Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.Read full description
"After three hours playing the game, it's clear that no expense has been spared on this reinvention of the action-adventure series and its iconic heroine Lara Croft. No trend has been left unfollowed, either. Tomb Raider is an exhaustively complete collection of fashions in contemporary blockbuster game-making." - Eurogamer.com
"_Tomb Raider appears on track to deliver a great cinematic action experience. _" - Gameplanet.co.nz
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Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point trailer to see the beginning of Lara’s epic adventure.
Smart / Resourceful Lara:
Lara must use her brawn and her brains to overcome an impossible situation. The player must guide Lara through physics puzzles, challenging environments, and a high-octane story to overcome a harrowing situation and make it off of the island alive.
Tomb Raider is pushing the action genre forward with visceral third-person combat and a deep weapon and gear upgrade system that Lara will have to strategically employ to overcome increasingly difficult enemies and environments. If you like the Uncharted or Batman Arkham franchises, Tomb Raider’s offering will compare favorably to these high quality experiences, but with a unique Survival Action twist.
It wouldn’t be Tomb Raider without certain signature elements. In addition to platforming, Lara will have to explore large areas to earn experience points that will upgrade her weapons and gear. One of the key elements of dynamic traversal is the gear gating gameplay loop: over the course of the game, Lara will continually improve her gear and will be able to reach previously inaccessible locations that will allow her to upgrade her gear and weapons even further.
Tomb Raider © Square Enix Ltd. 2012. Square Enix and the Square Enix logo are registered trademarks of Square Enix Holdings Co., Ltd. Lara Croft, Tomb Raider, Crystal Dynamics, and the Crystal Dynamics logo are trademarks of Square Enix Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. All rights reserved.
Best Tomb Raider game I played so far! Maybe even best third person action game I have played. It helps, if you have played previous Tomb Raider games, then you can see the involvement to this point, what the game has to offer now. If you have powerful enough PC, then you just stop a lot and look around at the beautiful scenery, it can also be sometimes horrifying sites. It's hard not to sympathize, what Lara have live through to just stay alive. There a lot to do and in this large island and it is also interesting to explore. What makes it extra fun is, that you can always go back to previous campsites and look for the missing artefacts. You are always looking for weapon parts to make your weapons stronger and gain experience points for completing your goals or fighting the enemies. There are also lot of clever puzzle parts in the game, mostly in tombs, what has been always been part of the Tomb Raider games. I highly recommend this game to anyone who have played previous Tomb Raider games or who likes to play third person puzzle action games.
Tomb Raider is a masterclass about how to revive a franchise. We would all agree that before that Tomb Raider was far from what it was, talking about game itself but specially sales. This reboot changed everything and got Lara Croft back again. This more humanized Lara Croft doesn't jump like crazy shooting and avoiding bullets as if you were Neo from Matrix, this Lara Croft is strong but vulnerable, and you'll fear for her life even thought she is so iconic it is impossible that something like that could happen. Tomb Raider looks like something totally new and fresh, but if you take the time to think about it you will realize it is not that different from the previous Lara Croft titles. This reboot goes for a "limited" open world experience as there is not much backtracking and free playing. More like huge levels where you can find different objects such as collectibles and stuff to do. Shooting mechanics are awesome, like really awesome. Tomb Raider works fine as a mixture of platform and third person shooter genres. Not only the mechanic itself but the whole experience of those fights is brilliant. I was shocked about how good the sound of the fireshots from the guns are. Those sounds are unique, and made the sound from other shooter games just monotonous. Perfect for those who love Lara Croft over the years, and perfect for new comers. Tomb Raider is a must have.
Having played the previous tomb raiders, this version of "Tomb Raider" really marks a shift in design. First, Tomb Raider is very very action oriented. I say this because in the older tomb raider games, there was always some kind of lull between puzzles and combat. They have puzzles in Tomb Raider, but not enough. It's more akin to a stealth action third person shooter than it is a tomb raider game. There are barely any tombs and most tombs are... merely a cave. Most of the levels are above ground giving you a sense of an open world. The game does have an open world but it's extremely linear because you have to progress by following a certain path or direction. Gameplay wise, its fun to upgrade your weapons and fire your guns. I really enjoyed the melee which was nice for a tomb raider game. Actually, I enjoy the animations of the melee more because they did a good job showing how hard it is for Laura to stab someone to death. Not to mention, there was a unique melee animation for each weapon from a bk to an assault rifle. Visually, the game look great and it is beyond comparison to the older games. The plot is interesting to say the least but the ending is really worth it. My favourite moment was when she used the two handguns and that moment really shined as the "prequel moment."
This game had me hooked from start to finish. I managed to finish it in about 2 days, and got a 70% completion rating upon finishing the main story-line after 14 hours. Everything about the game felt fluid and enthralling. As I progressed through the main story-line (I'm not a completionist, I never aim for 100% completion rating) I deviated many times to do optional tombs that were short and sweet. All of the relics, diaries and journal passages had really good voice acting and added to the story-line in a compelling way that I haven't felt in a long time! Get this game!
Tomb Raider is the reboot that wasn't really necessary (just like the multiplayer mode tacked on the game, probably in the later development stages, really wasn't necessary), but it was certainly welcome. This game contributed to the series one of the best possible stories (though by all means not perfect), lots of new gameplay elements and mechanics (including the mighty bow), more nuanced characters and stunning visuals (not that previous games weren't pretty, particularly Underworld) and a solid character arc for Lara, now more humane and relatable than the previous versions, mostly pre 2004. The gameplay is Tomb Raider's most notable strength, with tons of exploration, scavenging and shooting hundreds of fairly intelligent (AI) enemies and some nice puzzles, locations and history lessons too. It's biggest flaw is probably the title. That's because, for all intents and purposes, this is not a Tomb Raider game, just a very well-made semi Uncharted clone, semi AAA title. Not to say that Lara didn't fit well in the pants of Nathan Drake - she did kill lots of people in Tomb Raider ii after all -, but perhaps this is enough of a departure from the traditional style of the series now, isn't it?
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