Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.Read full description
“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.” 4/5 – Joystiq
“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.” 8/10 – Polygon
“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.” 9/10 – Eurogamer
Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.
Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.
Copyright © Vagabond Dog 2013. All Rights Reserved
Its use of choice as a driving point makes for a varying experience each time you play makes it worth the price, and is full of tons of mini games and side quests. However, grinding must be used to achieve the best ending, which is frustrating and slows down the pace of the game. Its still quite enjoyable and features a nice soundtrack and plenty of easter eggs.
Decisions, decisions everywhere. You know this "chose your own adventure" books that have evolved into videogames recently. You pick different options that lead to different paths creating your own storyline. This sounds good, and it actually is, but the fact is there are not so many games in which decisions really matter to the point of creating a complete different line, just a couple of big changes and lots of minor changes that you won't even bother. Well, Always Sometimes Monsters is not the game that will change that, but there is a special effort into it. Actually, Always Sometimes Monsters can be extremely boring and monotonous (but yet, interesting) if you take some decisions, but intensed and frenetic if you take others, as life would be. Everything serves to a good engaging storyline with multiple endings. Not the standard RPG maker game.
Must play for people who are sick with RPG Maker games in fantasy setting and for people who thinks every RPG Maker game is bad. Personally I don't care how game was made - if it's engine written from begin to end by devs or any version of RPG Maker, all of this is not important. What really matter is content and Always Sometimes Monsters doesn't fail in that matter. What is this game about? In short: it's about player, which means you. Every choice brings consequences. How the story will go and how will it end - it depend only on you and what you would do in some situations. It's not some kind of epic story, it's not also some masterpiece that will leave you speechless while playing or ending it - it's just a nice game full of things that might give you some thoughts, or not, and you will think it's trying to be something more than it is. There is a demo version of game, so give it a try and decide for yourself if you want to continue this story or not. I don't regret time spending playing Always Sometimes Monsters. In fact, I would gladly play more story-driven games.
This is my review for Always Sometimes Monsters game on Steam: http://steamcommunity.com/id/furrek/recommended/274310/ Must play for: - people who are sick with RPG Maker games in fantasy setting, - people who thinks every RPG Maker game is bad. Personally I don't care how game was made - if it's engine written from begin to end by devs or any version of RPG Maker, all of this is not important. What really matter is content and Always Sometimes Monsters doesn't fail in that matter. What is this game about? In short: it's about player, which means you. Every choice brings consequences. How the story will go and how will it end - it depend only on you and what you would do in some situations. It's not some kind of epic story, it's not also some masterpiece that will leave you speechless while playing or ending it - it's just a nice game full of things that might give you some thoughts, or not, and you will think it's trying to be something more than it is. There is a demo version of game, so give it a try and decide for yourself if you want to continue this story or not. I don't regret time spending playing Always Sometimes Monsters. In fact, I would gladly play more story-driven games.
Interesting character and lover selection, that allows for gay relationships. You play as one of the supporting characters and offer a drink to the character that you want to play as, then you play as the selected character when you find the person you want to be in a relationship with. Gives you a lot of different choices, and does a good job keeping a lot of them in a moral grey area. The game has a terrible choice menu that appears quickly while dialogue is still on the screen, likely you will accidentally choose the wrong things. Annoying tedious mini games. I encountered slowdown when in towns and have heard others having the same problem. Ridiculous coincidences and absurd situations used to show your choices have consequences. Smash someone's expensive car and then find out that another person was going to borrow and offer you a free ride in that same car. Characters wax philosophic to people they just met, and you just know that someone at some point is going to make the observation that we are all always sometimes monsters. It has to show that everyone is "sometimes" a monster by giving people random racist or offensive lines, could have been a good character trait in some if it wasn't constant for almost every character, this also makes people already portrayed as terrible people almost seem comically evil. Characters show up and interact with you and many leave without any real point or resolution. You are supposed to be writing a journal entry at the end of each day, at one point when someone finds and reads it they question you about your choices, some even if you did not write in the journal on those days. In the last town you can make about $2,000 a day by boxing which makes things really strange when you have $15,000 and your character is still saying he doesn't have any money and is amazed by a $10,000 first draft book deal. I also got punched out at a wedding, I just KOed four other boxers IN A ROW as part of the story, which your character really should not be able to do. I thought it was just one of the times a character was being an ass just because they all have to have an obvious negative quality when he complains about strippers and their life choices then immediately goes on to say that we shouldn't judge the meth dealer because we don't know what lead him to that life but later I stole about $150 from a stripper and that wasn't something that can be brought up as bad things I've done, so now I'm wondering if the devs have some problem with strippers.
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