Rare showcases Sea of Thieves Skeleton Forts


Rare Software has revealed how Skeleton Forts will work in its upcoming multiplayer pirate-simulator Sea of Thieves.

In the video above, Rare’s Senior Designer Andrew Preston and Senior Software Engineer Tom Berry provide a detailed look at how Skeleton Forts will work. They reveal that Skeleton Forts are one of the game’s emergent systems – while there are many Skeleton Forts in the game-world, only one will be active at a time, signalled by the appearance of a skull-shaped cloud above it.

That cloud will attract the attention of any Sea of Thieves crews in the vicinity. Initially, when landing at the Skeleton Fort, crews will have to fight their way through hordes of skeletons, making their way to the fort’s central stronghold, where the fighting will become more intense. 

Eventually, the sound of a horn will signal the arrival of a second wave of skeletons, and Preston and Berry speculate that Sea of Thieves crews may decide to split, with some members fighting in the Skeleton Fort and others circling it on the ship, taking out skeletons on the beaches with cannons.

Finally, a skeleton captain boss – equipped with much more intelligence than his peers – will spawn. When he is defeated, he will drop a key which must be physically carried to open a vault full of loot. That process will test the ability of crews involved in the encounter to strike alliances or compete with each other. Once the vault has been opened, that will trigger a race to collect its riches – and Rare has deliberately put more loot in the vault than can be physically carried by one crew, so crews will have to make multiple trips to it, and negotiate with each other regarding how to divide the spoils.

With Sea of Thieves on track to arrive for Xbox One and PC on March 20, it won’t be long before we’re able to immerse ourselves in its piratical delights.

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Steve Boxer
Steve Boxer has been writing about videogames since the early 1990s. His first console was an Atari VCS, and he misspent most of his youth in the 1980s in the arcades. As well as for Green Man Gaming, he can be found writing for The Guardian, Empire, TechRadar and Pocket-Lint. He’s currently having trouble deciding whether his favourite console is his Xbox One X or his Switch, and plays a wide range of games, but especially RPGs (he loves a good JRPG) action-adventure titles, shooters of all descriptions and driving games. Follow him here.