Pillars of Eternity Royal Edition includes:
Digital Novella by Chris Avellone:
A digital novella that focus on the backstory of some of the more interesting characters that players may encounter over the course of their travels in Pillars of Eternity.
Collectorís Book PDF:
Digital version of the book that is being published by Dark Horse. It contains lots of information and art on the setting, story, and creatures of Pillars of Eternity. 112 pages.
Hi-res Concept Art pieces:
High resolution pieces of our concept art. Contains everything from concepts of areas and creatures to props and mood pieces.
Digital Strategy Guide:
Digital version of our strategy guide from Prima penned by the same writer of the Fallout: New Vegas guide. Contains all the information players will need to master Pillars of Eternity and reveal all of the content available.
Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra.Contains at least 17 tracks in MP3 and FLAC formats
Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.
Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.
Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegasô and South Park: The Stick of Truthô together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidianís Pillars of Eternity!
Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Pillars of Eternity is designed in the style of the old real time with pause Infinity Engine games of the late 90s and early 2000s and it does an excellent job of improving on what came before. The game has eleven different class types that each feel unique and give you multiple ways to build a character. Each of the stats are useful to all characters depending on how you are building your class, which is a great update when old games of this style usually had one to three stats that served no purpose for characters. You need camping supplies and drawing one enemy towards you usually brings the entire group so you are unable to just draw one or two strong enemies towards you then rest like you could in older games. Inns now give reason for paying to rest in them because different rooms will give your characters stat bonuses. You can turn on a faster game speed that will save you time traveling around environments, it's great to see a developer care about your time instead of trying to waste it so they can pretend that they made a longer game. Reputation makes more sense as it ties in to individual cities and factions, and can be used in some conversations. Experience is only given by completing quests and will only be gained in combat the first few times you kill certain enemies to complete their bestiary listing, this allows you to play the game with a more nonviolent or stealth play style instead of needing to kill everything to level up. Many fights can also be avoided through conversation if you have the right information, stats, reputation, class, or background. In a recent patch you were given the option to respec characters which is nice if you want to try out different builds, you can also create you own characters instead of using the game's companions if there are certain party combinations you want to try. Unused party members will also gain experience when not in the active party which is nice as it allows you to swap people out at different times. There are also a few occasions where the game uses a choose your own adventure story style mechanic where you can make different decisions or use different abilities and companions to get through different dangerous locations in a text and picture based format, which is a nice addition. Pillars of Eternity creates a new setting and the writers have done a great job creating their world, races, gods, and lore, with a large focus on souls that are reborn over time in different bodies. I found all but one of the characters to be interesting and likeable, with each of them helping you to learn more of the world and the people and places that inhabit it. The game has a good soundtrack, not amazing, it can be easy to ignore sometimes but a few of the themes are really good. Combat is a bit more exciting than previous games in this style as characters can learn many different abilities allowing you to play a more active role with more strategic options, though this does lead to more micromanaging. Engagements when characters are touching and attacks of opportunity if you try to walk by your enemies makes positioning important and prevents you from just attacking or having your ranged or magic characters attacked. The only negative things I found for the game is very poor in battle pathfinding, which can really be a problem with the new combat mechanics and that your stronghold really just isn't that interesting. The stronghold would benefit from more events and less random annoyances like small groups of enemies attacking, some of the things you build like the prison serve very little purple and it would have been nice to see more people move in to make use of some of the other things that could be added. It would have been nice to see conversations between party members involve more than two people since you can have five companions with you at once. It would have been a nice feature if the side missions that you can send your allies on where able to be played out through the choose you own adventure style story segments the game occasionally uses. Pillars of Eternity is a great RPG with mostly enjoyable combat, a well designed setting, and some great characters, I look forward to seeing what they do with this series in the future. The Royal Edition includes some nice extras if you are a big enough fan of the game to be interested in them. The documentary gives you some insight into the games development and will be a good watch if you are a fan of the style of game and of the team members. The soundtrack is also nice to have. For those interested in the lore or the writing of Chris Avellone there are some nice additions about the world or stories written about the game's characters. A strategy guide is included but it is going to be out of date due to some of the updates that the game has had and it won't include a guide for the expansions, probably better to look at an online guide if you want one but it is a good looking and fairly well organized book.
Pillars of Eternity is a very well done old-school RPG. The world is interesting and has a lot of backstory if you don’t mind reading books, and feels very living. The dialogue is also nicely written, and sometimes funny, which feels fresh in a world this dark. Just the main game is very long, but there are also long side quests, and they are also really interesting and well done. The graphics are good with nice textures. The combat is good, and can be really intense. Your team consists of four people, everyone with their own backstory and dialogue, except some that can be customized by yourself in case you would want to do that. There’s many different spells and attacks to choose between, and there’s also a lot of classes. The stats feel pretty standard, with some that improve your guys in combat and some for the main character that may open up new dialogue choices. Early in the game you get a stronghold, which can be customized with different parts like barracks and towers. It’s not complex, but it’s nice that it exists. If I would have to point out something bad, it’s probably that not much of the game is voice acted. Not even all the dialogue in the main quest is. But the voice acting that is present is good. If you’re a fan of old school RPG’s like Baldur’s Gate, or interested in trying on, get it. It’s amazing.
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