“Gareth Noyce’s revival of the British Isometric puzzle game offers a deep and amiable dungeon filled with eccentric wonder.”
Recommended – Eurogamer
“Lumo packs many different challenges and puzzles into its oldschool isometric 3D platform adventure format. It can be tough at times, but it's nevertheless thoroughly enjoyable - riffing on many classic British games of the 80's that you mightn't know, but will enjoy discovering.”
4/5 – USGamer
“Lumo is a big, puzzley, dungeon-romping love letter to the history of gaming. A wonderful little thing, gorgeous and intricate and tricky, and a perfect example of what a game from the past made for the present can be.”
4/5 – Hardcore Gamer
Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike!
As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames – the 80s and early 90s – or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience that’s as heart-warming as it is exciting!
With over 400 rooms across four unique zones, six hidden mini-games and all kinds of secrets to uncover, Lumo is a true voyage of discovery. How much you discover just depends on how hard you look…
© 2016 Triple Eh? Ltd / Gareth Noyce. Licensed to and published by Rising Star Games Ltd.
Lumo is an isometric platforming and puzzle solving adventure game that has you playing as a small wizard with a large hat. The game has over 400 rooms with most of them presenting either a platforming challenge or a type of puzzle that will typically involve standing on things, pushing objects, or getting platforms in the room to move to the correct spots in order to reach the next door. The controls might take some getting used to and the visuals can make judging distance difficult, but dying will spawn you back at the room entrance or maybe even at a checkpoint in a larger room so you won't lose much progress. Some rooms are also added more for amusement, lacking any challenges or with some amusing minigames or things to interact with. It can be enjoyable to explore the large selection of rooms but it is a fairly simple game and there are more interesting options for both platformer and puzzle games.
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