You’re part of the Division, an autonomous unit of tactical agents trained to operate independently. Your mission: protect what remains and restore hope.
TCTD Gold Edition includes:
The Season Pass
An exclusive “National Guard” gear set
With the Season Pass, you'll receive a full year of major expansions and exclusive benefits. More details to be revealed soon!
PC EXCLUSIVE FEATURES
Massive Entertainment and Red Storm Entertainment have their roots in PC development. Both studios worked hard to craft a first-rate PC experience. The Division on PC is not a port, but a full-fledged, optimized version taking advantage of everything this platform has to offer:
PLAY IT YOUR WAY…
Flexible user interface: move, scale and adjust the opacity of the HUD.
Intuitive controls: navigate easily through the interface, inventory panels and map designed specifically to be used with a mouse or a controller.
Full mouse & keyboard support: opt for the high precision mouse and keyboard experience and switch to a controller in the middle of any encounter without interruption.
Text chat: team up with more agents of The Division by using the in-game text chat.
…FROM LAPTOP TO TRIPLE-SCREEN MONSTER COMPUTER.
Optimized graphic settings & customised GPU effects: adjust a vast variety of technology treats, from realistic lightning, shading, snow particles, local reflection, fog volumetric scattering, depth of field and much more…
Multi-GPU support: unleash the graphic power of the best computer set ups for jaw-dropping graphics powered by Massive Entertainment’s game engine Snowdrop.
Multi-screen support: play with up to 3 screens for the most immersive and stunning experience of The Division.
Multi-resolutions: opt for 1080p or 4k and automatically adapt the resolution to fit multi-screen configurations with FOV correction.
Unlocked framerate: let the most powerful computer reach the highest framerate.
HBA0+: enjoy the most realistic shadowing, lightning algorithm and ambient occlusion.
© 2015 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, The Division logo, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
I played this game about 12 hours when I bought the gold edition at a discount. I thought I was going to enjoy it a lot more than I did at first, but it also managed to meet most of my expectations. I stopped at level 19, and since 2 days ago I logged back in the game after a long break from it. I am still enjoying it, and am surprised to see that there is still a playerbase for the game on PC. The graphics do not take my breath away, but they are not too shabby either. The difficulty of the game ramps up in a very sudden scale when you reach levels 15-20. I would be breezing through the missions until that point, in which I would always need a party of at least 3 other people in order to succeed. But that only made the game more fun, and added a few more people in my uplay list.
This game and No Man's Sky taught me a few things about gaming. Lessons you'd think I would have learned long ago, but haven't. First, never buy a season pass from a mega-publisher that has no reason to earn it, I.E. Ubisoft, EA, Activision. Since they are already established with a rabid non-discriminating fanbase, they have no reason to go beyond minimal expectations; They already have all of our money, so why would they? Do buy a season pass from CD Projekt Red. Second, never pre-order anything. Ideas are a dime a dozen. A lot of games look fantastic "on paper", but can fall to ???? if not implemented and executed properly. This is one of those games. I have very few regrets in life. Maybe two. Not kissing this one girl I could've, and not finishing something I started. Putting 300 hours into this game is my third regret. As someone who played from release, lived through the severe crafting nerfs, exploits, pvp zone (DZ) hackers, scarcity of loot, horrible RNG of loot, I implore you to learn from my mistake and walk, nay, run away. Massive, the developer, has no idea what they are doing. Allow me to clarify. Massive, as a small, fledgling developer, was given a project that was too big for their breeches. Do they have fantastic artists and modelers? Yes. Did they nail New York City? As a native New Yorker born and raised, yes. Did they make a fun cover based shooter? Only in part. After hitting level 30, the game flips on its head. Enemies become too strong, requiring too many bullets to kill. The cover based mechanics you relied on to get you that far are subverted by rushing enemies with millions of HP. Which would all be well and good if loot fell from the skies, a la the latest iteration of Diablo 3 (not Diablo 3 from release, again, another lesson in early adoption). But it doesn't. You kill droves upon droves of enemies, for one chance at one piece of loot that might be the right level with maybe one good stat out of four. Any time the community figured out a way to obtain gear more quickly, Massive "fixed" it (read: slowed it down again). For some reason, Massive is catering to an extreme niche of gamers that enjoy ultra slow and painful progression, like EverQuest players that insist that if you make a game hard enough, slow enough, and painful enough to play, you can relive the glory days of one of the first MMOs. You can't. Those days are gone. Does Massive know how to make a game? Yes! Do they know how to make a game fun? No. Massive believes in scarcity and "programs" from a perspective of scarcity. They want your loot journey to be long, painful, and drawn out. There is no light at the end of this tunnel. They don't want to make your time in the Division more bountiful. They don't want you to ever gain the satisfaction of 'completing' a character. And I use the word "programs" loosely. If you're at all interested in game development, you'll get a kick out of all the terrible mistakes they made with the Division. From horrible netcode, to client side tracking of player stats (ammo was stored locally, so you could just edit your own files for infinite ammo), to hard coded event dates (in a nut shell, rather than using "make event every X days" they used "make event on May 8th, 15th, 22nd..." so that when the scheduled dates run out, then you run out of events, which actually happened in game, twice). As for the Season Pass, players got one extra room. Seriously, it's a mission, in a room. And then we got procedurally generated sewer tunnels. Basically the same brick and sewer textures over and over again. That's all. For the price of 2/3's of the base game: One room, and random sewers. Granted, we're only halfway through the season pass, but that's still not worth the price. As an aside, I have kept up with Massive's "State of the Game" streams, and am aware of the work they are doing on their next big patch, 1.4. Even with the "community involvement", gear balancing, and loot changes, it still doesn't change the broken gameplay loop. Let's be honest, this was supposed to be as much a loot hunt game as it was a shooter (even if you prefer to focus on the shooting element, you wouldn't be able to overstate the importance of gear). In a nutshell: you shoot things, get or craft new loot, shoot more things. The game breaks at the "get or craft new loot" stage. Massive's idea of a loot drop game is a slowly dripping faucet, and 1.4 seeks to increase that drip slightly. By comparison, Diablo 3 at release was a dripping faucet that was later turned into a flooding fountain. Fundamentally, it's about game design: drop more loot to keep players happy and playing longer, or drop less loot to keep players unhappy and playing longer. At release, Massive's choice wasn't clear. I played, hoping it would get better. I wanted to experience the end game before judging it. I wanted to see which direction future patches would take the game. Not only did it not get better, but it got severely worse. As one example, they increased the crafting requirements by 1500% overnight. In short, you're overpaying for a good introductory experience that opens up to the most painfully slow and boring progression imaginable.
The Division is not by any means a bad game. It is fun, has lots of content, and looks really good. But The Division has one vital flaw that takes away from the game as a whole. The Division is stuck in an endless identity crisis. The Division is trying to be so many things at once, and never necessarily perfects anything, its just very average. It tries to capture the looter shooter gun play of games like destiny and borderlands, but never quite rewards you the way it needs to. It tries to capture the 3rd person cover shooter feel of games like gears of war, but it feels repetitive after a short amount of time. It tries to capture the open world pvp scope of games like Guild Wars 2 but ultimately collapses on itself. It tries to have a successful online community and economy like World of Warcraft or Final Fantasy 14, but can't find the sweet spot. This is a game that is still working to find itself, and in time, it may reach that point where it truly becomes The Division between all of the things it tries to be, and finally earn its place among the greats.
If you want to read my review of the actual base game, check it out over there. Ubisoft always releases a "gold" edition of their games, which includes all the little odds and ends that the game will eventually offer, and so far they've only released the one new DLC. Having the gold edition for a game like this is sometimes just a good idea from the start, it will enable you to continually grab all the new content introduced to the game, hopefully giving you plenty of extra hours to throw into it. The Division is a pretty decent game, nothing too special, and I definitely would like to put more time into it, and with the DLC they've announced so far, I'd definitely recommend grabbing this if you're really wanting to get into this game.
My previous review made on the Division regular edition was focused on the single/multi-player gameplay, and as presented the Division provide a solid cooperative gaming experience, but not a solo one, so how it might get better ? of course ! by adding another content to the game in order to keep it alive, the gold edition main feature is that you are getting the season pass along with a lesser important additions ( in my opinion ) like exclusive gear and content, but right now with the launch of the game people are focused on what this game has to deliver, and it disappointed a lot of gamers, so the gold edition was an incentive to buy the game, back where the beta phase was on, but now gamers are looking for a fundamental changes in the game, and the Division supposedly will have big plans for the future, but for the time being we are not certain from that. So if you already having second thoughts about the game itself then definitely don't buy the gold edition, but if you are certain that you will enjoy the game and 100% sure about Ubisoft plans for future content, then why not, but personally I don't recommend getting the gold edition if the season pass is you primary concern then wait a little so we can get a glimpse over the future of the Division contents.
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