Hide and Shriek™ is a one vs. one multiplayer romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out!Read full description
It`s Halloween and the students of magic at Little Springs High and Innsmouth Academy are about to honor an ancient tradition: sneaking into school after midnight, turning themselves invisible, and scaring the living hell out of each other!
Hide and Shriek™ is a one vs. one multiplayer romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out! If there is no clear winner when the timer stops, the player with the most points wins the game. Points can be acquired by scaring your opponent, luring them into traps, or performing an ancient ritual.
There is just one catch: you are both invisible!
You will need to use cunning traps and potent spells to reveal your opponent. Once you spot them, sneak up on them and give them a good scare! Just remember they are looking for you too, and if you`re not careful you might be the one jumping in your seat!
Play with friends or strangers in ten-minute one vs. one multiplayer matches!
You are both invisible! You will need all your cunning to spot your opponent: look for doors opening, objects flying in midair, or traps being sprung!
Over thirty different spells to discover, each with their own impish effect: blind your opponent, booby-trap doors, unleash a demon upon them, and much more!
Shriek at your opponent to scare them! Use scary masks of famous characters like Donald Trump and Hillary Clinton, or use skulls and zombie heads that can be modified with accessories like gooey eyeballs, bloody hatchets, and much more!
Dominate the leaderboards or get scared trying!
I will always keep The Secret World close to my heart. Funcom's MMORPG is basically my first. Alright, I did play a bunch of them even before realizing TSW exists, but I didn't enjoy any of them on the same scale I've enjoyed TSW. The only reason why I am not currently playing The Secret World are daily life obligations. But enough about TSW. Apart from The Park and The Black Watchmen, Hide and Shriek is third TSW spin-off. It's a devious, multiplayer take on hide'n'seek in The Secret World. Hide and Shriek is two player multiplayer game where players need to score as many points as possible by collecting colorful orbs or end a game instantly by scaring their opponent three times in a row. But it ain't gonna be easy - simply because both players are invisible. And here's simple, yet powerful concept worthy of slow and thunderous applause. Why didn't anyone think of that earlier? So how do you know your opponent is somewhere near? The only way you will be able to recognize your opponent's presence is witnessing changes and interactions. If you see the doors opening or colorful orbs levitating, you know your enemy is there. Remember that awesome scene with ghosts and babies from "The Frighteners"? That's what I'm talking about. But things get more complicated then that. First of all, camping is basically a no-no, because it would be pretty easy to stalk near someone's altar (place to drop your orbs and earn points) and scare them while they're approaching. Altars vanish when you place your orb on them or after some time to stop people from camping. Players can also collect various runes. These runes can be used to place traps on objects or floor, summon haunting demons or curses. Even better, you can easily combine various runes and create more powerful spells that will reveal your opponent or make you hunt him down with precision. But, you must be asking... does that mean players can aim to create the most powerful spell in the book? Well yes... if the random rune picker at the beginning of the match allows you to. It's easy to scare your friends - once Shriek-o-Meter (I've made this up, please continue using it so one day I end up in game credits) has been filled, you will be able to scare the other player by pressing Spacebar when you're near and facing him/her. If you miss, your Shriek-o-Meter will drain and you will be visible for a few seconds, giving a chance to your enemy to scare you. If you get scared, a jumpscare will stop your heart for a few moments. It consists of loud sound and 90's Halloween influenced 'deadhead'. Of course, the effect is stronger when you're playing the game with headphones and not expecting to be scared, e.g. in situation when your opponent sees you or perform an ambush in unexpected situations. Matches last for ten minutes and tend to be pretty tense. Hide and Shriek forces players to move and eventually make mistakes that other players will notice. It is not scary game nor it tends to be - it is supposed to be funny and devilish take on hide and seek and it works so damn well with its Goosebumps aesthetics. Hide and Shriek is definitely a spin-off game and a damn good one, but I don't think Funcom is really aware of what beast they have created. With its progression and unlockables, it will keep the players busy for some time, but Funcom should really consider making it something more than digital sideshow attraction. More levels, masks, spells, multiplayer options and game modes could definitely launch Hide and Shriek to indie stardom. Let's keep our fingers crossed and hope Funcom will realize it themselves.
This is a very simple and light game that is also fun against expectations, indeed. I was expecting some cheap production game but... It does really delivers what a Halloween production can do during some funny and particular evenings! The jump scares, core of the game, are something you expect to happen, but they get to you every time thanks to the nature of the game and how they are designed. So fun! Played with a friend and we had tons of fun (and scares!) A really original game, and very cheap. Nothing that you'll play forever but... Surely something I'd put my hands if I'd encounter this game to buy (again, in my case).
Hide and Shriek is yet another one of Funcom's standalone games set in the world of The Secret World. Unlike last year's The Park, however, Hide and Shriek is a multiplayer game that relies on surprisingly well-implemented jumpscares. The goal of Hide and Shriek is to collect points and scare your opponent, but since you can?t see your opponent, you need to wait for them to make a move before you can try to scare them, and vice versa. Every time you collect an orb or a rune or set off a trap, your opponent will see you do it if they are near, and the same applies to you. It?s a game of cat and mouse where both players are both the cat and the mouse. Hide and Shriek's biggest flaw is that it lacks staying power. As it is now, there is only one game mode (1v1 capture the flag) and the only progression is finding new faces, accessories, and emotes for your personalized jumpscare. Admittedly it is fun to see a fire-breathing Donald Trump or a screaming cyber-zombie scare your opponent (or you), but it gets old fast and wlll get older faster once Halloween/election season is over. Hide and Shriek might be something that helps tide you over until the next big release and/or give your new youtube channel something to start gaining fans, but don't expect it to be something you will play for long.
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