Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.Read full description
Season Pass available:
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Play this game instantly while it’s downloading! Sign up to OnLive and play this game anywhere, anytime, on virtually anything!
MIDDLE-EARTH: SHADOW OF MORDOR © 2014 Warner Bros. Entertainment Inc. Developed by Monolith. In association with WingNut Films. © 2014 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF MORDOR, THE HOBBIT, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment.
MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s14)
It was a fine game. I didn't always enjoy the fighting system, because it was a bit too much clicking. Besides this, I loved the story, the graphics and the characters. The nemesis system also makes the game more enjoyable, and makes it possible to play the game more than once without getting the same exact experience as the first time.
Middle-earth: Shadow of Mordor feels like a mix of Assassin's Creed and Batman game, but in Lord of the Rings world. There are easy collectables to find, towers to climb, and a special type of vision to be exploited to find things, what you can't find without this vision. Combat feels strongly inspired by the fighting in Batman games, with Talion surrounded by mobs of enemies as players tap the proper buttons to counter and dodge incoming blows while pulling off 40- and 50-hit combinations. Game have a good enough graphics, but still there's a lack of story.. Anyway i have fun with this one :)
This games mechanics are fantastic, one unique mechanic is chief promotions. This mechanic is used when the player is killed, the orc which killed the player will be promoted to a chief, gaining power, other chiefs will have gotten into fights are other such events which the user can take part in. This mechanic can shift a lot of the power in the game and gives a very nice, immersive feel. The gameplay is fantastic, with excellent free-running which is much smoother and more controllable than Assassin's Creed. The fighting is excellent, relying on the user to use combos to gain attack damage as well as unlocking streak abilities. The downside to this game is its storyline, it feels a little short and it's recommended not to try and focus too excessively on the story missions.
Combat and stealth in this game is very satisfying and only surpassed by the Batman Arkham series. While the main story feels a little light the nemesis system makes this game something special. Every warchief seems to have his own personality and the player will start to get mini-stories within the game with different warchiefs whether it's because he survives a combat with Talion, kills Talion or is manipulated to gain access to his superiors. Unfortunately as most of Talions skills are unlocked the game gets too easy and not dying takes a little fun out of the nemesis system.
Middle Earth has a lot going for it - the least of it being the familiar setting of an existing universe. Like Arkham Asylum, a game from which much of the gameplay is lifted, it doesn't matter too much about simply being a franchise tie-in. The game works on its own, and the borderlands of Mordor is a great setting for the stealth/action/exploration gameplay. The game really benefits from being an open world. And the maps are fun to explore, not least because of the pleasure of sneaking up behind an Uruk and putting a dagger into its neck. The side missions, the challenges, and the hidden artefacts all add variety and direction, but the game's strength is just how fun it all is. Indeed, I largely ignored the main quest path for about the first 25 hours of gameplay because there was more than enough to do otherwise. It was only realising that some skills come from playing through the game that I did that. The main source of novelty in the game is the nemesis system - the idea that certain enemies by killing you rise up in the ranks. This is quite a primitive system at this stage, but it was a novel way of having dynamic storytelling in the game. I'd like to see more games use this in the future. The brawling is clean and intuitive, and is well enhanced by the skills. There are a couple of moments of QTE and the mandatory button mashing that comes with it, but they are few and far between. The combat succeeds, seamlessly integrating stealth and action mechanics, and that alone is reason to get this game. That there's so much more to the game than just the combat makes it a must purchase!
All reviews are moderated and may not appear on the site staight away
Thank you for your patience whilst we complete this process.