In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secret experiments to identify and treat a terrifying new pathogen.Read full description
In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secret experiments to identify and treat a terrifying new pathogen. Maximize your combat skills and push your team to its limits to protect a friend from his own hallucinated terrors.
The Bureau: XCOM Declassified is required to play this DLC.
NOTE: Incompatible with Intel HD 3000 Integrated Graphics
© 2008-2013 Take-Two Interactive Software, Inc. Developed by 2K Marin. XCOM, The Bureau: XCOM Declassified, 2K Marin, 2K Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All rights reserved. All other trademarks are property of their respective owners.
When it comes down to it, most DLC you can take it or leave it, it's the same with The Buraeu: Xcom Hangar 6 R&D, if you really couldn't get enough of the original game, you'll definitely enjoy squeezing out more time with this DLC. But if you are expecting a long story, or something on par with the original game, you will be sorely disappointed. Again to recap - Story: Somewhat interesting, but very short. Game Play: Unchanged from the original game, aside from playing as Desilva. Price: Overpriced, unless on sale.
Suprisingly we're not the well known Carter in the game, we're going to play as agent DaSilva. So you were wondering how it actually happend, that human kind can bear awesome spells and practice wizardry wihout long and pointy hats? Well, this DLC is an answer to you! Playing base game I had a feel that I need to understand how the powers in the game work and where they come from. In this DLC you have it all explained, moreover, there are new "spells" (lets call them abilities). There's a bit of old abilities of our well-known agent Carter, and some new ones. Suprisingly with new devastating field "spells" there are 2 new guns that FINALLY come into the genre. Mr. Ak 47 and MIcrowave gun (like refreshing your yesterday's dinner isn't bad enough...). How would I rate it? Well I'm not sure about the price though, its alright and explains alot about whole Bureau and the Agents, yet there's still something missing. If you're a fan of The Bureau, you need to get this, but it'd be more reasonable to wait for a little sale and use one of GMG's wizardy: Awesome discount coupons/codes/black magic. However this DLC has a huge meaning in the game. I'd recommend it if (like me) you're curious about the backstory of agents and their skills.
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