Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.Read full description
"Metal Gear Solid 5: The Phantom Pain is a gameplay marvel, rewarding intelligence and creativity in a way few games do" - 10/10, IGN
"The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." - 10/10, Gamespot
Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.
Set nine years after the events of MGSV: Ground Zeroes and the demise of Mother Base, Snake a.k.a. Big Boss, awakes from near-decade long coma. The Phantom Pain resumes the story in 1984, the Cold War shaping a global crisis. Snake’s journey takes him to a world where he is drive by revenge, and is in pursuit of a shadow group, XOF.
One of the most wanted games of the year with it’s photorealistic visuals, open-world design and feature-rich gameplay, MGSV: The Phantom Pain will leave it’s mark as a hallmark for games, for it’s cinematic storytelling, emotional themes and immersive tactical gameplay.
Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality
Online connectivity that carries the experience beyond the consoles to other devices to augment the overall functionality and access to the game
Most stealth games are exactly that: stealth games. Hide, sometimes shoot, sometimes wear funky clothes, but overall it's all about staying quiet and out of a cone of view. This is that, for sure. But stealth is only one aspect of the umbrella term that is tactical espionage, and MGS5 understands that. You can hide, you can go loud, you can call in airstrikes, whatever you need to complete the job. The only parts that don't live up to the rest of the game come when the formula is broken by some large robot or fire child comes in. But those sections are short lived and serve as proof that even after 50 hours of sitting in mud, listening to a girl hum in your ear the same tune over and over, infiltrating the same base for the third time, you'll be itching to get back to it. This isn't just stealth, this is tactical espionage. It's hard to go back to anything else.
Metal Gear Solid V: The Phantom Pain is the most magnificent game I have ever experienced. Perhaps before the game was launched, and with what happened between Kojima and Konami, it was assumed to be downgrading the quality of the game, but Kojima did his best to say goodbye to the series. Although some of the consequences of the conflict, such as the removal of the final episode and third chapter of the game, slightly damaged to the story's progress, but this is in contrast to the process of developing and checking the game and it is all on Konami. If you want to experience an unpredictable storyline, a super flexible gameplay with super optimized graphics, I recommend putting Metal Gear Solid V: The Phantom Pain in top priority. The experience of this game can change your taste in computer games and make a whole new experience for you.
This game nails the feeling of being a "special ops" type agent. I simply love how you can get ammo, items, weapons, support buddies and even vehicles air dropped. That experience was amazing. I only wished that it was cheaper/faster - since I tended to cheap out (on both resources and time) and not call in air strikes or use the supply drops as often as I'd have liked - but maybe that's part of the game's feeling of resource management. Anyway - I really enjoyed my time with the game - but don't have a huge deal of motivation to continue playing past the 30ish missions - I'll watch the other story cutscenes on YouTube and play another game. For the most part, the game is amazing - and I found myself enjoying the weirdness about the story in some places. Very happy with the experience.
This game is simply amazing and everything is perfect about it. Story is not flat out said and overexposed like Metal Gear Solid 4: Nanomachines of the Patriots was (which made it plot-wise really weak game), but it took some lessons from Souls series and at the same time took story telling back to its roots. While many people despise tapes, in my opinion it's much better option than forced and long conversations on codec, which were just like tapes, only forced on you every time you played it - here, if you want, and you will want it after playing this game for many times, you can just skip it and get straight to the gameplay. Gameplay here is simply amazing and best in the entire series. In Metal Gear Solid 3, which is considered by many best entry of the series, most of the plot is actually in codec, and not only that, most of it is complety optional, so without checking it by yourself you can miss nice portion of the plot - just like with this game's tapes. Only thing little sad about this game is that map, while big, it's mostly desert. Other than that, it is pinnacle and crowning achievement of the series and one of the best stealth games made. It's randomisation of enemy placement and timezones make it for huge replay value and make the game feel different every time, unlike many, if not all, stealth games before it, where progression and enemy placement was linear and scripted. Amazing title with incredible amount of content. For stealth games fans, it's absolute must.
This game is basically MGS Peacewalker but improved in every single way except the story. Kojima said that they want to move away from the cinematic aspect of MGS and instead focus on the gameplay and they have done just that. MGSV is a blast to play through because of you have total control of the battlefield. You can approach your objectives any way you like. As opposed to previous games where it is much more linear. Outside of missions you have the ability to build your own military base, sort of like a tycoon. This part of the game is the greatest thing about MGSV. You will spend hours and hours collecting things to make your base better. So for the cinematic aspect of the game, it feels off. Because the game is non-linear now, sometimes the sequence of the story can be a bit off. Some people have said that this game does not even have a story and that it is an incomplete narrative. I disagree with them. It does have a story but i feel like it does not connect the story of big boss and Solid Snake together, which is a big let down. For people that want to complete the story of MGS, it is not here. However, for people that just wants to spend countless hours pretending to be rambo in the battlefield, this game is for you.
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