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Dawn of War III – Multiplayer Tips I Wish I’d Known

April 28th, 2017 Green Man Gaming Features

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Dawn of War III – Multiplayer Tips I Wish I’d Known

Dawn of War III has released and we’ve been playing lots of the multiplayer; ‘too much’ some have said! Well if playing all evening and night on the day of release is too much, then maybe it is! But we don’t regret it, and we’re offering some top tips from our own minds and experiences. Depending on your expertise in various genres, you may find certain parts more difficult than others.

Basic Tips

  • If you’re playing in a team, combined armies are stronger than armies on their own. Coordinate and attack together to take down the key objectives
  • If you have units waiting around, use them. Poking the enemy’s requisition points and shield generator may yield some destructive results
  • Jump pack units create a huge knockback when they land, turning deadly melee warriors (banshees) into vulnerable sacks of meat lying on the ground. Combine with your own melee units for deadly effect
  • Remember the active abilities on your Elite units. They’re mapped to QWER, so if you’ve played a MOBA then controlling their abilities should be second nature.

Race-Specific Tips

  • The Ork Waaagh towers are needed to progress through the Orky tiers of tech – they also provide a steady supply of scrap to upgrade units, and play heavy metal so your units fight harder
  • All eldar infantry, vehicles and heroes are made of paper. Treat them with care.
  • Upgrade your tactical marines. When you get to tech level 2, your tactical marines will unlock their flamers and plasma guns. These make them great at taking down buildings and light infantry, and the plasma gun increases their damage and range significantly.
  • Webway gates give Eldar units a movement speed buff in a large area. One of the Eldar’s key strengths is in being able to respond quicker than their foes around the map. Build a network of them and later they will be able to teleport units between structures. Always remember: a slow Eldar is a dead Eldar
  • Because Eldar buildings can teleport units to each other, it’s even more important for the Eldar to have a forward base or two set up so you can respond to threats.
  • Eldar have several units that can apply Stasis to their enemies. Can’t defeat those scary Orks? Try freezing them and running away like the coward you are.
  • The Eldar’s ultimate ability – the fearsome purple dervish that is the Eldritch Storm – lasts for a good ten seconds-plus, and can be steered around the map like a big, slow unit. Make sure you keep it focused on as many enemies as possible for its whole life.

Advanced Tips

  • If your Mass Recall ability is off cool-down, have a charge at the enemy’s’ flank and see what you can do. Just remember to disengage when you want to recall.
  • Think carefully if you want to take the Super Unit. It’ll be a great asset late game, but for the majority of the game you will never see it.
  • If you’ve played any other Relic game such as Company of Heroes, you’ll be familiar with the push and pull nature of the battlefields. Keeping units grouped and out on the field is important to map control. And since map control is needed for gaining resources, this should be top priority.
  • Fog Of War is scary. We know. But, in there somewhere is someone just like you, scared of you too. Try to get over that feeling, and think about what the fearless AI does constantly: go through your lines and harrasses your Requisition and Power points.
  • Don’t use your super-ability lightly! The Eldar’s Eldritch Storm, Space Marines’ Orbital Strike and Orks’ Rokk bombardment pack a serious area-of-effect punch, but – SURPRISE SURPRISE – they cost elite points to use. So think carefully whether you want to launch that strike, or save up to summon your next hero to the battlefield.
  • Remember that your two core buildings – the Power Core and the Turret – both have activated abilities to help defend from attacks. The Turret’s Shock Wave stuns all enemy units around it for a few seconds, while the Power Core can make itself invulnerable for 20 seconds – potentially enough time to wipe out the enemy force on your doorstep. Keeping these in mind can help you stop those pesky sneak attacks before they start!

There you have it. If you have any tips you’d like to share, or any questions about the game, head down to the comment section.

  • Tags
  • Dawn Of War 3
  • Warhammer
  • Warhammer 40k

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