Killing Floor 2 is the successor to the ridiculously fun and successful original title, that was released in 2009. All your old favorites are back, with a whole host of new features, characters, monsters, weapons and story.Read full description
KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:
AND a copy of the first Killing Floor!
Includes Summer Sideshow content:
Summer Sideshow Zed Skin Replacements (event time limited)
Summer Sideshow "The Tragic Kingdom" Circus Map (permanent addition)
Summer Sideshow Objectives/Mini Games, can be completed to unlock an exclusive cosmetic uniform (event time limited)
Prize Ticket Crafting for Summer Sideshow Cosmetic Items (event time limited)
2 new weapons, HZ12 Shotgun and Centerfire Lever Action Rifle
Weekly outbreak game mode - a new variation on KF's survival mode that gets rotated each week. Win it to unlock cosmetic rewards (8 different modes that rotate each week)
In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
• Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
• 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
• Versus Survival Game Mode - Be the Zed! A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
• Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
• Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer
• Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
• Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds
Killing Floor ©2009-2015 by Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries. All rights reserved.
Athough it doesn't outright replace the original game (it's still too much the same to) it's a solid and faithful sequel - to the point where it too gets repetitive after prolonged play. Even if everything is shinier and faster, and there's more people than ever before, it still keeps to the KF spirit. It's not quiiiiite as tactical as the first game, since the pace of gameplay is quite faster and the maps are generally narrower. It is however much, much smoother and pleasing to the eye, as they traded the grimy, groundhouse horror aesthetic of the first game for a more shiny, sci-fi look. Every character has a unique voice now too, and there's actually more characters who aren't stodgy, corny British men this time around. People kvetched about cosmetic items and crates when they were first introduced but they're not really a problem; you can ignore them, or you can buy a couple cheap items off the community market that suit your fancy...or you can buy keys and open crates. Hey, game development isn't cheap anymore. There's two things I could really complain about. The Survivalist perk is supposed to be a jack-of-all-trades, but it isn't really that good. They also reuse assets on multiple maps, which would be fine if the game wasn't aiming to be so detailed, because said assets don't fit every map they're in. Italian warning signs in a Texian embassy, Danish banners pleading for help in the middle of Paris, that sort of thing. Still, developers Tripwire Interactive are committed to supporting and expanding the game for years to come, so I can overlook one or two relatively minor mistakes.
Honestly, it's good. It's a nice blasty shootmonster game for people with good computers. Athough it doesn't outright replace the original game (it's still too much the same to) it's a solid and faithful sequel - to the point where it too gets repetitive after prolonged play. Even if everything is shinier and faster, and there's more people than ever before, it still keeps to the KF spirit. It's not quiiiiite as tactical as the first game, since the pace of gameplay is quite faster and the maps are generally narrower. It is however much, much smoother and pleasing to the eye, as they traded the grimy, groundhouse horror aesthetic of the first game for a more shiny, sci-fi look. Every character has a unique voice now too, and there's actually more characters who aren't stodgy, corny British men this time around. People kvetched about cosmetic items and crates when they were first introduced but they're not really a problem; you can ignore them, or you can buy a couple cheap items off the community market that suit your fancy...or you can buy keys and open crates. Hey, game development isn't cheap anymore. There's two things I could really complain about. The Survivalist perk is supposed to be a jack-of-all-trades, but it isn't really that good. They also reuse assets on multiple maps, which would be fine if the game wasn't aiming to be so detailed, because said assets don't fit every map they're in. Italian warning signs in a Texian embassy, Danish banners pleading for help in the middle of Paris, that sort of thing. Still, developers Tripwire Interactive are committed to supporting and expanding the game for years to come, so I can overlook one or two relatively minor mistakes.
Killing Floor has come a long way from the summer of 2009 and like Payday i was there from the beginning, gripped after playing the Free Weekend. I HAD to play more, the combat felt visceral and up close. The ZEDs felt creepier and the weapons crashed and boomed and they felt absolutely solid for the most part ESPECIALLY the support weapons. Will you find a similar experience with Killing Floor 2? and more importantly is Killing Floor 2 really worth your time? Back in 2009, there wasn't a over saturation of survival mode shooters in the fps genre and they had only really started being a thing with Left 4 Dead and Gears of War 2. I'm going to play it straight, if you don't enjoy Horde Mode then you aren't going to enjoy this game. Regardless of if the gunplay is great, you are not going to enjoy the same formula over and over again unless you play through other difficulties like Suicidal or Hell on Earth. While there is a large amount of class variety, KF2 fails to really expand on the original KF1 perk system. Yes, you can change up builds whenever you want however with the way the metagame is at the moment it really isn't true freedom with certain classes as you're more often than not forced to pick certain builds and stick to them religiously for higher difficulties and there isn't much reason to go outside that as the perk trees are extremely limited being at least 2 columns while other games are absolutely insane with the ways you can customize or specialize your classes. (Like Warframe for Instance.) Do not even try to argue with me and say that the Neutral Perk class is some sort of answer to my prayers because it isn't it's basically a jack of all trades and master of none class, which immediately gimps it on Higher Difficulties. It doesn't even provide any sort of class skill variety either, Disappointing. The enemies are one of the greatest strengths of this game, while ZEDs more often than not acted the same as they did on all difficulties with minor tweaks to statistics or anti-exploitation methods in Killing Floor 1, Killing Floor 2 goes straight to 11 if you decide to play on HOE, all of the previously walking or marching Clots,Cysts,Gorefasts,Stalkers and Crawlers are suddenly sprinting and scrambling to get you, the Husk has a new flamethrower attack that brutalizes anyone that gets close and a suicide explosion that instantly kills any players that are unlucky to get near it, the Gorefast is actually a fairly nasty enemy to fight if you get cornered on low health, The Scrake and Fleshpound require different approaches to fight. It actually makes things really intense on certain maps as your reloads barely manage to keep up with how fast you're being attacked from multiple fronts. It really puts more emphasis on having as wide of a variety of class skills within a team as possible as each has their own strengths to clear trash or larger enemies. There are multiple boss fights in the game, One being a Gas Grenade throwing black sun tattooed nazi called Hans Volter that whines on and on about how he's going to kill you and another being an upgraded patriarch with a series of really nasty attacks and surprises in comparison to his original appearance in killing floor 1. Both are fun but i feel as if Hans is the weaker link here. Instead of having 3 syringes like the patriarch, he relies on life stealing people 3 times and on HOE it can be a nasty situation as you come out of that with very little health. He's more like the original patriarch than the upgraded, which has a couple of nasty attacks if you're playing on a harder difficulty and if you are attempting certain strategies. The Maps for the most part are actually pretty good looking in comparison to Killing Floor 1 with interesting mechanics behind them sometimes to mix it up a bit. The settings could use a bit of spicing up to be honest. I'l recommend it, even Microtransactions and questionable design decisions aside Killing Floor 2 at it's core is a fun enough game to recommend even though in my opinion it has a bit to go.
My favourite game of all time. Previously, I never understood how anyone could spend more than 100 hours with a single video game. 540 hours later... I am in complete comprehension! Unlocking the perk tree is very fun and the abilities are fantastic. Starting off at Level 0 in 'Normal' skill, then developing into tackling 'Hell on Earth' is a very fun journey.
Killing Floor 2 is a co-op FPS where 1-6 players battle waves of enemies in hopes of reaching and defeating the end boss, and it is still in early access. The game has a good variety of weapons that are all satisfying to use with more weapons that are going to be added. You select a class that you want to play as that will gain experience and level up as you get skills, every level increases passive bonuses, and every five levels (cap of 25) lets you select one of two perks to give you a further benefit, these can be changed in the main menu. Each class can use any weapon but their passives and perk abilities tend to favor the weapons that were introduced for their class (melee, rifles, pistols, flamethrowers, rockets, weapons with a medic function, etc). You are able to play as different characters and can customize their appearance by changing the color of their hair and outfit and by attaching cosmetic items, some come with an individual character and others can be unlocked through playing or by buying them on Steam's marketplace, cosmetic weapon skins can also be earned or bought. The game's maps give good variety with more being added, player made maps are also supported. The newest update added a versus mode where a team of humans play like normal but another team can take the roll of their enemies (with some now having unique abilities). The gameplay can get a little repetitive but it continues to improve as new maps, weapons, and features are added. The game is well worth the price, even more so if you have some friends to play with. The Deluxe Edition will get you a new character to play as, the character has no unique abilities but will have their own lines of dialogue, voice, and cosmetic items so if you plan to play the game a lot and like the character that this adds it could be worth it for that. You get the game's soundtrack which is great for fans of the game's band. Some new cosmetic items are added, though each one is limited to working on only some of the characters, I'm not really a fan of them but it's nice to have more options. The original Killing Floor is also included which is still fun to play but ideally you would probably want Killing Floor 2 to surpass the original. A digital art book is also included, for what is included $10 isn't a bad price.
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