The release date of Warhammer 40,000: Inquisitor – Martyr has been pushed back a couple of weeks until June 5 2018.
Developer Neocore Games announced the delay yesterday. It said: “Unfortunately we have to push back the release date of Warhammer 40,000: Inquisitor – Martyr a few weeks. We need a little more time to ensure that the first action-RPG in the Warhammer 40,000 Universe is a truly great experience for all of our players, regardless of their platform of choice.
In a statement on Neocore Games’ website, producer Zoltán Pozsonyi provided a bit more detail about the delay: “The reason is simple, really. Some technical issues were solved a bit late on one of the console platforms, therefore the release candidate version couldn’t be sent to manufacturing in time. We’d like to release the game – in agreement with our console publisher Bigben Interactive and our licensor Games Workshop – on all three platforms at the same time. In a nutshell: we have somewhat overestimated our capacity for releasing the game simultaneously on three platforms.”
Pozsonyi added: “This means that the PC version gets three extra weeks of polishing, which is never a bad thing. This also means that the game will be in a much better shape at release. On the other hand, now that we’ve messed up the big date of the original announcement anyway, we decided to still do one big Beta build update for Steam. Therefore, the dates are now set in stone: Fresh Steam Build – 21 May; Release – 5th June.”
Budapest-based Neocore is best known for developing the Incredible Adventures of Van Helsing series of games, and Deathtrap, and will self-publish Warhammer 40,000: Inquisitor – Martyr on PC, with Bigben Interactive due to publish it on Xbox One and PlayStation 4. While there have been many games in recent years based on Games Workshop’s Warhammer 40,000 universe, as Neocore points out, Warhammer 40,000: Inquisitor – Martyr will be the first sandbox-style open-world RPG inn the franchise. As a result, it is keenly anticipated.