Violet Cycle is a kinetic arcade action game. Embrace your rage as you slice through metal and wire, dispense silicon-shattering kicks and discover the beautiful order that lies hidden inside the dance of chaos.Read full description
Violet Cycle is a kinetic arcade action game. Embrace your rage as you slice through metal and wire, dispense silicon-shattering kicks and discover the beautiful order that lies hidden inside the dance of chaos. There's also quite a bit of dashing.
Something terrible has happened to life itself in your pitiful corner of the Universe and the only way forward is the way out. Set the last remaining Tower Garden on its way by climbing to the peak. Save the precious seeds of life found along the way. Do not fall to despair!
• Distinctive retina-searing aesthetics
• Combat-rich with intense sensory feedback
• Powerful array of weaponry and versatile headrigs
• Procedurally-generated destructible environments and enemies
• An audio-visual experience produced by simple logic operations, performed by pieces of silicon and copper. Quite a miracle by itself really
Violet Cycle is a hack and slash game with procedually generated levels. What makes this game stand out are the graphics and art style, which are wonderfully made and you can clearly see a lot of effort went there. Sadly, I can't say the same about the music, which doesn't feel the game at all, and there are a lot of sound glitches going on, making the music even worse. Combat is pretty deep for a hack and slash to be honest, because instead of mashing buttons (preferably left mouse button ;)) and looking at the mess you made from your opponents, you have to think about your movement, because of added stamina system (instead of cooldown of abilities like in other h'n's) with the ability to fight in the air and on the ground, but the problem are unpolished controls. The idea is good, and while fighting on the ground goes without issue, the problems start when you try fighting in the air, because then controls get unresponsive and you might have a hard time jumping over enemies, because of the perspective. Also, the game when fighting is too flashy for its own good - it can get too "colorful" and you might not see what you are doing. As for proceduall generation of levels, it is not finished yet, so there is not much of it to talk about and it is more of a feature to be expected rather than something already in the game. Overall, this game shows a lot of promise for EA game and the price is not that bad, although some of the things, like air combat, might not get fixed (because gameplay needs some reworking, which for indie studio might be too much). It might turn out to be good and it's not a bad idea to give it a try.
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