Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.Read full description
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Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
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MIDDLE-EARTH: SHADOW OF MORDOR © 2014 Warner Bros. Entertainment Inc. Developed by Monolith. In association with WingNut Films. © 2014 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF MORDOR, THE HOBBIT, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment.
MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s14)
Middle-earth: Shadow of Mordor feels like a mix of Assassin's Creed and Batman game, but in Lord of the Rings world. There are easy collectables to find, towers to climb, and a special type of vision to be exploited to find things, what you can't find without this vision. Combat feels strongly inspired by the fighting in Batman games, with Talion surrounded by mobs of enemies as players tap the proper buttons to counter and dodge incoming blows while pulling off 40- and 50-hit combinations. Game have a good enough graphics, but still there's a lack of story.. Anyway i have fun with this one :)
This games mechanics are fantastic, one unique mechanic is chief promotions. This mechanic is used when the player is killed, the orc which killed the player will be promoted to a chief, gaining power, other chiefs will have gotten into fights are other such events which the user can take part in. This mechanic can shift a lot of the power in the game and gives a very nice, immersive feel. The gameplay is fantastic, with excellent free-running which is much smoother and more controllable than Assassin's Creed. The fighting is excellent, relying on the user to use combos to gain attack damage as well as unlocking streak abilities. The downside to this game is its storyline, it feels a little short and it's recommended not to try and focus too excessively on the story missions.
Combat and stealth in this game is very satisfying and only surpassed by the Batman Arkham series. While the main story feels a little light the nemesis system makes this game something special. Every warchief seems to have his own personality and the player will start to get mini-stories within the game with different warchiefs whether it's because he survives a combat with Talion, kills Talion or is manipulated to gain access to his superiors. Unfortunately as most of Talions skills are unlocked the game gets too easy and not dying takes a little fun out of the nemesis system.
Middle Earth has a lot going for it - the least of it being the familiar setting of an existing universe. Like Arkham Asylum, a game from which much of the gameplay is lifted, it doesn't matter too much about simply being a franchise tie-in. The game works on its own, and the borderlands of Mordor is a great setting for the stealth/action/exploration gameplay. The game really benefits from being an open world. And the maps are fun to explore, not least because of the pleasure of sneaking up behind an Uruk and putting a dagger into its neck. The side missions, the challenges, and the hidden artefacts all add variety and direction, but the game's strength is just how fun it all is. Indeed, I largely ignored the main quest path for about the first 25 hours of gameplay because there was more than enough to do otherwise. It was only realising that some skills come from playing through the game that I did that. The main source of novelty in the game is the nemesis system - the idea that certain enemies by killing you rise up in the ranks. This is quite a primitive system at this stage, but it was a novel way of having dynamic storytelling in the game. I'd like to see more games use this in the future. The brawling is clean and intuitive, and is well enhanced by the skills. There are a couple of moments of QTE and the mandatory button mashing that comes with it, but they are few and far between. The combat succeeds, seamlessly integrating stealth and action mechanics, and that alone is reason to get this game. That there's so much more to the game than just the combat makes it a must purchase!
SPOILERS ABOUT THE INTRO CUTSCENE You play as the ranger Thalion, after he and his family has been killed. He then respawns, and is pretty mad about that. He has also acquired a ghost-spirit-thing companion or something, which helps him and explains that Sauron is behind all of this and they decide to stop him. I feel like I explained the plot really, really poorly, but whatever. It’s better than what I made it sound like. SPOILERS ENDED The story is not that deep and complicated, and neither are the characters, but I did enjoy it and liked how Thalion is a real badass. The gameplay is heavily inspired by the Arkham-series, and done really well. It's fluid, responsive and very satisfying. The normal melee combat mainly consists of normal attacks, counters and jumping over orcs with shields. You can also grab them and use as a meatshield or to stab in the chest. There's also a combo meter, and when it's full you can perform special moves like executions, taking control of the orcs and turning them into allies, blinding them and more. The stealth is for the most part good. The AI doesn’t have any mayor flaws (at least not like Skyrim’s AI [“Must have been the wind” –Random guy after getting shot in the knee]), but I sometimes felt like I got seen when I really shouldn’t have been (like through the floor or something), and didn’t get seen when I should have. In stealth you can cut their throats from behind and turn them into allies. You can also poison some kind of liquid they seem to be pretty fond of, which kills them when thay drink from it. I haven’t exactly tried it too much, but I think a hint said that was possible. Then there's ranged combat with the bow. You have a limited amount of arrows, which can be regained by picking them up or "branding" orcs or other creatures (Thalion presses his hand on their face and says some words). The damage depends on how much the bow is drawn, and where the arrows hit the orcs. You can also hit hives with crazy insects, exploding barrels (of course) and cages to destroy them and let the animals inside loose. And at last there's mounted combat. It's not that deep, but pretty fun. Hit orcs with your sword to throw them back, and then let your creature eat them for it to regain some health. The game features "runes", which can be engraved into Thalions weapons (the sword, the dagger or the bow), to make it more powerful. These runes vary in power and are acquired from killing captains and warchiefs, and the power of the runes depends on the power of the captain or warchief. The runes does for the most part grant simple buffs like "18 % defense versus ranged attacks", and I haven’t – 19 hours into the game – acquired one that does something really interesting. The “epic” runes are most of the time just improved versions of the normal ones and sometimes have something more “complicated” like “50 % chance to reduce incoming melee damage by 50 %”. The game's main selling point is probably the Nemesis system. There are captains of different ranks and then there are warchiefs, which have some captains as bodyguards. Thalion can turn captains into allies and then command them to challenge other captains or warchiefs to a duel, and if they're a bodyguard they can betray their own warchief. Warchiefs are pretty hard to kill because of their bodyguards, which makes it really effective to have control of some or even all of them. Sometimes random events that you can interfere in appear where a captain of warchief tries to get more power by for example having a feast. The captains and warchiefs have different strengths and weaknesses: some captains can instantly killed with a headshot and some have poisoned weapons. To get to know about these you have to collect intel from orcs, human slaves or papers that are lying around. You will also get to know their location on the map. If a captain or warchief kills Thalion, they gain power, and if a regular orc kills Thalion, he gets promoted to a captain. There are actually two maps, one that you unlock after about half the game. (This is not exactly a spoiler since the other area is clearly hinted when looking at the map, and seen in some trailers and official gameplay [I think].) The first one is pretty depressing and grey, while the other one is covered with green fields. The maps are pretty much the same when looking at the content, they have some hills, orc strongholds and smaller ruins. The captains are walking around there in what seems like real time, and you can choose to hunt them down if you have the intel, or randomly stumble upon them. The warchiefs have to be summoned by doing different tasks, like climbing the highest tower unseen in a heavily guarded stronghold and then ringing a bell. And as I said, sometimes random missions appear that can improve Thalion’s power and unlock new abilities. The game feature’s a day/night-cycle, but it’s not in real time. There are also different weather conditions. These things changes when Thalion dies. And last but not least, the port (yay). The game is nicely optimized and has a good options menu and works really well with a mouse and keyboard. The graphics are nice, but the texture quality is maybe not good enough to justify the high VRAM-requirements at higher settings. The game is NOT locked at 30 FPS, like some other WB-published games (*cough* Arkham Knight *cough*). Overall it’s a great game and I without any great flaws, except a stealth mission which you fail instantly by getting seen, which was so incredibly annoying combined with the fact that enemies could see me when they really shouldn’t.
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