KNIGHTS and MERCHANTS recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either.Read full description
KNIGHTS and MERCHANTS recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either. The player takes on the role of an ordinary captain in the Palace Guard. A conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defence of the last royal province. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and fiefdoms. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is the starting point of your Middle Ages adventure. Now you must win back all those provinces which once belonged to your king.
THE SHATTERED KINGDOM:
After many battles, a former kingdom has been divided into many small principalities and earldoms. The kingís troops were pushed back into one last royal province, and the rulers of the other provinces waged terrible, destructive wars against one another. The whole land fell into a state of chaos and now the former royal capital itself is under siege by the armies of the rebel lords. You belong to the last remaining group of loyal kingís men, and have been commanded to go to the king in view of the imminent attack.
THE PEASANTS REBELLION:
Build a prosperous settlement with a complete economy. Arm your troops and meet the enemy on the battle field! Master these tasks and the King’s subjects will be able to live in peace and freedom again.
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This is a rather innocent game, where you have to build up a working town, before you can raise an army. If you played settlers, this is almost exactly the same game. You have to build houses for your people, grow food, mine ores, make tools, then forge weapons, and then, and only then you can start training soldiers. It sounds tedious, but it is actually pretty fun. Kinda like if you combined sim City with an RTS. Well, not sim city, rather Ceasar, or more recently, banished. The main difference is the armies. In settlers, they are a pain to control, and work more like a horde, then a regiment. Here, you can actually organize them, and use them more effectively. The single player campaign is tough. Beating the final level is so hard, that not many people can achieve it without help...actually, even with help it's a long and hard battle. Anyway, if you like games that are relaxing at first, but become tough fast, this is for you. They updated the game, so it ran without problem on my win 7 machine, so it should be fine for other current systems as well.
This is a classic, great RTS game very similar to Settlers series, though it is closer to Settlers III. Usually mission requires to build a small village with working economy, then train your troops and crash the enemy. Occasionally there is no village to take care off, only pure combat that isn't actually great as there is very limited orders you can give your troops. The economic part is much where player must think how manage a limited space so the buildings from each production chain (like materials, food, weapons, tools) will be the closest to each other. Most of the villagers, soldiers including, must eat so from time to time buildings are left empty while their owners go to tavern. The price is low so every RTS fan should give it a try. Just remember - this game requires time.
I can not say clearly who to recommend this title. In comparison to today's games falls quite pale ( you will not find in the three-dimensional objects supported hardware acceleration ) . But maybe that's what is its advantage ? Modest hardware requirements and the relatively low price are encouraging . For young readers may be instructive to know the program presented in a simplified way the state ( that is, simply put - the discovery that "nothing comes from the air " ) . However, due to the tedious poring through successive stages of the game , the game is designed mainly for people with a huge stock of spare time , which is now becoming increasingly difficult to save . High levels of difficulty are also encouraged to buy . This is a particularly good option for older players . Younger can quickly alienate rather old graphics, difficulty level and a completely different approach to the subject. Is it worth ? I personally think so. As a young man spent a lot of time on this production. I was not disappointed.
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