• Store
  • Home
  • Discord
  • Follow us
    • Facebook
    • Twitter
    • Youtube
    • Instagram
Green Man Gaming Blog
Green Man Gaming Blog
  • Store
  • Home
  • Discord
Home
Articles

Interview with Ogre’s Producer Nina Adams

October 6th, 2017 Green Man Gaming Articles, Features

Share

Facebook Twitter Google+ LinkedIn Pinterest Tumblr
Interview with Ogre’s Producer Nina Adams

Ogre, a turn-based strategy PC game based on a very treasured tabletop game in the 1970’s, launched yesterday and we had a chance to speak to the game’s producer Nina Adams about making the game and the challenges of living up to its table top game legacy.

Check out our exclusive interview below.

Your game is based off of a very treasured tabletop game, was it difficult to recreate the feeling of playing the original within a video game?

We were very aware that we had a big task ahead of us in recreating Ogre for PC. We really wanted to make sure it had the same look and feel as the board game and Steve Jackson wanted this to. It was a team effort as Steve (Steve Jackson, designer of the original tabletop game) had final say on all art assets which meant he caught anything we missed, right down to the scaling of the second batteries on the Ogre MK III. I think, with Steve’s help and confirmation from the Beta testers, we’ve achieved this goal.

Ogre’s most exciting feature is its asymmetry, the huge monster vehicle versus a whole army. Why do you think that’s such a draw for gamers?

Because it’s so rarely done, in fact I don’t personally know of any other board games that use that mechanic. It is very well balanced and gives the player so many more options and experiences, from choosing which side to be to the varieties of armies they can create.

Will long-time players of the tabletop find your game easy to come into; will there be much of a learning curve for them?

If they’re not used to digital games then there will be controls etc to get used to but we developed a comprehensive tutorial to follow so as long as they play through that first they’ll be fine.

You’ve worked with Steve Jackson games on this, how much input did they have into the game and how was it to work with them?

We got to work really closely with them and specifically Steve himself had final say on pretty much everything in the game. It has been a great experience and I found that we worked really well together. There was a mutual respect for Steve’s knowledge of board games, the fans and of course Ogre, and our knowledge of the digital realm, specifically turning physical into digital.

If a strategy fan has never heard of Ogre, how would you explain it to them and why should they give it a go?

Ogre is an award-winning board game which has been played and loved by thousands of fans for over 40 years. It is the ultimate turn-based strategy game, pitting man against machine. Over the years it has been expanded to include new units, terrain tiles and rules, all of which are available in the digital version. Any strategy game fan will love the unique mechanics and complex tactics.

If you’d like to get a copy of Ogre, get it from Green Man Gaming today!

  • Tags
  • Interview
  • Ogre

Share

Facebook Twitter Google+ LinkedIn Pinterest Tumblr
Previous article What's New In The Store 6th October 2017
Next article Of Kings and Men's De Re Militari Update Is Live
Green Man Gaming

Green Man Gaming

Related Posts

Indie Video Game Round-Up - July 2025

Indie Video Game Round-Up - July 2025

June 27th, 2025
Wuchang Fallen Feathers Is The Freshest Souls-like In A Long Time

Wuchang Fallen Feathers Is The Freshest Souls-like In A Long Time

June 27th, 2025
How Broken Arrow Redefines Large-Scale Real-Time Modern Warfare Tactics

How Broken Arrow Redefines Large-Scale Real-Time Modern Warfare Tactics

June 26th, 2025
Why The Devs Behind SIFU Switched Roundhouse Kicks For Goal Kicks In REMATCH - And Why Football Fans Should Be Excited

Why The Devs Behind SIFU Switched Roundhouse Kicks For Goal Kicks In REMATCH - And Why Football Fans Should Be Excited

June 10th, 2025
Indie Game Round-Up - June 2025

Indie Game Round-Up - June 2025

May 28th, 2025
How The Alters Combines Personal Turmoil And Survival In A Delectable Sci-Fi Offering

How The Alters Combines Personal Turmoil And Survival In A Delectable Sci-Fi Offering

May 28th, 2025
Latest Articles
The Inspiration Behind The Beautiful Noir Thriller, The Vanishing Of Ethan Carter
Articles

The Inspiration Behind The Beautiful Noir Thriller, The Vanishing Of Ethan Carter

0
Timeline
Jun 30th 4:00 PM
Free To Play

Mecha BREAK Is The Competitive Online Multiplayer Mech Shooter You’ve Been Waiting For

Jun 27th 3:00 PM
Articles

Indie Video Game Round-Up – July 2025

Jun 27th 10:30 AM
Articles

Wuchang Fallen Feathers Is The Freshest Souls-like In A Long Time

Jun 26th 2:14 PM
Articles

How Broken Arrow Redefines Large-Scale Real-Time Modern Warfare Tactics

Jun 10th 3:56 PM
Articles

Why The Devs Behind SIFU Switched Roundhouse Kicks For Goal Kicks In REMATCH – And Why Football Fans Should Be Excited

May 28th 4:48 PM
Articles

Indie Game Round-Up – June 2025

May 28th 4:11 PM
Articles

How The Alters Combines Personal Turmoil And Survival In A Delectable Sci-Fi Offering

May 23rd 4:58 PM
Articles

Battlefield 2 At 20 – How Battlefield 2 Placed EA’s Shooter On The Map For Decades To Come

Archive
About us…
GET TO KNOW US

About Us

Careers

Refund Policy

Help & Support

Terms and Conditions

Need our help?

Open a web ticket to contact our Customer Support team. We’re here to help!

Copyright © 2022 Green Man Gaming Blog All Right Reserved