More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia: The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.Read full description
More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia: The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.
All inventor and free spirit Rufus wanted to do was to get off the junkyard planet of Deponia and move to Elysium, the paradise orbiting Deponia as a spaceship reserved for the highest echelons of society. Goal, the ex-Elysian girl that Rufus has fallen head over heels for, still seems to be the key to his endeavor...and to the elevator that will get him to space. Finally, Rufus has come up with a seemingly perfect plan.
And yet, everything that could possibly go wrong suddenly does go wrong. Rufus finds himself (initially in disguise) on a highway cruiser amongst stern-faced officials of the Organon, while Goal goes missing. When Rufus stumbles upon a cloning machine, he believes to have found his way out. A clone copy is supposed to help him out of his predicament. But an "inexplicable" error causes complications and Goal slips from our hero's reach once again. Now, he has to solve three major problems: He needs to find Goal again, reach Elysium and prevent the destruction of the entire planet of Deponia by the hand of the Organon.
Three problems that only three Rufuses could solve – and thus, the luckless inventor decides to clone himself! This leads to crazy ramifications for the player: In Goodbye Deponia, the player occasionally needs to control all three Rufuses, using them to complete tasks together – despite Rufus stumbling over himself so often.
Goodbye Deponia is the epic conclusion to the Deponia trilogy and sequel to the best German game of 2013 (German Computer Game Awards).
The award-winning Deponia series comprises of three wacky tales of adventure from the junkyard planet Deponia. These classic point & click romps not only delight comedy fans and adventure veterans, but also newcomers to the genre. The humorous Deponia series impresses with beautiful, hand-drawn 2D comic graphics, sarcastic dialogues and plenty of black humor. It has received numerous press awards, among them the German Computer Game Award (Deutscher Computerspielpreis) and many other German developer awards.
A classic point & click adventure in a unique world, in the tradition of Douglas Adams, Terry Pratchett and Matt Groening
From the makers of Memoria, Edna & Harvey: The Breakout, A New Beginning and Edna & Harvey: Harvey's New Eyes
An epic conclusion to the iconic Deponia series
Unique comic style with hand-drawn HD 2D graphics
Cutscenes set to music with lovingly realized animations
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© 2013 Daedalic Entertainment GmbH. Goodbye Deponia, the Goodbye Deponia logo and the Daedalic logo are trademarks of Daedalic Entertainment GmbH. All rights reserved.
After Chaos on Deponia, I had pretty big expectations about this game, and it actually delivered. It has even better jokes and puzzles, writing is kind of weaker. While Rufus finally starts being a character that you can relate to instead of dreaming about punching him, there are some really annoying things that will test your patience, like "fanboy" - I never understood why developers treat their supporters like that. Other bad thing about it is the awful ending - it had a chance to be incredibly powerful and strong character moment, but instead it went for really bad joke and song. Overall, good game, but ending thankfully got fixed by Doomsday. Recommended for point and click fans.
Some very funny moments, good acting, and nice art style for the characters, for the world, and for the backgrounds. The focus on Rufus' character reduces the impact of the main cast, even Goal is quickly removed for most of the story, likable characters from past games might be barely seen at all or given only a small number of lines. You learn something about Rufus' past, as well as the past of the games main antagonists, that I thought would end up having a greater payoff. For a short time it looked like it was going to cause Rufus to work more towards redeeming himself, then he ended up being more awful than usual, only to do something at the end that now seemed out of character for him. There are some annoying puzzles where you have to make strange item combinations or where you need to perform certain actions before something will work correctly, this mostly applies to the longest chapter where you are controlling three different versions of Rufus. The game still has no hint system but the areas in each chapter aren't that large so you don't have too big of an area to comb over. There are a few mini-games that, for the most part, are pretty easy and what plays out on the screen can be entertaining but none of them are fun to complete. The mini-games do allow you to skip them if you can't figure them out or if you just want to move on. The game has some terrible achievements that make you repeat the same actions 5-8 times to unlock them. Some really good moments moments but a combination of some annoying puzzles, boring mini-games, disappointment with some of the story and character decisions, and some spots that were just kind of offensive without having any humor or character development to them all lowered my enjoyment of the game.
Goodbye Deponia takes things where Chaos on Deponia had left. Always so nice and always funny, this third installment in the series will make you live a new wacky adventure in a world particularly well and inspired. Deeply rooted in the tradition of old point'n click, Goodbye Deponia could repel the largest public because of the strangeness of some riddles and its very old-school realization. Others will meanwhile delighted to find Rufus and his band of broken arms for a new symbolic gesture. Goodbye and thank you Deponia Daedalic for this whole adventure.
Daedalic created in Deponia a series that could be both humorous and heartwarming in the same scene. Overall this conclusion does the series justice with puzzles maintaining their nonsensical solutions and the snark is as prevalent as ever. I believe however that the game falls down in the conclusion, I wont go into detail to avoid spoilers but I will say that the ending doesn't quite match the tone of the game and the series in general. To Daedalic's credit however I do see what they were going for. Overall I will give this a 85/100. Falls down towards the end but a solid game throughout.
An adorable final episode with a few minor technical issues. The backdrop graphics is excellent, but the graphics of some new characters (e.g., the psychologist) have low quality. The music is great. I spent playing 25 hours, half of it just trying everything on everyone; not for the funny responses, but to get unstuck. Had to check the forums for some clues. The game suffers from the "use the tape on the cat" syndrome: twisted logic actions and denied straight paths. (For example, one task involved creating an imprint, but unless Rufus visited the psychologist before to name a similar imprint, the imprint just dissolved into a blob.) Despite the shortcomings, the series is a definite buy.
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