Orx is a roguelike tower defence game where, instead of just building towers, you build up a whole city in each level. Each level has you placing cards down to change the way your city evolves; sometimes those will be roads that will help you generate money, sometimes they’ll be a military camp to create a moveable defence force, and sometimes they’ll be upgrades or tactical changes.
As it stands, there are two different factions to choose from. The first one, the Rune Wardens you control build up immense castles which rain arrows upon anything that comes near them, while the second one, the Dune Reavers, is all about roaming mercenary groups. There’s going to be more coming during the Early Access period too, and that can only be good.
There’s a huge difference in how you can play these groups, and it means that there are loads of options for each individual match, as well as each playthrough on the whole. For example, the Rune Wardens can do huge damage by creating an absolutely massive castle at its centre, but the range of it might not be enough to take out the enemies on the outskirts of your kingdom.
So, to counter that, you might build one massive citadel at the centre of your kingdom, but you’ll need different outposts dotted around to truly defend yourself. You can then upgrade those further with different arrow types, or attack speed upgrades via various cards. There are loads of cards to unlock and upgrade as you go as well, which can completely change your strategy.
It’s just a very satisfying way to spend a few hours of your time, and you can even save your progress in each run and jump back in later, which is a feature every roguelike really needs to sort out as soon as it can.