Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.Read full description
"Metal Gear Solid 5: The Phantom Pain is a gameplay marvel, rewarding intelligence and creativity in a way few games do" - 10/10, IGN
"The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." - 10/10, Gamespot
Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.
Set nine years after the events of MGSV: Ground Zeroes and the demise of Mother Base, Snake a.k.a. Big Boss, awakes from near-decade long coma. The Phantom Pain resumes the story in 1984, the Cold War shaping a global crisis. Snake’s journey takes him to a world where he is drive by revenge, and is in pursuit of a shadow group, XOF.
One of the most wanted games of the year with it’s photorealistic visuals, open-world design and feature-rich gameplay, MGSV: The Phantom Pain will leave it’s mark as a hallmark for games, for it’s cinematic storytelling, emotional themes and immersive tactical gameplay.
Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality
Online connectivity that carries the experience beyond the consoles to other devices to augment the overall functionality and access to the game
The Phantom Pain is best described as a combination of Peace Walker and Ground Zeroes; Ground Zero's solid stealth mechanics with Peace Walker's base building and weapons research system. Transitioning from Ground Zero's focused, single level level design to The Phantom Pain's open world with multiple bases, it can be overwhelming and has arguably weaker overall level design but the freedom to approach from any angle one sees fit enhances the overall experience. Your loadout can be geared up with the most advanced weapons and gadgets available to breeze through a base or you can go in with just the default uniform and a water pistol to really challenge yourself. As a result, fans of the franchise and newcomers can jump in and play anyway they wish. The story attempts to connect Ground Zeroes with the original Metal Gear and while it does do that, it brings up more questions that don't seem to be ever answered. The final moments of the story may seem like a copout for those familiar with the franchise and those who are new will have no idea what's going on. There is also an online component, the FOB invasions and the PvP multiplayer. At the time of this review, the multiplayer has been long dead and not worth picking up if that's what one is interested in. In some point in the story, players will be introduced to the FOB multiplayer aspect, where one invades other players' bases and reaches the core to steal their resources and soldiers. For those worried about losing resources to other players, it isn't a big concern in actuality since most invasions will be directed towards those with better bases and more resources. As long as you don't invade other players, it is unlikely that you will be attacked. Music is serviceable; there aren't any standout sneaking or combat pieces like the past games but the vocal tracks are great and do their job. Graphics are great and like Ground Zeroes, the game is extremely optimized and can run on systems that are below the recommended settings. If one has a strong enough PC, there are mods that enhance the graphics even further with improved view distance and shadows. Speaking of mods, this is what gives The Phantom Pain even more content and replayability. The base game already has a lot to do but there are mods that change the soldiers you face, the reinforcements they receive, your health, and so on. There is even a mod that adds in fan-created Side Ops (side missions) for one to play. Of course there are retexture mods and mods that give you infinite health and ammo and things like that if you want to mess around. Overall, The Phantom Pain is a great stealth game or great action game, depending on how you want to play it, and that really is the strength of this game. You can approach any situation how you want through a variety of weapons and equipment and still succeed. Music is good, graphics are great and the game is well optimized. Definitely worth a purchase.
Most stealth games are exactly that: stealth games. Hide, sometimes shoot, sometimes wear funky clothes, but overall it's all about staying quiet and out of a cone of view. This is that, for sure. But stealth is only one aspect of the umbrella term that is tactical espionage, and MGS5 understands that. You can hide, you can go loud, you can call in airstrikes, whatever you need to complete the job. The only parts that don't live up to the rest of the game come when the formula is broken by some large robot or fire child comes in. But those sections are short lived and serve as proof that even after 50 hours of sitting in mud, listening to a girl hum in your ear the same tune over and over, infiltrating the same base for the third time, you'll be itching to get back to it. This isn't just stealth, this is tactical espionage. It's hard to go back to anything else.
Metal Gear Solid V: The Phantom Pain is the most magnificent game I have ever experienced. Perhaps before the game was launched, and with what happened between Kojima and Konami, it was assumed to be downgrading the quality of the game, but Kojima did his best to say goodbye to the series. Although some of the consequences of the conflict, such as the removal of the final episode and third chapter of the game, slightly damaged to the story's progress, but this is in contrast to the process of developing and checking the game and it is all on Konami. If you want to experience an unpredictable storyline, a super flexible gameplay with super optimized graphics, I recommend putting Metal Gear Solid V: The Phantom Pain in top priority. The experience of this game can change your taste in computer games and make a whole new experience for you.
This game nails the feeling of being a "special ops" type agent. I simply love how you can get ammo, items, weapons, support buddies and even vehicles air dropped. That experience was amazing. I only wished that it was cheaper/faster - since I tended to cheap out (on both resources and time) and not call in air strikes or use the supply drops as often as I'd have liked - but maybe that's part of the game's feeling of resource management. Anyway - I really enjoyed my time with the game - but don't have a huge deal of motivation to continue playing past the 30ish missions - I'll watch the other story cutscenes on YouTube and play another game. For the most part, the game is amazing - and I found myself enjoying the weirdness about the story in some places. Very happy with the experience.
This game is simply amazing and everything is perfect about it. Story is not flat out said and overexposed like Metal Gear Solid 4: Nanomachines of the Patriots was (which made it plot-wise really weak game), but it took some lessons from Souls series and at the same time took story telling back to its roots. While many people despise tapes, in my opinion it's much better option than forced and long conversations on codec, which were just like tapes, only forced on you every time you played it - here, if you want, and you will want it after playing this game for many times, you can just skip it and get straight to the gameplay. Gameplay here is simply amazing and best in the entire series. In Metal Gear Solid 3, which is considered by many best entry of the series, most of the plot is actually in codec, and not only that, most of it is complety optional, so without checking it by yourself you can miss nice portion of the plot - just like with this game's tapes. Only thing little sad about this game is that map, while big, it's mostly desert. Other than that, it is pinnacle and crowning achievement of the series and one of the best stealth games made. It's randomisation of enemy placement and timezones make it for huge replay value and make the game feel different every time, unlike many, if not all, stealth games before it, where progression and enemy placement was linear and scripted. Amazing title with incredible amount of content. For stealth games fans, it's absolute must.
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