Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.Read full description
"Metal Gear Solid 5: The Phantom Pain is a gameplay marvel, rewarding intelligence and creativity in a way few games do" - 10/10, IGN
"The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." - 10/10, Gamespot
Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.
Set nine years after the events of MGSV: Ground Zeroes and the demise of Mother Base, Snake a.k.a. Big Boss, awakes from near-decade long coma. The Phantom Pain resumes the story in 1984, the Cold War shaping a global crisis. Snake’s journey takes him to a world where he is drive by revenge, and is in pursuit of a shadow group, XOF.
One of the most wanted games of the year with it’s photorealistic visuals, open-world design and feature-rich gameplay, MGSV: The Phantom Pain will leave it’s mark as a hallmark for games, for it’s cinematic storytelling, emotional themes and immersive tactical gameplay.
Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality
Online connectivity that carries the experience beyond the consoles to other devices to augment the overall functionality and access to the game
This game is basically MGS Peacewalker but improved in every single way except the story. Kojima said that they want to move away from the cinematic aspect of MGS and instead focus on the gameplay and they have done just that. MGSV is a blast to play through because of you have total control of the battlefield. You can approach your objectives any way you like. As opposed to previous games where it is much more linear. Outside of missions you have the ability to build your own military base, sort of like a tycoon. This part of the game is the greatest thing about MGSV. You will spend hours and hours collecting things to make your base better. So for the cinematic aspect of the game, it feels off. Because the game is non-linear now, sometimes the sequence of the story can be a bit off. Some people have said that this game does not even have a story and that it is an incomplete narrative. I disagree with them. It does have a story but i feel like it does not connect the story of big boss and Solid Snake together, which is a big let down. For people that want to complete the story of MGS, it is not here. However, for people that just wants to spend countless hours pretending to be rambo in the battlefield, this game is for you.
It isn't amazing either, which is what i think about previous Metal Gear games. The game has amazing gameplay that you can go back to many times, it's funny seeing an enemy soldier or tank get taken into the air by the Fulton no matter how many times you see it. The silliness of a Metal Gear game is kept here, but the story is lackluster. The game seems rushed, especially near the end. I just didn't get the same experience i got with previous Metal Gears. This is still an awesome game you should check out though, Fan of the series or not, you will have fun.
I am a life long Metal Gear Solid fan, and I have played every single title. This game is difficult for me to accept but I will give it a fair review. This games combat and stealth is refined and a lot of fun. The CQC and overall combat experience is a much-needed upgrade from previous Metal Gear titles. The open-world aspect of the game gives you a lot of freedom and I really enjoy this. The ability to use vehicles and have a companion to fight with you is pretty awesome. The side missions are pretty cool and give you the ability to take a break from the main story in order to build funds and improve your base. The base even though it is cool, I think it cripples the game overall and makes it too much like a facebook type game in my opinion. The time to upgrade structures and to send out your men to complete missions. Metal Gear Solid has always had a story line with cut scenes and not much else was needed. I feel like this game was a shock to the system. MGS does not need the open world experience this game present. MGS needs a well-developed story and characters like in previous games. This game did not give me the emotional impact previous MGS games did. In the MGS1 PSX game, I bawled my eyes out when Meryl dies. This game just didn't give me that. I felt that the MG was overall lacking in creativity and design and the main storyline itself was lackluster. Also, my biggest complaint overall is the fact David Hayter was not cast to play Snake. Don't get me wrong Keifer Sutherland is a brilliant actor, but I have been with David Hayter since MGS1 on PSX. The game is a lot of fun and totally worth the price tag but if you are a hardcore MGS fan you surely will be a bit dissapointed in the changes.
Metal Gear Solid V: The Phantom Pain was easily my favorite game I've played in many years. I have played the game nearly 400 combined hours on the xbox and PC and I still go back to the game because the gameplay is incredibly fun and addicting. Not only does the game give you a ton of freedom to tackle each objective, the controls music, voice acting, and graphics are all excellent. There are fifty missions, hundred side missions/ops, and collectibles to play in the game. The side ops number can be misleading since there are about a dozen different types and the challenge increases (more complicated enemy placement, more enemy vehicles, and more difficult enemy types). Plus, a few of the final missions are repeat missions that have increased difficulty. That said: the gameplay never got dull for me. The enemy AI is the best I've played in any game. Stealth is incredibly rewarding and the shooting control is among the best, if not the best, I've ever played. Besides infiltrating and rescuing soldiers, there is also building your own base which to me was the least fleshed out part of the game. It is by no means bad, but most of the base building could be avoided and the only thing you really miss out is more powerful weapons and equipment. My first playthrough I spent a lot of time with the base, but after awhile it felt unnecessary. The game also has two separate online modes. The main online mode is MGO (metal gear online) and it is a separate game entirely. While really not bad, it is simply a run and gun online shooting element. I wish this was more co op infiltration segment. I think this could have been done better. The other online segment that actually is part of the main game (but is not necessary to do) is the FOB infiltrations where you can infiltrate other players base and capture their soldiers. It can be fun, but I actually spent very little time doing this. Again, I would have rather more co-op. The story was initially a big let-down. MGS is known for some wild stories and this one just felt lacking. However, the more you delve into the story, the more you think about it, the better it gets. It's definitely not a standard story or a standard way of telling a story. Without giving away too much, I will just say we all were played like a fiddle. Anyway, if you want a game with some of the best stealth/shooting gameplay, tightest controls, top of the line graphics, and one of the best soundtracks, this is the game for you. Summary: Graphics 9.5 Music/Voice Acting 9 Gameplay 10 Story 8.5 Replay 9 Total: 46/50 92%
The Phantom Pain might be part of the numbered main series but it mostly builds off of the formerly PSP title Peace Walker in both plot and gameplay. Phantom Pain ends up feeling like an improved version of Peace Walker rather than a good Metal Gear game and like Peace Walker it has elements that don't work well or that feel unfinished. After the opening you will choose between different main story missions, some that are important to the plot and some that have very little dialogue and that lack any cutscenes, these missions are usually enjoyable as they tend to have things that are unique to them and side challenges to complete. Side missions are spread through the game's two environments with more unlocking as you complete main story missions. These are all very generic and just have you extracting a soldier, a prisoner, disarming mines, or destroying vehicles that are just sitting around doing nothing. There was one interesting change to a prisoner rescue once where I got to the area and found all the enemy soldiers killed by Jackals and the prisoner hiding on top of a roof, more variety like that would have actually made these interesting and the game misses out on some of the more unusual activities that were found in Peace Walker. These end up just feeling like poor versions of main story missions where you can have a lot more variety and, at the very least, where the vehicles you need to destroy are mobile or where prisoners might be getting transported. Plot wise the game has Big Boss waking up nine years after the events of Ground Zero and involves him creating a new PMC with the help of Miller and Ocelot in order to hunt down the people that attacked and destroyed the organization that you had built up in Peace Walker. There are some good moments sprinkled in but much of the plot is just uninteresting, starting with one of the worst prologue sections I've played. Even if Kojima was able to completely finish the game in the way he wanted it just doesn't seem like this would have been a very interesting game, even with some elements that could have worked well. The story also tends to take a backseat to building up your base and taking side missions, even some of the main missions are little more than more interesting and detailed side missions, lacking much story and lacking the cutscenes the series is known for. Character wise Quiet might be one of the worst characters I've seen, both narrative wise and aesthetically (even her introduction in the prologue was awful), but I think that was probably just a good distraction by the developer. She will appease people who like the generic bad anime "sexy" character, be disliked by people who want something more, and distract them both when the people who like her become angry at seeing her criticized, thus covering up that all the characters in the game are terrible. Though it doesn't help that the scenes with Quiet tend to have other character acting at their worst and most incompetent while also have some of the worst scene direction. Snake barely talks and the new voice actor doesn't do a very good job. Miller is now boring and the relationship he has with Snake that you hear about more from cassettes in Ground Zero and Peace Walker isn't apparent. The plot could have focused on how obsessed with revenge Snake and Miller are but it really doesn't dwell on that that often. Ocelot is, there, that's about all there is to say about him, he could really be replaced with anyone save for a few call back lines and references he makes. Eli comes off as unintentionally hilarious due to the terrible direction of some of the scenes he is in, like Quiet he is also a character that tends to make everyone else look bad. Huey's overacting and being put into certain emotional scenes that he almost manages to ruin made me wish he wasn't in the game, he is also a character that makes you seriously question the competence of Snake, Miller, and Ocelot. The enemies you fight and their leader isn't interesting or memorable, when you finally talk to him his ideas seem like they could have been a great idea for the game, then he is gone and you move on to other things. The ending also has a plot twist which the game actually makes fairly obvious from the prologue and the way Big Boss is handled. The best character in the game is by far your dog. Not only will the more interesting plot or character moments all come from the cassette tapes that you either find or that you unlock by finishing missions but major plot elements are also found in these. Before going out on a mission you choose which buddy to take, if you want to take one, and you can choose their equipment. Each of your buddies, with the exception of the robot, can gain trust from use and will gain new abilities, when they reach max trust you can customize them by changing the colors of your horse and dog or the outfit that Quiet wears. Quiet is probably the most useful if you give her a silenced rifle, she can either kill or put enemies to sleep and can take over entire areas by herself, though if you put her into cover fire mode she will shoot enemies you are interrogating or that you have had surrender for no reason. Building up your base allows you to recruit soldiers for different positions to level them up based on the soldiers skill in that area. Fields include combat (people you send out on missions and people you can choose to play as instead of The Boss), medical (healing), support (combat support through artillery, etc), intel (let you know about things on the map, and research and development. Certain things you can research might require levels in thing other than research. You can build additional platforms to have more people working for you. The base itself is very uninteresting and gives you little reason to explore it, your soldiers don't have much variety in what they say but they do reference different things that have happened and might say something about your next or recently finished mission. Not having more events or things going on at the base, either decisions to be made or just amusing scenes to watch, is one of the more obvious missing elements that would have improved things. It would also be nice if soldiers with a better combat stat did better in combat, it's odd when you see the lowest ranked people fighting the best and with the best equipment. It can also be odd when you take a side mission to extract a "highly-skilled soldier" and they are the lowest skilled person in the area. Going back to your base and passing soldiers will have them salute you and gain morale but this doesn't really amount to anything. There is really only one late game mission that involves the people under your command, mission 43, and it really makes me want to see an entire game built with that focus in mind. That mission and one scene at the end of the first chapter ends up being the only real memorable or emotional part of the game, even though Huey partially ruins both of them. There is a wide variety of weapons and equipment to research and make use of, both for you, your helicopter, and for your buddies. By doing a series of three side missions you gain a recruit that allows you to customize guns by choosing the base type, the site, magazine, barrel, suppressor, stock, color and pattern, etc, you can save three different weapons for each type of weapon. Unfortunately that use the same kind of waiting system that Dragon Age Inquisition had for war room missions, researching, gathering materials, and completing missions that have you sending your men out for you might end up taking 20 minutes, 30 minutes, an hour, three hours, six hours, etc of actual in game time or possibly days of real world time for things that apply to the online mode. Treating the game like a fremium mobile title and forcing players to wait for things that will only really be used in a single player game is always a terrible decision. Enemy AI is poor, they are the same as they always have been and it doesn't work for a wide open environment where you have so many options and support abilities at your disposal. Enemy soldiers might not be able to see you when you are right in front of them, causing them to need to pull out a little flashlight and shine it two feet away to see you in a well lit area is always funny. They don't react well to being shot, or when they are clearly being attacked. Some enemies ride on small mechs that they climb on the back of and if you sneak up and shoot at one of them they will sometimes get off and walk around wondering what happened. For some reason you also lack the ability to pull enemies off these mechs when you are right behind them. It never feels like a good stealth game due to the enemy AI and large areas, if you are spotted you can use the slow motion reflex time to just shoot an enemy in the head with a silenced gun to knock out or kill them so there usually isn't even much penalty for failure. Enemies tend to just walk over to fallen or sleeping bodies allowing you to just keep hitting large groups of enemies while lying down in the same spot. The game tends to be more enjoyable playing it as an action game, customizing the weapons you want, chaining throws, shooting targets in the reflex mode, running up and punching enemies, diving out of the way of snipers or rockets which makes it feel even less like a stealth focused Metal Gear game. If the game was more complete I feel like the soldiers would probably make us of better searching tactics, calling in support vehicles or helicopters, and making good use of the mortar strikes that they can call in. Once you finish the first 30 missions it starts to repeat missions that didn't have any important plot elements, only now it might turn off your reflex mode, give your enemies better armor, require complete stealth, etc. It makes the second half of the game really boring as even the same dialogue is used during these missions and you have been doing things like this through the game's side missions. It would have been nice to be able to use some more difficult settings by choosing what you want for the entire game though, and in the side missions. It does throw a few new missions in with the rest. The antagonist in the first half of the game could have been interesting but any potential is wasted and is replaced by ridiculous scenes and ideas in the second. The game doesn't really have an ending and to get the final cutscene that is important to the story you need to do all the side missions and then complete an alternate version of the opening mission again. Almost every aspect of this game feels unfinished the plot, motherbase, side missions, characterization, AI, the environment, the camera in indoor environments, playing as other characters, combat missions that you send your troops out on, how you get stuck on things in the environment, and the base defense and attacks that you can do against other online players. Not only that but because of the similar side activities, the size of the map, and you not being able to just ride the helicopter everywhere the game can become very tedious if you find yourself wanting to get the best soldiers, build up your base, and complete all the activities. There is also a horrible part of the game that tells you to quarantine staff members, if you actually manage to figure out who you should quarantine you will then have to go through your entire staff individually checking and moving 100s of people, anyone involved in adding this to the game should never work again. All that aside, the game still manages to be enjoyable, the actual shooting is fun, there is a lot of different equipment, having your buddies with you is fun, seeing the melee combat is fun, finding and extract a heard of goats by launching them into the sky on balloons is definitely a unique thing, and some of the main missions are very good and have different challenges attached to each of them. It's a shame more work wasn't put into all the side missions, and that so much of it is disappointing, as much as I enjoyed it at times I was also happy to see it end. I do have to give it credit for letting you run fast which is a nice change compared to games where you play as a super soldier or someone who would be one of the world's greatest athletes but you get tired after running a few seconds or you can be outrun by random enemies.
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