In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor.Read full description
"bring[s] stellar flight combat and more stand-out moments than any Call Of Duty set piece." - nowgamer.com
"Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience" - ign.com
Strike Suit Zero Collector's Edition includes:
Strike Suit Zero Game
In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.
Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.
This is space combat reborn.
Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.
Strike Suit Zero is an arcade like third person space shooter. As you complete missions you will gain access to additional ships and weapons but you will most likely be using the strike suit whenever you are able to choose, as you damage targets you can change into a more mech like form and fire auto targeting missiles as you dash around which will probably be your primary method of attack. With your constantly recharging shields and many of your attacks being auto aimed or automatic hits when fired in a certain area the combat just isn't usually that satisfying. Some missions can tend to drag on for too long, the scoring system that can determine your ending doesn't really make sense, and the bonus objective you need to fulfill for upgrades on each mission is usually annoying and gives you no indication for when you fail it. The collectors edition includes an artbook and the game's soundtrack. Nothing about the game is that interesting or unique from an artistic standpoint but the soundtrack is decent, the collectors edition is really only worth getting if you wanted to support the developer.
If you like dog fights in space and alike then this is your game! Best of all your ship can transform into a robot! Combat can sometimes be hard and save points are almost non existent. If you die in a mission then you have to start it again. Tutorials are detailed, controls are responsive, good graphics and it makes you feel that you really are at space.
Space? Check. Giant ships? Check. Transforming death-spitting robots? Got that too. Chances are that if you enjoyed any of the Ace Combat series or had fun watching mecha anime, you'll lap this up. The first thing that will strike you is the graphics; for an indie offering they are excellent and really lend themselves to the game and it's mechanics. The gameplay is generally good although the difficulty curve will be very sharp for players not used to flight games, but after you clear that initial fence you'll be having a whale of a time blasting down those darn colonists. The story is the usual objective based bibble, "Save /destroy the X to defeat/save the Y", but you can forgive it as the game would suffer if it were dialogue heavy That said the game otherwise is an excellent indie offering that deserves your consideration for being fun, challenging and the only one of it's kind for long time. (*sigh* where did all the mechs go?)
good ambience than great camera movements that great but very short history, and play it acceptable campaign is fun and fast
This game is very heavy in the combat sci-fi shooter action arena. You get lots of upgrades and they are pretty fun to use. The upgrade system works well with the way the game plays throughout. The graphics and audio are decent and the game can be difficult at times. Some missions are required to be played again to get certain upgrades, so it can get a little repetitive at times. Overall it is a fun action romp that has little bit of simulation mixed with stylized shooting. The story could have better though.
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