The Next Installment to the Award-Winning RTS. While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.Read full description
The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.
The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.
For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.
The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.
Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).
New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
Plus, a number of optimizations that provide better performance than ever before!
©2012 Stardock Entertainment and Ironclad Games Corporation. All rights reserved. Sins of a Solar Empire is a trademark of Ironclad Games Corporation. All rights reserved.
Sins of a Solar Empire: Rebellion may seems a little old but only by its released year which was almost 5 years ago, but since the game mechanics are such a great combination of innovation and creativity, its formula never gets old and still rocks! the game does not provide a story driven single player campaign but yet with other intriguing and engaging contents especially in its multiplayer portion, you just can't get enough of exploring and expanding your fleet. one of the issues which may be noticeable is its aged visuals but to be honest for me it wasn't such a big deal and the gameplay advantage completely managed to cover it, so if you are into Sci-Fi RTS games i recommend to play this game as soon as possible especially when you see it on sale along with it's DLCs.
The best real-time strategy I've tried in a very long time. In my case I have practically played it since the beginning with the mod Sins of a Galactic Empire and, as a fan of Star Wars and its Expanded Universe, I have spent as a dwarf carrying the New Republic, the Yuuzhan Vong and other fauna . The models of ships perfectly match and the names are worked (for example, when I create a new imperial stellar destroyer and I see that its name is Chimaera .... a point). As default would put the textures of some ships are pretty bad, but it is understandable due to the great impact of RAM that has the game as soon as you have a couple of hours in the same game. A 9/10, which becomes a 10/10 if you are a fan of SW and its Expanded Universe
I have always enjoyed strategy games, and Rebellion really takes it to the next level. I found it to be extremely difficult at first to know what was going on. The interface and amount of things going on at one time can really get overwhelming. However, the best part of the game is the massive fleet battles you can have. It gets really intense when there are literally hundreds of ships going at it over one planet. Overall, it is a really fun game with some great mechanics and game play, but if you aren't an RTS fan, you probably will not like this game.
I remember how excited I was when this game came out, after enjoying the original and Trinity so much before it. This game takes the original formula and adds quite a bit more to it, most notably the titans and that's not a bad thing. This game has incredibly unique gameplay for it's genre, and I could most certainly say it's the first of its kind. I've always enjoyed strategy games but for me they always reached a point of pretentiousness for me where the winner is the first person to perform a per-determined set of actions and strategy seems nullified. I never get that feeling from this game, simply because of how long it can take to even find your enemies, so you're free to decide the strategy of your empire. As unforgiving as this game may be to mistakes at first, you'll come to realize they don't instantly lose you the game, it is possible to make epic comebacks here by just learning from your experiences. You can also play large teams and simulate gigantic space battles and though it may make even the best PCs cry it's always a wonderful experience. If you're a fan of RTS and want to try something new then get right on this one!
I really love this game. It has spaceships, they fight eachother, glorious explosion fill the screen as massive super-cap and titans meet in epic warfare whilst floating around in space with said exploded ships. Honestly, it reminds me a lot of EvE online, and since i dont' have the time to dedicate to that this really filled my space fix. I really appreciate that you can speed up time (not a true RTS, but i much prefer it this way). There is a fair amount of strategy involved with base fortification, specilization of ships, a pretty in-depth research process for aquiring new ship designs and building modifications, the influence of culture on a planet's alignment, allianced and bounty hunters, there is really a lot to do. I haven't had a chance to play online yet as the online community is fairly small and close-knit, but the solo missions are plenty entertaining for me and i often find myself unable to stop playing until have completely eradicated my enemy from the galaxy.
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