Marvel vs Capcom Infinite Review Roundup

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Marvel vs Capcom review roundup

Marvel vs Capcom Infinite, the crossover fighting game from developer Capcom released today across PS4, Xbox One and PC. The reviews are in and we’ve rounded up the scores below.

IGN – 7.7/10

Luckily for Marvel Vs. Capcom: Infinite, looks aren’t everything. Even though its mixed cast of comic book and video game characters often look like they’ve been whacked with the ugly stone, the bold reinvention of this decades-old fighting game series’ tag-team mechanics is inspired. [Read full review]

Polygon – 7.5/10

Marvel vs. Capcom: Infinite is the franchise’s ugly duckling. The crossover fighting game series has made a name for itself by mashing up characters from Marvel’s vast stable with stars from Capcom games from the last few decades. The tag team fighting system — a series staple — means Street Fighter stars can team up with the Guardians of the Galaxy, and nobody bats an eye. [Read full review]

Eurogamer

The arrival of a new Marvel vs. Capcom game should be an event. It should send shivers down the spine. It should spark fingertips a-plinking on the buttons of fight sticks. Infinite, though, does none of these things.

I put this deflation down to Infinite’s roster of characters. There are 30 characters – 30! – but so many fail to set the pulse racing. This is in part because we’ve seen loads of them before in previous Marvel vs. Capcom games, and in part because many of them are uninspired, both in art style and design. [Read full review]

Gamespot – 8/10 (review in progress)

Playing Marvel Vs. Capcom: Infinite reminded me of a scene from Star Trek I saw as a child. It involved Kirk and Spock playing an intense game of chess, but on seven boards of varying sizes, all floating over each other. It was still a game of kings, queens, knights, and pawns strategically moving between colored squares, but the multi-tiered playing field unraveled my understanding of its fundamentals. What was the purpose of the smaller boards hovering off to the sides? Do the rules of movement change? How do you even get a checkmate? [Read full review]