PUBG’s Animation Lead Hints At Zombies And Parkour

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PlayerUnknown's Battlegrounds

In a recent interview with the animation lead for Playerunknown’s Battlegrounds, Pawel Smolewski discussed the future of the game including catering to zombie fans and the potential for parkour.

Smolewski said in the interview, “On top of that, in PLAYERUNKNOWN’S BATTLEGROUNDS players will be able to scale very high objects – a sparse feature in shooter games – making the algorithm even more complex to make. Because, by design, this system is hardly predictable, it requires a lot of testing and fine tuning before it can reach its full functionality without breaking the current gameplay.” Being able to ‘scale very high objects’ raises the question if parkour could be in the future for PUBG.

Smolewski went on to say that “At a later date, we will also want to cater to the zombie fans by providing them with more non-human animations.” Whilst zombie mode has been previously announced, the focus on non-human animations may indicate future modes beyond this.