Killing Floor 2 will be the successor to the ridiculously fun and successful original title, that was released in 2009. All your old favorites will be back, with a whole host of new features, characters, monsters, weapons and story in due course. Keep watching for more information!Read full description
KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:
AND a copy of the first Killing Floor!
Why Early Access?
“This is the Steam Early Access for Killing Floor 2. The game is what we consider a "polished beta" and is ready for you to play, just with a reduced set of content, so that we can get player feedback on the balance and gameplay. That feedback will help us get the game to be the best it can be, as we add the rest of the content, piece by piece.
Tripwire Interactive has a very firm view on what Early Access means. And some very firm views on what it doesn't mean, as well. There may still be beta-level bugs, but nothing game-breaking. The game should be fully playable, from starting a co-op or solo game, through to beating the boss at the end of the game. The game is not "finished" yet - the Early Access version has a reduced set of Perks and weapons from the planned final set, so that we can balance a step at a time.
We see Early Access as an opportunity to involve you, the community, and actually incorporate your feedback as we balance and put the finishing touches on the game. For example, we know how to nail the feel of Killing Floor 2’s weapons, but perfect gameplay balance can only come from large scale play testing.
So this is what we primarily want from Early Access and the Killing Floor community: help us balance the game right. We need as many players in the game as possible and your feedback to achieve this. We will start with 4 Perks, with their Perk weapons, plus a few off-Perk weapons, playing across just 3 of the final levels. We'll be recording a lot of analytic data during Early Access (what weapons you use, where you die, where you die again and again, plus so much more - but NOTHING personal or that allows us to identify individuals). For us it's all about getting your feedback (objective analytics and subjective feel) and letting it help us make smart decisions for what eventually becomes the FULL RELEASE.”
Approximately how long will this game be in Early Access?
“Until it’s done...
No, we're not kidding. We know we’ve all seen games hit Early Access and seemingly never get to the point of Full Release, but our goal is to have KF2 out before the end of 2015. We have to balance what is in Early Access, then incrementally add more content, re-balance, more content, re-balance, rinse-and-repeat until we have all the content in and balanced.”
How is the full version planned to differ from the Early Access version?
“The goals for the full version are for all 10 Perks, more levels and more weapons. In addition to incorporating community feedback into our tuning and balancing we’re also working on some additional features that we plan to debut in the Full Release.
And a warning: it is almost certain that we will wipe all statistics, including Perk leveling and Achievements one or more times during Early Access!”
What is the current state of the Early Access version?
“We consider Killing Floor 2 to be very close to a Full Release candidate but with a smaller subset of the final content. There shouldn't be any game-breaking bugs. You should be able to use all the content in Early Access fully.”
Will the game be priced differently during and after Early Access?
“No, we're not going to mess about with the pricing. It is one price now and for release. The Early Access version will steadily expand until it is the full release version. And then you'll get all the usual free Tripwire content and events. For the life of the game. For free. And we'll produce other content for sale for the game, just as we did with the first Killing Floor, to help keep all that free stuff funded.”
How are you planning on involving the Community in your development process?
“One of the factors that has determined Tripwire’s success has been our relationship with the community. Engaging the community and incorporating their feedback into our products is standard operating procedure at Tripwire. For Killing Floor 2 Early Access feedback players can reach us a number of ways to communicate their thoughts & feedback:
Come and take part on our Social Media Channels:
Killing Floor 2 will be the successor to the ridiculously fun and successful original title, that was released in 2009. All your old favorites will be back, with a whole host of new features, characters, monsters, weapons and story in due course. Keep watching for more information!
In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
6 player co-op or solo play - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, attacking in mobs to weaken the player’s party and pushing the challenge level and fear factor to new levels.
New take on "Difficulty" - Most games just ramp up health and damage for the enemies. In KF2, the Zeds will start to behave differently as you work through the difficulty levels. New attack moves. New ways to get at you. New strategies. Be prepared for surprises!
Unique Blend Of Weaponry - Modern military assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer.
Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds.
SDK - as always with our games, the tools to create maps and so much more! With Early Access, this will allow the creation of new levels. The full SDK support will be rolled out through the Early Access period.
NOTE: It is quite likely that there are some regions where we may be required to make cuts in the future, particularly in the gore system, to comply with local ratings boards, once we get the game into its full release status. Regions most likely at risk of this are Germany (via USK) and Australia (via OFLC). Japan is another possibility (via CERO), but is an unknown quantity to us. To be quite clear: this means that, if you are buying from a region which regularly forces cuts on to games for gore, you may get reduced gore when we go to the full release version of the game.
KF 1027 Update - Revenge of the Zeds
For full information see: http://www.killingfloor2.com/RevengeOfTheZeds/
Killing Floor ©2009-2015 by Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries. All rights reserved.
My favourite game of all time. Previously, I never understood how anyone could spend more than 100 hours with a single video game. 540 hours later... I am in complete comprehension! Unlocking the perk tree is very fun and the abilities are fantastic. Starting off at Level 0 in 'Normal' skill, then developing into tackling 'Hell on Earth' is a very fun journey.
Killing Floor 2 is a co-op FPS where 1-6 players battle waves of enemies in hopes of reaching and defeating the end boss, and it is still in early access. The game has a good variety of weapons that are all satisfying to use with more weapons that are going to be added. You select a class that you want to play as that will gain experience and level up as you get skills, every level increases passive bonuses, and every five levels (cap of 25) lets you select one of two perks to give you a further benefit, these can be changed in the main menu. Each class can use any weapon but their passives and perk abilities tend to favor the weapons that were introduced for their class (melee, rifles, pistols, flamethrowers, rockets, weapons with a medic function, etc). You are able to play as different characters and can customize their appearance by changing the color of their hair and outfit and by attaching cosmetic items, some come with an individual character and others can be unlocked through playing or by buying them on Steam's marketplace, cosmetic weapon skins can also be earned or bought. The game's maps give good variety with more being added, player made maps are also supported. The newest update added a versus mode where a team of humans play like normal but another team can take the roll of their enemies (with some now having unique abilities). The gameplay can get a little repetitive but it continues to improve as new maps, weapons, and features are added. The game is well worth the price, even more so if you have some friends to play with. The Deluxe Edition will get you a new character to play as, the character has no unique abilities but will have their own lines of dialogue, voice, and cosmetic items so if you plan to play the game a lot and like the character that this adds it could be worth it for that. You get the game's soundtrack which is great for fans of the game's band. Some new cosmetic items are added, though each one is limited to working on only some of the characters, I'm not really a fan of them but it's nice to have more options. The original Killing Floor is also included which is still fun to play but ideally you would probably want Killing Floor 2 to surpass the original. A digital art book is also included, for what is included $10 isn't a bad price.
As of so far Killing Floor 2 presents an amazing potential to become a great success amongst his competition. With the success of Killing Floor (a game that last almost 10 years with a consistent playerbase), this now MUCH MATURE company builds it's sequel with base on the first game. Built on an heavily modded Unreal Engine 3, KF2 presents a lot of beautiful scenaries while still being runnable on older machines. The game (while still being in beta) already presents a really solid base, but without showing it's still in development. Lack of weapon quantity and lack of perks really makes the game in it's current state easily tiresome, but with Tripwire working on new perks and weapons this game surely feels like it is going to be great.
Killing Floor 2 is nowhere near finished. With a lack of maps, weapons, and perks from the previous game, it is indeed hard to consider spending up to $40 on an early access game. This shouldn't discourage you however from giving it a try. Killing Floor 2 follows the same formula of its predecessor: surviving waves of monsters to buy better weapons and eventually fight a boss. They kept that formula tight and made sure that it was easy to grasp and play. They've also given a rise in difficulty by having tougher beginning waves at the exchange of giving players starting primaries or secondaries. The class system is now divided into 25 levels with perks and bonuses as you play. XP is now earned through dealing class specific weapons or a secondary objective like welding doors or healing teammates. Berserker, an often unused class now has quite a few benefits to it. There are combo and heavy attacks as well as a block and parry system, making it more viable for harder level play. The graphics and sound design are great. Each enemy looks highly detailed, scenes are gorgeous, and the amount of blood and heavy metal will satisfy your need for carnage. If you are new to the Killing Floor experience, have a try before you buy, or wait for a sale. For Killing Floor veterans, its not finished, but it looks so promising,
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