Forts' third DLC is overloaded with new lightning tech, a new campaign, weapons, commander character, HUD and soundtrack, supercharging the current Forts physics-based strategic gameplay to open new angles of attack!
FIREBIRD - A FORTS STORY
From firefighter to one of the Eagle Empire's most decorated commanders, follow Lisa Del Fuego's journey as she overcomes tragedy, personal demons, and electrifying adversaries to become the legendary Firebird.
In this character-driven campaign, battle blazes, mad scientists, and military threats while wielding experimental incendiary munitions, solving puzzles, and uncovering the shocking truth behind the Fulminator's lightning weapons.
Features include:
10 mission character-driven origin story
Interactive graphic novel-style cutscenes
Progressive level design that teaches the player new features and unlocked weapons mission-by-mission.
20 skirmish/multiplayer maps.
Firebird HUD.
New dynamic soundtrack.
EMP Beam
-Structure-pentrating beam weapon.
-Deactivates weapons & devices.
-Destroying objects starts fires.
-Limited direct damage.
-Can cause missiles to lose targeting.
-Requires: Upgrade Center/Firebeam
Flashbang (Ammo)
-Disrupts local visibility and audio.
-Causes enemy to lose aim arc in affected area.
-Projectile vulnerable to beam weapons.
-Requires: Armoury
Lightning Beam
-Beam weapon effective vs bracing.
-Projectiles intersecting with beam send out lightning bolts.
-Produces powerful lightning strike towards enemy reactor from smoke clouds.
-Consumes batteries & canisters as ammunition.
-Requires: Smelter
Magma Cannon
-Breaches strong defences with volley of incendiary projectiles.
-Projectiles can be shot out of the sky.
-Requires: Upgrade Center/20mm Cannon
Rods from God (Ammo)
-Calls down three orbital projectiles, producing secondary projectiles on detonation.
-Firebeam ignited projectiles exchange secondary projectiles for deep incendiary penetration.
-Requires: Smelter/Harpoon
Striker
-Burst weapon that disperses electric charge out from point of impact.
-Effective against bracing, sandbags, small & AA units.
-Nullified by armour.
-Charges before firing.
-Requires: Smelter
Zapper
-Charge weapon which vaporizes exposed units.
-Effective vs small \ AA units.
-Lightning leaps from each kill to extra viable target for each additional level of charge (Max 3)
-Requires: Workshop
Smelter
-Produces Striker, Lightning Beam & Rods from God
-Requires: Workshop or Armoury
Fulminator
-Passive: Near-misses by heavy projectiles produce lightning bolts.
-Passive: Maximum Zapper charges increased to 4.
-Passive: Batteries can be upgraded to Canisters without Upgrade Center.
-Passive: Batteries and Canisters can be moved instantly and at no cost.
-Active: Force field is protects reactor for duration of active charge.
-Active: Successful Heavy Mortar, Cannon, Warhead, Rocket, 20mm Cannon, Howitzers (Moonshot) hits produce lightning bolts.
-Active: Successful Thunderbolts, Nighthawks, and Deck Guns (HighSeas) hits produce lightning bolts.
-Active: Grants free battery per active charge.
-Active: Lightning Beam + Smokebomb combo produces secondary bolts.
EXCLUSIVE FIREBIRD FEATURES
Firedbird HUD
-New in-game Firebird HUD to ignite your experience.
Firebird Music
-All-new soundtrack, also available to purchase separately.