Obsidian re-examining the entire format of Pillars of Eternity before making a third game

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Image from Pillars of eterntiy 2: Deadfire

Josh Sawyer, game director and narrative designer on both Pillars of Eternity games as well as director of fan-favorite Fallout: New Vegas,  has spoken up about the potential for a third Pillars of Eternity game.

Speaking over on his Tumblr, Josh answered a question about the future of the series, and whether or not there would be a third game. Unfortunately for Pillars of Eternity fans, the answer is that Obsidian is unsure. The apparent comparatively low sales of the second game, Pillars of Eternity II: Deadfire, has cast doubt over a third entry in the series, stating that the company will have to ‘re-examine the entire format of the game’.

The lower sales has caused Obsidian to take a step back from the series and look into exactly why Deadfire sold less than the original game. Josh says that “sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1” but that he doesn’t ‘have that confidence, which is one of several reasons why [he is] leery about trying to direct a sequel’.

Josh gives several potential reasons, from sticking with the Real-Time with Pause combat mechanic to simple nostalgia fuelling the original game’s meteoric sales. With no clear answer, Obsidian and Josh Sawyer are both unwilling to commit to a sequel at this time, choosing instead to analyse the series and see where the issues may have arisen in regards to Deadfire’s reception. Despite this, Deadfire only scored one point lower than the original as reported by Metacritic, an 88 versus the original’s 89.

This doesn’t mean it’s all doom and gloom over at the RPG-masters house at Obsidian, their other RPG title which has recently been released, The Outer Worlds, has been met with near-universal praise We have yet to see what direction Obsidian will take next, but all eyes are on the RPG creators right now.