Purchase the Digital Deluxe Edition and receive 2 exclusive character customization items, 4 early item unlocks and the Official Soundtrack.
2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.
Rising Storm 2 is fantastic. It pits 32 US soldiers against 32 Vietnamese in frantic first person combat in the jungles of Vietnam in the late 60's. It's more realistic than most first person shooters, but feels a little more arcade-y than the original Rising Storm. The asymmetric combat between the NVA/VC and the US makes the game feel even more unique. It's a solid multiplayer shooter that I'd recommend to any fps fan. 9/10
This is my version. There isn't anything you need in the game, or give you unfair advantage, just cosmetic stuff, and a soundtrack, which is as it should be. Also, it's pretty cheap. 4 dollars extra is well worth for the additional content, so if you find the costume helmets and other things here cool, i really recommend it.
Rising Storm 2: Vietnam combines all the right things RO2/RS did. Massive battles, limited important roles, Commander, Squad Leaders; and then expands upon that. How it expands upon that is improving the RO2 abomination of a Squad system with squads that can be created on the fly with a maximum of six people. Those six members are free to chose their own roles compared to RO2/RS where the roles were confined to specific squads. Also on top of that is an improved VOIP system that allows you to talk to your fellow squad members (without the enemy hearing it) to coordinate without having to talk in Team VOIP, so essentially Squad VOIP is the only chat that is needed to be used by Squad Members, while the Squad Leaders just use Team chat to talk with the commander (depending on how you run your server, clan, or etc.) in theory. The other big change is how one spawns on a squad leader. For the US side, its spawning on the squad leader like in RO2/RS, but not only can you do that, you can spawn on a transport helicopter and be dropped behind enemy lines! This allows more in-depth strategies that the Commander can do on top of calling in artillery, recon, etc. The era really makes it more deep then what RO2/RS. Not only are there Transport helis (UH-1 Huey), there are also Scout (OH-6 Cayuse/Loach - mainly called loach in-game) and Combat helicopters (AH-1 Cobra). These provide a great amount of firepower to the US that if used right can shape a game dramatically. For North Vietnam, they don't spawn on the squad leader, so they have to set up a tunnel which the squad and squad leader spawn from. The squad leader builds it with a pickaxe and is constructed about 30+ meters away from a objective and around 5+ meters away from other tunnels. It's a quite effective thing to use and the squad leader can focus more on the battle and fighting (can die more) then acting as a mobile spawn point compared to the US squad leader. Fighting has changed a lot in my opinion; everyone and their mother now has an Automatic weapon! There are some semi-auto weapons like the SKS, M14. Also the bolt-action Mosin from RO2/RS makes a return, but automatic weapons really change the dynamic compared to RO2/RS. The primary dynamic change is that the battlefield is not really a ?front line? anymore like it was in RO2/RS, as both the map style and automatic weapons have caused a direct effect on the battle (That being Vietnam). There is a lot more flanking, maneuvering, ambushing and etc. It makes it a lot more fun than RO2/RS, but at the same time it can become a bit harder for those who are used to that older play style. Overall, I think it's an improvement and fits the era well. Pros: +Good feeling and fun automatic weapons +Historically accurate weapons +Role balance (good set number of roles from map-to-map) +Squad System +Squad VOIP +Controls +Removal of weapon upgrading/improvement +Cosmetics for your character (for those who like that) +Good Graphical options (though supersampling is missing, have to do it through nvidia control panel) +Good Game options (Manual bolting, advance flight module for helicopters, icons view distance, tips, etc.) +Good load times +Strong teamplay (if you are in a good squad) +Supremacy (A new gamemode where you have to control locations that give you "points", using points as I don't know how else to describe it, in a tug-of-war until you have more points than them or they run out of tickets. If you connect your main base to theirs, it starts to give you a bunch of "points" until you win! It's a constant battle for those positions and is quite fun compared to all territories on RO2/RS) Cons: -Hard / annoying dedicated server setup (For those clans or communities out there) -Broken features on launch for dedicated server (Reserved slots don?t work, so have to kick people manually for my clan members) -Memory leak on high-end hardware (happening for me and many others) -Hit registration (can be bad especially in those moments you fire, you know you should hit them but you die as you fire the weapon) -Only 5 large supremacy/territories maps, 3 small skirmish maps (though more will be released within the next year, Q3, Q4 and into 2018)
Rising Storm 2: Vietnam is a war shooter that is a collaboration between Antimatter Games and Tripwire Interactive, studio know for the Killing Floor and Red Orchestra. This title takes us to Vietnam. Game offers a variety of weapons available known from the Vietkong period and puts strong emphasis on multiplayer where 64 people can play in one match. If you like massive war games give this one a go.
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