In a first for the series, Shadow of the Tomb Raider will allow players to tweak the difficulty of certain aspects of the game, rather than offering an overall difficulty level.
In a blog post on the company website, developers Eidos Montreal outlined the difficulty and accessibility features coming to the game.
New options include a “soft locked” camera so players can use one stick alone for movement, hold button prompts to mitigate repeated tapping and crank control prompts.
As well as making the control scheme accessible Eidos Montreal has also included audio accessibility options like environmental subtitles and closed captions.
Championing accessibility is a noble and necessary pursuit for developers to help include those who may not be able to use the same control scheme as everybody else.
On top of championing accessibility, Eidos Montreal is making Shadow of the Tomb Raider even more customizable for players, allowing you to change the difficulty of the combat, exploration, and puzzles separately.
This means that if you find the combat too tough and want to focus on exploring and solving puzzles (or vice versa) you are welcome to do so.
Changing the difficulty of the combat will make ammunition rare or illuminate enemy silhouettes. Exploration difficulty changes will remove white marker paint on critical pathways, and puzzle difficulty will highlight objects and provide longer windows of opportunity for timed stunts.
Shadow of the Tomb Raider launches this September 14 for Xbox One, Playstation 4 and PC.