. Some people complain about 'terrible voice acting' when really it's the dialect being spoken that bothers them so much. The game 'Zeno Clash' is in the same boat. Some people like its dialect and some people don't. There are far too many side quests available. Completionists will suffer greatly by how much this game has to offer. I'm serious. If you have a problem with not doing every quest a game has to offer, this one will punish you for it. Harold Faltermeyer did an amazing job with the soundtrack. It's very diverse and surprised me at times. The three classes (Archer, Mage, and Warrior) can be used as pleased with very little restrictions other than the limit of skill point allocations. I've found magic to be the most useful, melee to be the best option, and archery to be the most limited. Fair warning about melee: This is no hack-and-slash; back jumping is there for a reason. The only real problem that I've experienced with Two Worlds is the inability to ride horses up and down hills. They can only be properly ridden on paths, but can be whistled (called for) on any piece of land. There is something about the game that may remind some of Gothic 3 and Morrowind. Anyone who enjoyed them will likely enjoy Two Worlds aswell. Even though my laptop isn't made for gaming, Two Worlds runs perfectly fine. Need technical details? Presario CQ57-439WM Notebook PC Windows 7 Home Premium 64bit Service Pack 1 HD Radeon 6310 Graphics (384MB) AMD E-300 APU with Radeon HD Graphics, ~1.30GHz 2048MB RAM (1642MB RAM available OS memory)
Story: Save your sister. Or something lame like that. Graphics: Decent for PC but not the greatest. Audio: Hilariously Bad Voice-Overs Missions: Your common RPG Quests. Controls: 3rd Person RPG controls. Nothin' New. Features: Teleporters, Uber Weapons, Etc. A.I.: Run at you, Attack you, usually die. Loading Times: Average. Multiplayer: Cool MMO-Ish Servers that allow you to carry over your single player character, fun with friends. Requirements: Medium to High. Weapons: Swords, Staves, Axes, Spears, Pitchforks, Etc. The Good: A decent and large RPG. The Bad: Another RPG. The Ugly: Your enemies. They ugly. Replay Ability: Low to Medium. The Bottom Line: This is what Gothic 3 should have been.
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