James Reed is a detective called out one night to investigate the apparent suicide of a woman and the sudden disappearance of her husband, Thomas May. Play as both of these men in this short story-driven experience as you learn about how they lived, how they loved, how they lost, and how the decisions they made changed not only their lives, but of those around them.
Quiet Bay Studio's debut title, Gone Fireflies, is a brief, linear experience that lets you turn the story one page at a time by talking with the game's characters, finding and interacting with objects in the environment, and making choices in both action and conversation which determine the final pages of this interactive tale. This is a slower paced game that emphasizes dialogue and story over traditional RPG elements and adventure.
This indie RPG is one to follow its story and characters more than the action. You can talk and interact with NPCs and objects respectively and make choices that change the way the game goes. It has some... bad graphics, but at least they can even run on a toaster. The music fits the atmosphere and setting and it can be played multiple times due to the different endings. Nothing special, but it's good at what it is.
This is a typical indie RPG which focuses more on the story than the traditional RPG elements, but it has some flaws. It is very linear and you're pretty much forced to do and be stuck with the story. On the other hand it has some wonderful music to listen to, better choice options that matter more than Telltale's games and as anyone can see - pretty old-school graphics. The price is fine, as it has multiple endings - so it has some level of replay-ability.
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