Watch Dogs 2 Review Roundup

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Watch Dogs 2

After Watch Dogs was released in 2014, there was wave of disappointment that flooded the gaming community. It wasn’t that it was a bad game, but it wasn’t a great game, not a game that lived up to its full potential and took us to the heights we believed this game could soar.

A concept that is increasingly familiar and drums into the mind strings of personal privacy. Watch Dogs took on a new genre of game and reflected the same sophistication and realism that is portrayed in the show Mr Robot. A vigilante taking on a cutting edge world which is brimming with corruption. In a gameplay that didn’t pack the right punch, the reviews are now in for its successor Watch Dogs 2.

Watch Dogs 2 seems to have got a lot of things right. Firstly by expanding on the first game and combining stealth and action, adding to the fluidity of a complex gameplay. With a new protagonist at our fingertip and important landmarks looming on the horizon, we’re ready for the new attitude that Watch Dogs 2 offers. Here is how it faired.

IGN: 8.5/10
“Watch Dogs 2 impresses with open mission designs with multiple ways to reach your objective and some great toys to find them with. I’m conflicted about the tone of its story and characters, but I had a great time exploring its Bay Area map. This is a significant improvement over the original Watch Dogs in nearly every way.” Read the full article.

GameSpot: 8/10
“As you coast around and across the bay, you can distract yourself from the daunting task of hacking the world by racing motocross bikes, go karts, and drones. You can also work on your selfie game and drive for a ride-sharing service to earn extra cash and attract new DedSec followers, which in turn allows you to unlock new hacking abilities and purchase weapons.” Read the full article.

Polygon: 8/10
“Watch Dogs 2 is not a lonely game. When he’s not working alongside his teammates directly, Marcus is at least in constant communication with them. Whole hours of the game are given over to building out these characters, to the point where I didn’t even realize I was starting to genuinely appreciate them.” Read the full article.

Eurogamer:
“San Francisco and its surrounding area, much more than the Chicago of the first game, elicit a greater harmony between place and theme. This is the closest that Ubisoft has yet come to matching the ambitions of Grand Theft Auto 5, not only in terms of geographical size and richness.” Read the full article.