GoldenEye Developers Reveal That Playing As Oddjob Was Actually Cheating


It’s been 21 years since GoldenEye dropped onto the N64 and changed local multiplayer forever. If you were privy to the experience, you already know about Oddjob.

Oddjob was part of the multiplayer roster, a legend from the Bond films and a man of short stature. Obviously, this created problems when the game’s in-built aiming system couldn’t actually track to Oddjob, meaning he was notoriously hard to hit.

Many people (including myself) abused this power to appear god-like in the pantheons of ‘Bunker’ or ‘Dam’ and because it was in the game, nobody bat an eyelid.

Developer-consumer feedback was limited and balance patches weren’t exactly common for physical releases, given the nature of the bulky cartridges the games were store don.

Luckily, we now have the concrete proof that I (and anyone else) who utilized Oddjob to claim an unfair advantage on their GoldenEye competitors is a stone-cold cheater.

In an excellent, explorative oral history of the game for Mel Magazine, the developers, Rare, finally admitted that playing as Oddjob is actually cheating, settling decade-old arguments in the process.

“We all thought it was kind of cheating when we were play-testing with Oddjob… but it was too much fun to take out,” said Karl Hilton, Lead Environment Artist on GoldenEye.

Gameplay and engine programmer Mark Edmonds added: “We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?”

So there we have it. Run and tell your siblings and friends. Vindicate yourself from age-old spats. Oddjob players are reprehensible cheaters, confirmed by the guys who made the game.