Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.Read full description
"Metal Gear Solid 5: The Phantom Pain is a gameplay marvel, rewarding intelligence and creativity in a way few games do" - 10/10, IGN
"The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." - 10/10, Gamespot
Introducing a new era for the franchise with cutting-edge technology, powered by The Fox Engine, MSGV: The Phantom Pain will give players a first-rate gaming experience, offering tactical freedom to carry out missions in an open-world.
Set nine years after the events of MGSV: Ground Zeroes and the demise of Mother Base, Snake a.k.a. Big Boss, awakes from near-decade long coma. The Phantom Pain resumes the story in 1984, the Cold War shaping a global crisis. Snake’s journey takes him to a world where he is drive by revenge, and is in pursuit of a shadow group, XOF.
One of the most wanted games of the year with it’s photorealistic visuals, open-world design and feature-rich gameplay, MGSV: The Phantom Pain will leave it’s mark as a hallmark for games, for it’s cinematic storytelling, emotional themes and immersive tactical gameplay.
Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality
Online connectivity that carries the experience beyond the consoles to other devices to augment the overall functionality and access to the game
The Phantom Pain might be part of the numbered main series but it mostly builds off of the formerly PSP title Peace Walker in both plot and gameplay. Phantom Pain ends up feeling like an improved version of Peace Walker rather than a good Metal Gear game and like Peace Walker it has elements that don't work well or that feel unfinished. After the opening you will choose between different main story missions, some that are important to the plot and some that have very little dialogue and that lack any cutscenes, these missions are usually enjoyable as they tend to have things that are unique to them and side challenges to complete. Side missions are spread through the game's two environments with more unlocking as you complete main story missions. These are all very generic and just have you extracting a soldier, a prisoner, disarming mines, or destroying vehicles that are just sitting around doing nothing. There was one interesting change to a prisoner rescue once where I got to the area and found all the enemy soldiers killed by Jackals and the prisoner hiding on top of a roof, more variety like that would have actually made these interesting and the game misses out on some of the more unusual activities that were found in Peace Walker. These end up just feeling like poor versions of main story missions where you can have a lot more variety and, at the very least, where the vehicles you need to destroy are mobile or where prisoners might be getting transported. Plot wise the game has Big Boss waking up nine years after the events of Ground Zero and involves him creating a new PMC with the help of Miller and Ocelot in order to hunt down the people that attacked and destroyed the organization that you had built up in Peace Walker. There are some good moments sprinkled in but much of the plot is just uninteresting, starting with one of the worst prologue sections I've played. Even if Kojima was able to completely finish the game in the way he wanted it just doesn't seem like this would have been a very interesting game, even with some elements that could have worked well. The story also tends to take a backseat to building up your base and taking side missions, even some of the main missions are little more than more interesting and detailed side missions, lacking much story and lacking the cutscenes the series is known for. Character wise Quiet might be one of the worst characters I've seen, both narrative wise and aesthetically (even her introduction in the prologue was awful), but I think that was probably just a good distraction by the developer. She will appease people who like the generic bad anime "sexy" character, be disliked by people who want something more, and distract them both when the people who like her become angry at seeing her criticized, thus covering up that all the characters in the game are terrible. Though it doesn't help that the scenes with Quiet tend to have other character acting at their worst and most incompetent while also have some of the worst scene direction. Snake barely talks and the new voice actor doesn't do a very good job. Miller is now boring and the relationship he has with Snake that you hear about more from cassettes in Ground Zero and Peace Walker isn't apparent. The plot could have focused on how obsessed with revenge Snake and Miller are but it really doesn't dwell on that that often. Ocelot is, there, that's about all there is to say about him, he could really be replaced with anyone save for a few call back lines and references he makes. Eli comes off as unintentionally hilarious due to the terrible direction of some of the scenes he is in, like Quiet he is also a character that tends to make everyone else look bad. Huey's overacting and being put into certain emotional scenes that he almost manages to ruin made me wish he wasn't in the game, he is also a character that makes you seriously question the competence of Snake, Miller, and Ocelot. The enemies you fight and their leader isn't interesting or memorable, when you finally talk to him his ideas seem like they could have been a great idea for the game, then he is gone and you move on to other things. The ending also has a plot twist which the game actually makes fairly obvious from the prologue and the way Big Boss is handled. The best character in the game is by far your dog. Not only will the more interesting plot or character moments all come from the cassette tapes that you either find or that you unlock by finishing missions but major plot elements are also found in these. Before going out on a mission you choose which buddy to take, if you want to take one, and you can choose their equipment. Each of your buddies, with the exception of the robot, can gain trust from use and will gain new abilities, when they reach max trust you can customize them by changing the colors of your horse and dog or the outfit that Quiet wears. Quiet is probably the most useful if you give her a silenced rifle, she can either kill or put enemies to sleep and can take over entire areas by herself, though if you put her into cover fire mode she will shoot enemies you are interrogating or that you have had surrender for no reason. Building up your base allows you to recruit soldiers for different positions to level them up based on the soldiers skill in that area. Fields include combat (people you send out on missions and people you can choose to play as instead of The Boss), medical (healing), support (combat support through artillery, etc), intel (let you know about things on the map, and research and development. Certain things you can research might require levels in thing other than research. You can build additional platforms to have more people working for you. The base itself is very uninteresting and gives you little reason to explore it, your soldiers don't have much variety in what they say but they do reference different things that have happened and might say something about your next or recently finished mission. Not having more events or things going on at the base, either decisions to be made or just amusing scenes to watch, is one of the more obvious missing elements that would have improved things. It would also be nice if soldiers with a better combat stat did better in combat, it's odd when you see the lowest ranked people fighting the best and with the best equipment. It can also be odd when you take a side mission to extract a "highly-skilled soldier" and they are the lowest skilled person in the area. Going back to your base and passing soldiers will have them salute you and gain morale but this doesn't really amount to anything. There is really only one late game mission that involves the people under your command, mission 43, and it really makes me want to see an entire game built with that focus in mind. That mission and one scene at the end of the first chapter ends up being the only real memorable or emotional part of the game, even though Huey partially ruins both of them. There is a wide variety of weapons and equipment to research and make use of, both for you, your helicopter, and for your buddies. By doing a series of three side missions you gain a recruit that allows you to customize guns by choosing the base type, the site, magazine, barrel, suppressor, stock, color and pattern, etc, you can save three different weapons for each type of weapon. Unfortunately that use the same kind of waiting system that Dragon Age Inquisition had for war room missions, researching, gathering materials, and completing missions that have you sending your men out for you might end up taking 20 minutes, 30 minutes, an hour, three hours, six hours, etc of actual in game time or possibly days of real world time for things that apply to the online mode. Treating the game like a fremium mobile title and forcing players to wait for things that will only really be used in a single player game is always a terrible decision. Enemy AI is poor, they are the same as they always have been and it doesn't work for a wide open environment where you have so many options and support abilities at your disposal. Enemy soldiers might not be able to see you when you are right in front of them, causing them to need to pull out a little flashlight and shine it two feet away to see you in a well lit area is always funny. They don't react well to being shot, or when they are clearly being attacked. Some enemies ride on small mechs that they climb on the back of and if you sneak up and shoot at one of them they will sometimes get off and walk around wondering what happened. For some reason you also lack the ability to pull enemies off these mechs when you are right behind them. It never feels like a good stealth game due to the enemy AI and large areas, if you are spotted you can use the slow motion reflex time to just shoot an enemy in the head with a silenced gun to knock out or kill them so there usually isn't even much penalty for failure. Enemies tend to just walk over to fallen or sleeping bodies allowing you to just keep hitting large groups of enemies while lying down in the same spot. The game tends to be more enjoyable playing it as an action game, customizing the weapons you want, chaining throws, shooting targets in the reflex mode, running up and punching enemies, diving out of the way of snipers or rockets which makes it feel even less like a stealth focused Metal Gear game. If the game was more complete I feel like the soldiers would probably make us of better searching tactics, calling in support vehicles or helicopters, and making good use of the mortar strikes that they can call in. Once you finish the first 30 missions it starts to repeat missions that didn't have any important plot elements, only now it might turn off your reflex mode, give your enemies better armor, require complete stealth, etc. It makes the second half of the game really boring as even the same dialogue is used during these missions and you have been doing things like this through the game's side missions. It would have been nice to be able to use some more difficult settings by choosing what you want for the entire game though, and in the side missions. It does throw a few new missions in with the rest. The antagonist in the first half of the game could have been interesting but any potential is wasted and is replaced by ridiculous scenes and ideas in the second. The game doesn't really have an ending and to get the final cutscene that is important to the story you need to do all the side missions and then complete an alternate version of the opening mission again. Almost every aspect of this game feels unfinished the plot, motherbase, side missions, characterization, AI, the environment, the camera in indoor environments, playing as other characters, combat missions that you send your troops out on, how you get stuck on things in the environment, and the base defense and attacks that you can do against other online players. Not only that but because of the similar side activities, the size of the map, and you not being able to just ride the helicopter everywhere the game can become very tedious if you find yourself wanting to get the best soldiers, build up your base, and complete all the activities. There is also a horrible part of the game that tells you to quarantine staff members, if you actually manage to figure out who you should quarantine you will then have to go through your entire staff individually checking and moving 100s of people, anyone involved in adding this to the game should never work again. All that aside, the game still manages to be enjoyable, the actual shooting is fun, there is a lot of different equipment, having your buddies with you is fun, seeing the melee combat is fun, finding and extract a heard of goats by launching them into the sky on balloons is definitely a unique thing, and some of the main missions are very good and have different challenges attached to each of them. It's a shame more work wasn't put into all the side missions, and that so much of it is disappointing, as much as I enjoyed it at times I was also happy to see it end. I do have to give it credit for letting you run fast which is a nice change compared to games where you play as a super soldier or someone who would be one of the world's greatest athletes but you get tired after running a few seconds or you can be outrun by random enemies.
I have loved Metal Gear since it's original release on the MSX and NES. This game unfortunately (like Metal Gear Acid 1 & 2), never should have been made. The franchise ended on such a massively high note after Metal Gear 4, so this game was very unnecessary. From start to finish, this game feels incomplete. There are 2 open worlds to explore that are absolutely massive. Unfortunately, there's no gameplay to be had. You will spend extremely long stretches of time running from place to place, or calling in a chopper for transportation, but this time is wasted because the world is just devoid of activities and life. Wildlife is kept to a minimum and enemies only hang out at outposts. It's rare to see them across the landscape, other than an occasional vehicle driving passed or a small group of soldiers walking by. The story levels are very fun, but there's hardly any story, and even fewer cutscenes. The first level in the Hospital is literally the entire story in this game. You will watch more cutscenes in the first hour than the remainder of the game. All of the story is told via cassette tapes that you find in various outposts, but even those are very uninteresting. This game does bring a little closure to Big Boss' story and ties into the original Metal Gear, but unfortunately, it still leaves a lot of unanswered questions. They cut a level and boss fight from the game that was meant to take place after the ending of this game. Honestly, I don't play online, but as a single player gamer, this game is seriously lacking. There are dozens upon dozens of missions to complete, sure, but none have any substance. They are mostly go here, recover intel, extract from the area. Or go there and collect blueprints for a new weapon. Nothing really does anything to add to what little story this game has. The only thing I really enjoyed with this game was the ability to infiltrate any area however you see fit. It's incredible how many different ways you can go about a single mission. But this just isn't enough to save this game from its many problems. It pains me to say it since I love Metal Gear so much, but this game really just isn't worth playing. It rarely feels like Metal Gear, lacks story, and just felt unfinished. Even the ending was so predictable that I was expecting a plot twist that just never came. Seriously, just watch the trailers on Youtube as they give you the entirety of this game's story. Such a disappointment that everything they showed off before the release of the game was seriously all this game had going for it. Every trailer showed every cutscene in the game.
As a newcomer to the Metal Gear franchise, I had heard of all the hype and figured it was time to join in and have some fun. I was not disappointed in the slightest. This was honestly hours of fun and I'm still not done playing. If you haven't played the others and are wondering if now is the time to jump in, I would say yes. It would be best if you played some others, but I was fine without playing the previous. I am sure I did miss out on some plot points though. I give it a 95 and not a 100 because from other reviews I have seen it wasn't as great if you were a die-hard Metal Gear fan. I hope to play the others and see for myself, but until then I am loving this one. I HIGHLY suggest buying this one.
MGS V is an amazing game. Amazing. A great way to finish off Kojima's legacy. This finale differs so much from the original MGS games, but even in its open-world, retains the pure essence of a MGS game.With its open world, there are so many more ways to complete objectives. Say your task it to assassinate a leader. You arrive in the vicinity in the afternoon. From there you can go in loud, eliminating everyone, with risk of reinforcements being called, or you can stealth. Being a MGS game, you should probably go stealthy. Your first task is to scout out a location. You use D-Horse to ride up to high ground, then use your binoculars to highlight each one of the enemies. Then, if it is still bright, you can smoke a Phantom Cigar, to wait until evening. Now the leader is probably asleep. You sneak up on an enemy, and interrogate him. He probably speaks Russian, so you need to fulton a translator back to mother base first. The guard will probably tell you some useful intel, lets say he tells you where the power supply is. You then head to the power supply, which you take out. This enables easier stealth, and confusion among the guards. One may try and investigate, providing a perfect victim to interrogate for the location of the leader. You then sneak up on the leader. Providing he is still asleep, you may choose to carry him outside and fulton him. Or you can just shoot him. As you can see there are so many different things to do. An open world environment provides a perfect setting for a MGS game. Then you call in a chopper and head back to mother base. Mother base is a whole unique aspect of the game. One one of the earlier missions, you can fulton back a puppy. Each time you visit, he greets you. Each time you visit, he grows. You can manage mother base from your iDroid, which is another game in itself. A great aspect of visiting mother base is increasing staff morale. Each time you visit, their morale increases, and you can interrogate them/knock them out, whereupon you are rewarded with comments like 'Its an honor to be held in your iron grip sir.' I cannot express how good this game is. JUST GO AND BUY IT! BUY. IT. NOW.
First off let me just say I've played all the Metal Gear titles, some are fantastic (Metal Gear Solid 3 Snake Eater/Subsistence would be a 90), some are down right bad (Metal Gear Acid would be a 20), and others are just full of Kojima epic-ness (Metal Gear Solid 2). I think after completing this game (MGS 5 TPP) that this game falls into none of these categories; don't get me wrong this game is great... but it's not fantastic. Now to be honest the gameplay is near flawless, the guns feel great to shoot, the stealth works really well, and the controls feel smooth going from stealth to action. One of the best things about this game is the ability to infiltrate basses and take down targets how you desire, no weapons, tranquillizer weapons, melee weapons, long range, short range, whatever your kind of action this game will supply it; it also helps that CQC, the main characters martial arts style feel better here than it ever did, unless you count that 1 end scene from MGS4. Of course that is the good, nows the bad; yes unlike the majority of reviewers online and on print this game IS NOT PERFECT and it does not deserve a 10/10 or a 100. The games biggest flaws lies in the lack of Kojima epic-ness: The games bosses are unremarkable and just plain forgettable, if you've played another MGS title I'm sure you can remember at least one boss fight that stood out to you (Psycho Mantis, Solidus, The ENTIRE cobra unit, Ocelot, Metal Gear, there is so much choice) but here there are none; yeah we have Skull Face but he just comes off as so flat and generic compared to all the others; then we have the new elite soldiers "The Skulls" another real original name which go hand in hand with their terrible leader by also being the worst kind of special soldier in the MG series to date. These special soldiers are only counted "special" as they got a higher health meter making them more bullet spongy and thus more annoying, is that good design, I think not. Now finally another atrocity (and the last) is the non-linearity and the story, or lack there of. People have said, me included that the opening is fantastic, and have to agree, but why is that? It's because it's linear, and full of story, something this game aside from it's first hour or so isn't. The first hour guides you through with interesting dialogue from Snake (who otherwise is almost silent), and a sequence of corridors the main character and the A.I interacts with, it's truly something to behold; the rest of the game is so open and full of outposts and basses that they all by the end feel the same, the A.I as their is so many scattered around the open world feel like theirs no personality within them, take a look at Johnny Sasaki a plain soldier from MGS1 who due to his joke of a character becomes a more vital person by the 4th game. The game also sacrifices it's story which is usually full to the brim on previous games, and is often criticised due to it's length and "filler information" that I loved in earlier titles is sadly removed. The game has no informative, funny, or plain character building codex conversations; the game has little personality in a lot of it's main characters, the worst of these crimes is Ocelot a big member of the cast when it comes to earlier titles; and the game then fits these personality-less characters into a bunch of cassette tapes (yay) to present you some kind of story which feels phoned in and is nothing compared to any other MG story. Kojima you should have known better than to swap cutscenes for cassette tapes, seriously what were you thinking. The bottom line - Great open world stealth action title, bad Metal Gear game.
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