Bungie has postponed a fix to a controversial Destiny 2 shotgun in order to focus on curating a more positive working environment at the studio.
This welcome, positive move from the developer was picked up by Polygon and refers to comments from the Creative Director Luke Smith during GuardianCon 2019 – a charity streaming convention that raises money for worthy causes. If you’re interested, the Destiny 2 block from the show raised $400,000.
Smith was talking about Bungie’s plans for the Lord of Wolves, a devastating PvE shotgun which, after a recent patch – is dominating in The Crucible and irking players online.
Smith revealed that in order to assure that the developer is not working “super long” hours they will be amending their schedule and moving things around to ensure there isn’t any dangerous crunch.
Apparently the team had already been working in an increased capacity to implement Contest mode – so this new fix would create even more stress.
Smith later put together a blog post titled Wolf Pack which addresses the issues with the controversial shotgun – Bungie has concluded for now that the LOW didn’t “rise up to meet the bar of ‘this is broken enough to turn it off in all activities” but that “if the Wolf Pack continues to grow, we can revisit turning it off.”
It’s a really good sign to see developers thinking about their work-life balance and making positive announcements in relation to crunch.
CD Projekt Red recently revealed that the studio is planning to have “more humane” crunch on Cyberpunk 2077 than the difficult circumstances that arose during The Witcher 3’s development.
Whilst not an absolute denouncement of crunch – it feels like a step in the right direction for both of these powerhouse developers. Hopefully, we’ll see more of a tune chance as the industry starts to become more open about poor work-life balance and development practice.