Ex-Westwood developers to helm Command & Conquer remasters

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EA has announced that Petroglyph Games, staffed by many employees from original developer Westwood Studios, will develop its recently announced PC remasters of the Command & Conquer series of real-time strategy games.

The announcement was made by EA producer Jim Vessella on the Command & Conquer subreddit. Vessella said: “After years of the fans asking for their involvement, I am humbled to announce that EA is going to partner with Petroglyph Games to develop the C&C remastered collection. Petroglyph Games includes many of the original developers from Westwood Studios, and some of the most influential members of the original Command & Conquer development team from 1995.

“Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Ted Morris was the original community manager on the C&C franchise. And Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All four members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years.”

Vessella also revealed more specific details about which Command & Conquer games Petroglyph will remaster first: “We have decided to remaster Command & Conquer: Tiberian Dawn. And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert. But what about the classic expansion packs you may ask – Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection – without microtransactions.”

In the same subreddit post, Petroglyph Games’ Joe Bostic added: “I’m looking forward to re-engaging with the fans of the series as we bring the Command & Conquer franchise back to its roots of “easy to play, difficult to master”. We’re eager to provide an experience that takes advantage of enhanced connectivity, graphics features, and other technology improvements that weren’t around back in 1995.”

For further Command & Conquer-related news, keep an eye on the franchise’s website.