Hyperfighters brings back the rail shooter as you know it from the arcade: fast, explosive, addictive, and easy to learn: but so hard to beat the number one highscore!
Fourteen trigger-happy arcade-fun stages are now available for one or two players: Shoot dozens, hundreds, or even thousands of enemies out of the sky and water with three ultra modern fighters. This will require triggerhappy fingers and supersonic reflexes!
Face immense, massive and simply incredible endbosses that are each capable of destroying an entire nation by themselves. Do you have what it takes to destroy them all?
It won’t be easy!
As an arcade game with some neat hardware gimmick, no expectation of modern graphics (or graphics options, for that matter), and the ability to walk away after putting in a quarter or two, this might just possibly not be completely terrible. Unfortunately, it is. This game is by Team 6 Studios, who also brought you Glacier 3: The Meltdown, another terrible game that bears many of the same hallmarks as this one. Not only does it not give you the option to change the controls, it doesn't even tell you what they are. From what I understand both these games are ported from the Wii, where a digital manual is available from the Home screen at any time, but frankly that's no excuse for at the very least making that information available in some form. The game is locked at a very low resolution, and the screenshots look much nicer than anything you'll ever see in-game. As far as gameplay, I came hoping for a Star Fox, but got nothing of the sort. Bland enemies, awful flight physics, uninteresting levels, and the requirement to both move the plane and aim the gun (which I imagine was originally designed to work with the Wii's pointer functionality) just doesn't do the game any favors. There's no controller support in this bare-as-bare-bones-ports-get game, but because of the pointer thing even when I mapped what buttons I knew about (and I think I'm missing something because the game mentions buying bombs on the mission score screen) through Xpadder, using an analog stick to emulate mouse movement has never been a good idea. Playing a Star Fox-like game on PC with a controller would have made me very happy, but unfortunately, this was not that game.
In my opinion, Hyper Fighters is a game that tries too much to resemble Ace Combat, but fails from a lot of reasons. The gameplay is straight, it is not very stimulating, the only thing you have to do is to go to some place and shoot the targets. You do not why, so the story does not exist. Control of the game is acceptable. Graphics is acceptable, but sometimes it is difficult to see your enemies and this is not an advantage for the game. Although, it is a playable game, not very difficult and the ratio between its price and what it offers is OK.
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