Development of the crowdfunded System Shock Remastered has been temporarily put on hold, after its creator, Nightdive Studios, realised that it: “Took the wrong path.”
In a Kickstarter update, Nightdive Studios CEO Stephen Kick said: “Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
“As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers. I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.”
The 1994 original, which spawned the likes of BioShock and Deus Ex, is one of the games industry’s most seminal efforts, and Nightdive Studios was able to run a stunningly successful Kickstarter campaign to raise the funds to remake it, attracting over 21,000 backers, who contributed over $1.3 million. Nightdive Studios’ remake is clearly a labour of love, so Kick and his team deserve credit for realising they had been pursuing the wrong path and pulling back from the brink of making a game that did scant justice to the original.
The end result of that realisation is that System Shock Remastered will inevitably be delayed – not an uncommon occurrence with a crowdfunded game. If you want to keep an eye on its progress, pay attention to its official website.