Two Worlds II explores the next chapter in the history of Antaloor. The hero must investigate his mysterious roots, discovering surprising twists and turns in his adventure. A perfect mix of story, atmosphere, and technology promises a fascinating new RPG experience.Read full description
"With plenty to see and do, not to mention some great multiplayer offerings, this is a sequel worth checking out." - StrategyInformer.com
Two Worlds II explores the next chapter in the history of Antaloor. The hero must investigate his mysterious roots, discovering surprising twists and turns in his adventure. A perfect mix of story, atmosphere, and technology promises a fascinating new RPG experience.
A breathtaking journey into Antaloor's past After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognising the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favour. The fight for Antaloor continues...
Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.
A perfect mix of flexibility, creativity and state-of-the-art technology, Two Worlds II is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.
Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFT tool. Players can break down items into their basic materials and create new unique items. Two Worlds II is also graphically superb. The powerful GRACE engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
A flexible combat system with variable attack moves, parrying and special tricks
State-of-the-art technology, thanks to a powerful GRACE engine and special tools
Lots of mini-games for breaking up gameplay
Intuitive user interface for the DEMONS Magic system and the PAPAK Alchemy system
Mercenaries and magically-created beings accompany the player
Complex object management with movable and usable items
Special CRAFT tool enables the individual configuration of armour and weapons
Many Boss opponents, including special combat strategies and unique rewards
Flexible MoSens system guarantees realistic everyday and combat movements
Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
Captivating background story with numerous cutscenes
Extensive Multiplayer part including building/setup simulation
This is one of the first RPG's that I got into when I first returned to PC gaming. I dropped nearly 34 hours into this game and I'm still not done with the game play, so content wise this game is not lacking in that department. Other than the standard pick locking, quest fetching, fast travelling, and collection aspect of an RPG, the combat system for TWII is nothing like I've ever seen. You can be very creative with how you tailor the skills for different types of situations. I played a mage mainly and focused on the water abilities instead of an all rounder. You can use a summoner card with the multiplier and can summon 8 squiggly sea creatures with the water element based summoning card. It was good fun definitely, it really depends on what you want to do and your play style. And the good looking graphics doesn't hurt either, the game can also be played in windows mode. The only criticisms that I have for the game is the god awful motion blur, thank goodness it can be turned off in the settings, but I think that's a bad design decision from the game developer's, as a lot of people complain about it. Also it is a bit difficult to find the npc sometimes, and the maps can be a maze if you're not as good with directions. Lastly, it can be somewhat buggy, as I had to quit the game more than once because of glitches, but nothing game breaking!
This is the only game I would play more of than fallout 4. Not because of the story, though the story here shines a little better than Bethesda's setup for fallout 4, but because of the gameplay and some of the music in the game itself. With the exception of weapons and armor, spell craft is incredibly diverse to where you can modify spells to do WHATEVER the hell you want! even then, the walls of text in the game help you by teaching you the effects of what combines with what to give a certain effect to allow you to experiment with it and create a spell to obliterate everyone around you. The fighting system, though not as diverse as magic, is acceptable enough to force players to change play styles in some forms of combat and the large open world to explore and go on your own quests. This game supports multiple players joining in on a world to go and have fun raiding a dungeon and beating things to an inch of their life, something not widely seen very much in open world games. If I had a problem with the game, its the polish put on the NPC's and the Hud. The hud looks like it came from the year 2001-2002 and the NPC's look like they we're eaten up, chewed and spit back out. Though the rest of the games mechanics balance it out for me. If Reality Pump does another Two Worlds, I can't wait to see what they do next with it. This game is worth the $20 price tag and then some.
A pretty good Action/RPG containing an immense world with many adventures and places to discover. The single-player mode can be a little bit confusing in the beginning if you haven't played the prequel before. The controls and menu system was a little tricky for me, because I was used to Bioware and ElderScrolls games. Pros - Vast Single-player world. - Finely optimized, nice graphics. - Clever and fun magic/spell system. - No classes, you can shape your character to your own taste. - Multi-player community is really friendly. The guys there helped me a lot. - Co-op adventures can be played with up to 8 players! (Tougher enemies > more XP) - Many game modes in multi-player. Defense, Adventure, Duel, CTF etc. - Both in single and multi you can build and maintain your own village. Cons - Not many co-op adventures and because of this multi-player can be boring after a while if you're not intereseted in pvp. - Physics have some bugs, can be annoying sometimes - The use of bows are really confusing - Almost every attack you suffer incapacitates you, but your attacks won't do that to enemies. Really annoying! - You can upgrade your gear many times, but you can't buy resources for this - like in Skyrim. You obtain stuff only by dismantle found or bought weapons and armor.
Beautiful graphics , dynamic combat, and in addition rarely seen in this type of productions multiplayer mode . The second installment of the series Two Worlds Poles are proving that they can do a good action game with RPG genre . Two Worlds II is a great looking that puts the fight RPG . Hour after hour passed , and I was still sitting in front of comp, because I have a few points I lack the experience to a new level , I 'll get some coins and buy some better armor , etc. Unfortunately, addictive battle comrades average plot, uninteresting open area and SI errors . Too many elements is just average or just good to be able to say that the game is outstanding , but who knows, maybe the situation will change the third part of a series ( I hope that one appears) . Meanwhile, really nice to be able to honestly recommend Polish title. Applause for Reality Pump for good ( bit of a shame that not very good) job done . Although I do not like the struggles of the network, and certainly not in the games of the RPG genre , it is a multiplayer mode in Two Worlds II drew me more than I expected. It gives at least some , if not a few hours extra , rewarding fun. It is far from ideal, but they are on the right track in the future.
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