Killing Floor 2 will be the successor to the ridiculously fun and successful original title, that was released in 2009. All your old favorites will be back, with a whole host of new features, characters, monsters, weapons and story in due course. Keep watching for more information!Read full description
Includes Summer Sideshow content:
Summer Sideshow Zed Skin Replacements (event time limited)
Summer Sideshow "The Tragic Kingdom" Circus Map (permanent addition)
Summer Sideshow Objectives/Mini Games, can be completed to unlock an exclusive cosmetic uniform (event time limited)
Prize Ticket Crafting for Summer Sideshow Cosmetic Items (event time limited)
2 new weapons, HZ12 Shotgun and Centerfire Lever Action Rifle
Weekly outbreak game mode - a new variation on KF's survival mode that gets rotated each week. Win it to unlock cosmetic rewards (8 different modes that rotate each week)
In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
• Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
• 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
• Versus Survival Game Mode - Be the Zed! A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
• Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
• Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer
• Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
• Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds
Killing Floor ©2009-2015 by Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries. All rights reserved.
Killing floor 2 Another concept of sand zombies in the best sense of the word Killing floor is one of the best current proposals that propose a multiplayer with several characters of your choice and varied rounds of zombies that are very well implemented in the environment The game has many amenities such as weapons, shops and the possibility to heal and heal your companions. Complete the rounds and reach the final Boss to complete the level on the difficulty that has been chosen Without a doubt another game of Zombies that is worth playing with friends, It is worth to take a look!
Killing Floor 2 is well-suited for the online gaming, a game with great weaponry and gun-poly design, and delightful shooting with strange zombies with interesting design and lovely graphics, and its dark and attractive theme. It has become a good choice in online style and action, I have to say that the game is so good and satisfying that it can tell you this game is not an online game. If you have played the first version of this series of games, you know that there are some weapons that increase the level of health, and this is also in Killing Floor 2, and I think for the enthusiasts of the game Very attractive. So enjoy it.
KF1 had a lot of DLC for characters and weapons, so I'm glad to see that Tripwire decided to stray away from those here. You buy the game, you get everything along with free future updates. Killing Floor 2 does have microtransactions with cases, skins and cosmetics, which I don't really care about, but they're never in the way and I don't mind them that much. The game still gets updates with more content every once in a while, which is cool. It actually takes a lot of effort to get bored of shooting zeds in Killing Floor, which is something you can't say from most other horde mode games. I'd still recommend the first Killing Floor if you're looking for a more difficult and intense experience, although both games are far from casual.
A triumphant return of a popular Killing Floor. so yeah this is exactly how sequels should be done. Its basically Killing Floor 1, but with more improvements,complexity and lots of additional contents. the thrill of the fight is still captured in beautifully upgraded graphics, and well designed maps, community map integration and weekly events are good indications of future support. so i say good job Tripwire Interactive , keep up the good work :)
Don't get me wrong, Killing Floor 2 is an awesome game and improves over the original in almost every way. But it is also a buggy piece of you know what. While you are killing dozens of zeds with a bunch of buddies, painting everything around you with sticky red stuff, landing headshot after headshot, and watching body parts float gracefully through the air amidst blooming mushrooms of explosions in slow motion, there is nothing else like it that could match the pure awesome brutality of the spectacle. It is simply gorgeous, in a macabre sort of way. Which is why it is a shame that the developers would rather crank out new maps, guns, and useless skins than fix all of the problems that plague the game. For one, all of the audio settings that were available in the first game are inexplicably missing, and there is no support for surround sound speaker setups, which means that a headset is required if you want to hear anything. All the game provides are a couple of volume sliders. Then, there is a weird input issue that leaves the character frozen just as three enraged fleshpounds are breathing down your neck and you have to release all of the keys and then press them down again. That is, if you are a weirdo like me and have movement keys mapped to the mouse. This has never been an issue in any other game, so it must be something the developers are doing when handling input. And, of course, two sets of Deluxe Edition weapon and suit armor skins that pollute the already busy inventory and cannot be deleted. Game crashes, bosses that get knocked down and somehow still fire off rockets from the last position they were in, healing darts that either lock onto players feet away from the crosshair or just go straight through and miss by an inch. The list goes on and on, and while I appreciate all of the new content, the developers should really iron out the bugs before they introduce new ones. I mean, sound and input issues have been around since Early Access! At least, the welder is now context sensitive and the healing syringe no longer wipes out the last used weapon...
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