Work on the System Shock remake has resumed after it was halted by developer Nightdive Studios last month.
Speaking to PC Gamer at GDC, Nightdive’s business development director Larry Kuperman revealed that: “Our intention is to ship exactly the game that was promised, with as much of the features that were promised as we can, in a timeframe that will get it out as fast as we can. Our expectation is probably Q1 of 2020.”
Kuperman also elaborated on the decision to temporarily halt development of the much-anticipated modern update of the hugely influential sci-fi adventure game: “As we geared up and started moving forward with it, we began to run into feature creep. All of those things like ‘You know what would really be cool, how we might reinterpret this.’ Various people wanted to put their imprint on it. As this process evolved over a period of time, it grew in complexity, and it veered away from this original representation. That doesn’t mean that interpretation would’ve been bad, but it wouldn’t have been true to the System Shock vision.”
Nightdive CEO Stephen Kick, meanwhile, added that input from Kickstarter backers was key: “We understood based on the backer feedback, especially, that we weren’t going in the right direction with the game, what we promised to them. That’s what really caused the shift in what we’re doing now, which is going back to what we’d established and represented with the Unity demo.” However, Nightdive Studios migrated the game from Unity to Unreal Engine shortly after the Kickstarter campaign ended, and it is sticking with the latter engine.